Author Topic: Crash... under Mac OS X 10.4.11 (PPC)  (Read 2233 times)

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Offline noobdy

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Crash... under Mac OS X 10.4.11 (PPC)
Hi everyone,

I recently reinstalled Freespace 2 using FSO installer, original vp files, and the latest Nighty build for mac. I don't use the mac launcher to add command lines (i still prefer the cmdline_fso.cfg file).
Mediavps version: 3.6.10
Build: Nighty Build 5055 (i tried older Nighty builds, but same thing)

In case of, i'm running an old G5 2x2ghz, 2go, X800xt.
I play with "-no_glsl", and it general crash after some second ingame (it depends, but when it crashes, it's always in a specific action, though i don't exactly get it, it could perhaps come from a beam? or an OpenAl problem?) ... whatever the mod, or even the main campaign..
I know i won't ever be able to use all the GL extension since some aren't supported with this graphic card, but i still tried without the command line "-no_glsl", and same thing.

As i understood (sorry in avdance for my english language), you'd need a fs2_open.log to understand what's going on.
So ok, i've created a new pilot, launched new campaign (Freespace 2), and waited until this infamous crash... After some missions (two missions after the training maybe?), here is it.

And here's the log:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/benjamin/Library/FS2_Open/data/fs2_open.log', Mon Feb 16 20:06:18 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -fov 0.75
  -ogl_spec 80
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 75
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -cache_bitmaps
  -img2dds
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps
  -no_glsl
Building file index...
Found root pack '/Applications/Freespace 2/mediavps/MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack '/Applications/Freespace 2/mediavps/MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack '/Applications/Freespace 2/mediavps/MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack '/Applications/Freespace 2/mediavps/MV_Effects.vp' with a checksum of 0xb2296226
Found root pack '/Applications/Freespace 2/mediavps/MV_Music.vp' with a checksum of 0xcca92482
Found root pack '/Applications/Freespace 2/FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack '/Applications/Freespace 2/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/Applications/Freespace 2/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/Applications/Freespace 2/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/Applications/Freespace 2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/Freespace 2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/Freespace 2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/Freespace 2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/Freespace 2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/Freespace 2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/Freespace 2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/Freespace 2/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Applications/Freespace 2/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/Applications/Freespace 2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/benjamin/Library/FS2_Open/mediavps/' ... 0 files
Searching root '/Users/benjamin/Library/FS2_Open/' ... 5 files
Searching root '/Applications/Freespace 2/mediavps/' ... 0 files
Searching root pack '/Applications/Freespace 2/mediavps/MV_Advanced.vp' ... 2610 files
Searching root pack '/Applications/Freespace 2/mediavps/MV_Assets.vp' ... 1867 files
Searching root pack '/Applications/Freespace 2/mediavps/MV_Core.vp' ... 139 files
Searching root pack '/Applications/Freespace 2/mediavps/MV_Effects.vp' ... 1032 files
Searching root pack '/Applications/Freespace 2/mediavps/MV_Music.vp' ... 15 files
Searching root '/Applications/Freespace 2/' ... 0 files
Searching root pack '/Applications/Freespace 2/FS2OGGcutscenepack.vp' ... 10 files
Searching root pack '/Applications/Freespace 2/multi-mission-pack.vp' ... 110 files
Searching root pack '/Applications/Freespace 2/multi-voice-pack.vp' ... 307 files
Searching root pack '/Applications/Freespace 2/Root_fs2.vp' ... 157 files
Searching root pack '/Applications/Freespace 2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/Freespace 2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/Freespace 2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/Freespace 2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/Freespace 2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/Freespace 2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/Freespace 2/tangoA_fs2.vp' ... 0 files
Searching root pack '/Applications/Freespace 2/tangoB_fs2.vp' ... 0 files
Searching root pack '/Applications/Freespace 2/warble_fs2.vp' ... 52 files
Found 23 roots and 13090 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon X800 XT OpenGL Engine
  OpenGL Version    : 1.5 ATI-1.4.18

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".

  Max texture units: 8 (8)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
CFILE: Created new directory '/Users/benjamin/Library/FS2_Open/mediavps/data/'
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1387
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.797 (0.797)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-04.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Starting mission message count : 203
Ending mission message count : 226
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0x22cae988, IBX checksum: 0xd147fc92 -- "fighter2t-02.pof"
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof"
BMPMAN: Found EFF (cruistiles4-glow.eff) with 37 frames at 25 fps.
BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof
Allocating space for at least 20 new ship subsystems ...  a total of 200 is now available (20 in-use).
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x8af13598 -- "cargo05.pof"
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0xec5db953 -- "cargo06.pof"
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0xefff5acf, IBX checksum: 0x86b75718 -- "transport03.pof"
BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps.
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x88815345 -- "freighter06.pof"
BMPMAN: Found EFF (freighter06-01-glow.eff) with 37 frames at 15 fps.
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xc907e1d5 -- "freighter07.pof"
BMPMAN: Found EFF (freighter07-01-glow.eff) with 37 frames at 15 fps.
BMPMAN: Found EFF (freighter07-02-glow.eff) with 37 frames at 20 fps.
Loading model 'freighter2s-01.pof'
IBX: Found a good IBX to read for 'freighter2s-01.pof'.
IBX-DEBUG => POF checksum: 0x9c7c450c, IBX checksum: 0x533007fe -- "freighter2s-01.pof"
Unknown special object type $path01 while reading model freighter2s-01.pof
Loading model 'cargo2s-01.pof'
IBX: Found a good IBX to read for 'cargo2s-01.pof'.
IBX-DEBUG => POF checksum: 0xc0e9ca3f, IBX checksum: 0x7dc22773 -- "cargo2s-01.pof"
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof"
BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof"
Loading model 'fighter2s-03.pof'
IBX: Found a good IBX to read for 'fighter2s-03.pof'.
IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof"
BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps.
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0xa9c02286 -- "cruiser03.pof"
BMPMAN: Found EFF (cruiser03-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (cruiser03-01-glow.eff) with 37 frames at 15 fps.
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0x7392bb67 -- "bomber10.pof"
BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof"
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof"
Loading model 'Gate2a-01.pof'
IBX: Found a good IBX to read for 'Gate2a-01.pof'.
IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4bdc68f -- "Gate2a-01.pof"
Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof
Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof
Unknown special object type $path01 while reading model Gate2a-01.pof
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 237 new ship subsystems ...  a total of 400 is now available (75 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof"
ANI shieldfv-01 with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof"
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
ANI shield-b10 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 40 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof"
Loading model 'S_Infyrno.pof'
IBX: Found a good IBX to read for 'S_Infyrno.pof'.
IBX-DEBUG => POF checksum: 0x670850d0, IBX checksum: 0xaa88a090 -- "S_Infyrno.pof"
Loading model 'S_Bomb.pof'
IBX: Found a good IBX to read for 'S_Bomb.pof'.
IBX-DEBUG => POF checksum: 0x5d0706f9, IBX checksum: 0x7e75b232 -- "S_Bomb.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI shield-b10.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2275/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 612,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI cb_sm1-04_a.ani with size 440x200 (21.9% wasted)
ANI cb_sm1-04_b.ani with size 440x200 (21.9% wasted)
ANI cb_sm1-04_c.ani with size 440x200 (21.9% wasted)
ANI cb_sm1-04_d.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame  0 too long!!: frametime = 14.098 (14.098)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI 2_cross.ani with size 332x304 (40.6% wasted)
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted)
Frame  0 too long!!: frametime = 0.452 (0.452)
ANI icont-node.ani with size 100x100 (21.9% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  24.425
Frame  1 too long!!: frametime = 3.313 (3.313)
ANI Head-TP6b.ani with size 160x120 (6.2% wasted)
ANI Head-CM2c.ani with size 160x120 (6.2% wasted)
ANI Head-CM2a.ani with size 160x120 (6.2% wasted)
2313 frames executed in  30.001 seconds,  77.097 frames per second.
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)

Since i'm far from being able to read such log like this, please, is there anyone who could help me and just tell me what's wrong in it?

I've played with 3.6.7 build some years before... Do i have to get back under this version if it won't ever be possible for me to use  any of the Nighty builds, or should i use 3.6.9 build instead?


Thanks :)
« Last Edit: February 16, 2009, 02:09:00 pm by noobdy »

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: Crash... under Mac OS X 10.4.11 (PPC)
As i understood (sorry in avdance for my english language),  you need a fs2_open.log to understand what's going on.
So ok, i've created a new pilot, launched new campaign (Freespace 2), and waited until this infamous crash... After some missions (two missions after the training maybe?), here is it.
And with "code" tags! Thank you.  :yes: Usually we have to waste time and tell people to do this after they've asked their questions.

Code: [Select]
  -img2dds
Remove that option. It only weakens texture quality and occasionally causes problems.

Code: [Select]
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon X800 XT OpenGL Engine
  OpenGL Version    : 1.5 ATI-1.4.18
Make sure that you have the latest drivers for your graphics card. I remember hearing that although FSO will only rant if your OpenGL version is older than 1.2, it actually requires at least 2.0.

Edit:
Code: [Select]
Searching root pack '/Applications/Freespace 2/tangoA_fs2.vp' ... 0 files
Searching root pack '/Applications/Freespace 2/tangoB_fs2.vp' ... 0 files
Not related to the issue, but TangoA and TangoB serve no purpose, since they contain nothing. You can safely remove them.
« Last Edit: February 16, 2009, 02:14:51 pm by Lobo »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline noobdy

  • 22
Re: Crash... under Mac OS X 10.4.11 (PPC)
Oww... OpenGL drivers generally come with Mac OS X updates, and i'm using the latest update for Tiger (Mac OS X 10.4.11).
About the graphic card, ATI stopped support for the X... series cards after the release of their software Ati Display 4.5.7 (which is the version i have).

Hum... Nothing interesting from the log in case of ? :D

Thanks by the way. I'm gonna remove  -img2dds line and the TangoA and B vp files.

EDIT: Official 3.6.9 version of the application works (wihout -normal -3dshockwave and -no_glsl of course).
« Last Edit: February 16, 2009, 02:48:34 pm by noobdy »

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: Crash... under Mac OS X 10.4.11 (PPC)
Nope, don't have a lot of ideas. Although this might be a new symptom for corrupt MediaVPs. Usually they cause invisible models and/or the game crashing when loading a mission, but it is possible that they cause this too. Turey's Installer tends to time out the MediaVP downloads, leaving you with incomplete/corrupt MediaVPs. Try redownloading them manually from their release thread on the FreeSpace Upgrade Project board.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline noobdy

  • 22
Re: Crash... under Mac OS X 10.4.11 (PPC)
Yeah, in fact, when i was downloading FSO from the Turey's Installer, i've also taken the 3.6.10 version of the MediaVPs from there. I wasn't exactly sure if the Turey's Installer contained this version or if it was the 3.6.9 version, so i prefered to download these files manually too. But again, same prob, it doesn't come from the MediaVps i guess (the original FSO 3.6.9 application contained in Turey's installer works well, no crash at all.... so it probably comes from something in the Nighty's build, but what? I don't know).

I guess your "mac stuff" link from your signature is appllying really well on my case :D
« Last Edit: February 16, 2009, 04:43:31 pm by noobdy »

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: Crash... under Mac OS X 10.4.11 (PPC)
Hmm. Well, if 3.6.9 works, I guess you're better off using it. Hopefully someone with more Mac knowledge stumbles upon this thread, since I'm not that familiar with Macs, partially because of the reason mentioned in "Mac stuff".

Also: it's Turey. Turey's Installer. Not Turret.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline noobdy

  • 22
Re: Crash... under Mac OS X 10.4.11 (PPC)
Arf, i meant Turey's Installer of course...

And indeed, for now i'm gonna use the official 3.6.9 app'.

Hopefully another mac user will put an hand on it.
Thanks for the tips Lobo.
« Last Edit: February 16, 2009, 04:58:45 pm by noobdy »

 

Offline Tinman

  • 27
  • Released: WCS mini campaign
Re: Crash... under Mac OS X 10.4.11 (PPC)
I know, it's not much of help, but recent builts also crash often on my G5 with Nvidia7800GT, so it's IMHO not a graphics driver problem.
Best is to use the final fixed 3.6.9 build from here , but I think you already use it.

 

Offline noobdy

  • 22
Re: Crash... under Mac OS X 10.4.11 (PPC)
Yes i'm using this one for now.
It's maybe stupid (indeed, i'm not really a programer !), but what's your OS? if it's Tiger (like mine), could it be a cause? I mean, if Nighty builds are compiled under Leopard using the latest version of Xcode, there might be some problems under Tiger, no?
Or perhaps a prob from some frameworks lib'?

Just a thought though, i'm not an expert.
« Last Edit: February 17, 2009, 04:50:49 pm by noobdy »

  

Offline Tinman

  • 27
  • Released: WCS mini campaign
Re: Crash... under Mac OS X 10.4.11 (PPC)
I run it in 10.4.11 and 10.5.6. As far as I can see, it's much better working under 10.4.11. (on PPC, on Intel it's working quite well under 10.5.6)