Author Topic: Another FS2 starmap...  (Read 1490 times)

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Offline CP5670

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Another FS2 starmap...
I had a little bit of free time yesterday, so I decided to take a break from my usual mission designing and cooked this up:



Nothing special really, but it corrects some of the problems with Volition's FS1 map. (mine is based on the FS2 one shown in the CB animations) Light blue lines indicate stable subspace paths, dark blue lines indicate unstable ones, red lines show paths that were stable at one time but are now unstable, and yellow lines show artifically generated paths. Nebular systems are shown in red.

 

Offline Styxx

  • 211
    • Hard Light Productions
Nice one. :yes:
Probably away. Contact through email.

 

Offline aldo_14

  • Gunnery Control
  • 213
Interesting.   Was it confirmed that the 'Rim' nodes in Barnards star, etc, were unstable, or just unexplored?

The only criticism is, are unstable nodes not simply ones that do not last long enough to be of use?

 

Offline Styxx

  • 211
    • Hard Light Productions
I think that by unstable he means the one that once where useable but are not anymore...
Probably away. Contact through email.

 

Offline Ulundel

  • Big press poppa
  • 210
WOW, finally a map with Epsilon Pegasi on it. :p

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Quote
The only criticism is, are unstable nodes not simply ones that do not last long enough to be of use?


Actually no. Unstable nodes can stay there for ages, they are not... well, stable enough for spaceships to travel. Such as the Sol-Delta Serpentis node. It is unstable, but it is STILL there. If it could be restabilized with a Knossos, it could still be travelled, but without a Knossos, they cannot be used by ships.
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Offline vadar_1

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Nice... but one thing wrong

One of the jump nodes, either Epsilon Pegasi or Vega, was not successfully collapsed...
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

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Offline Ace

  • Truth of Babel
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They both were successfully collapsed since the Nereid still had orders to collapse the node even when the supernova began. Petrarch's speach overall assumes this to be true.
Ace
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-Alfred Hitchcock

 

Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
thats the best node map Iv seen, but the nebual is in the worng place, loook closely on Bosch's moniter on one of the cut scenes(I think the 3rd) and you'll see were it should go ;)
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Offline untouchable

  • Fear the DA...
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Speaking of starmaps, I have begun construction on the DA starmap (its totally 3D !!!:D) to use in CB animaitons :nod:
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Untouchable has spoken :D

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
CP, this is nice work, dude! :)

BTW, do you think you could post my RaaHP map(s) up here? I'll e-mail you the pcx files to you in a few minutes. :D

Just remember to keep the two separate (i.e. not as one map). ;)
REPUBLICANO FACTIO DELENDA EST

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Offline CP5670

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grrr, this is the third time I am writing this post, thanks to IE and its illegal operation errors. :mad:

Anyway, thanks for the replies, everyone. :)

Quote
The only criticism is, are unstable nodes not simply ones that do not last long enough to be of use?


I just assumed that since the GTVA has known about those nodes for many years (they were on the Volition FS1 map), they would have explored them and mapped the territory if they were open to use, so the nodes are probably too unstable. When Petrarch mentions the usage of Knossos devices to stabilize paths to systems previously uncharted, he is probably referring to these. I didn't include a legend do the map though, so they can simply be unexplored nodes if you like. ;)

Quote
thats the best node map Iv seen, but the nebual is in the worng place, loook closely on Bosch's moniter on one of the cut scenes(I think the 3rd) and you'll see were it should go  


Yeah, I noticed that as well, but the true location of the nebula system is actually way off to the right, and the map would need to have three or four times its current width to include the system. I guess you could say that the GTVA "extended" map was slightly different from the NTF one. (lame excuse, but hey I needed something :p:D) It would not really matter much though, since the map is not based on the actual location of the stars anyway. Still, let me know if you can think of a way to correct this without extending the map a lot. ;)

Quote
BTW, do you think you could post my RaaHP map(s) up here? I'll e-mail you the pcx files to you in a few minutes.  


Sure, but I'm not exactly sure what you want me to do. Do you just need a place to upload the files? (if so I can put up the images and send you a link)

 

Offline Galemp

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Offline Eishtmo

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Offline Su-tehp

  • Devil in the Deep Blue
  • 210
CP, I was kinda hoping you could post my map here on this thread for me. I don't have the slightest clue how to upload my pcx file (or even if I have the necessary stuff to do it). I sent you the maps, so you should have them in your mailbox if you haven't seen them already.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast