Author Topic: OSS custom builds for TBP  (Read 4652 times)

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Offline Mobius

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Re: OSS custom builds for TBP
3. Increased maximum number of allowed NAV points - up to 1000

Please forgive the OT, but I have an eternal-crashing mission with many navpoints...what's the limit of navpoint in standard FSO builds?
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Offline Asprin

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Re: OSS custom builds for TBP
Quote
what's the limit of navpoint in standard FSO builds?
Code: [Select]
#define MAX_NAVPOINTS 8


Quote
Wow those collisions are deadly now. And some targets which gets hit are little "defused" or unable to continue fighting.
Well, this feature was actually developed for the "Newtonian" physics model, therefore some problems are inevitable. I'll fix it asap.
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Offline Mobius

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Re: OSS custom builds for TBP
Code: [Select]
#define MAX_NAVPOINTS [b]8[/b]

Isn't that value the way too limited? :eek:
The Lightblue Ribbon | Website

Inferno Series: Inferno: Nostos - Inferno: Alliance
FSCRP Contributions: Aftermath - Deep Blood - Warzone
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]