Here's the fs2_open.log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-mod mediavps
-debug_window
-window
Building file index...
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0xcca92482
Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\mediavps\' ... 9 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' ... 1032 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' ... 15 files
Searching root 'C:\Games\FreeSpace2\' ... 126 files
Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'f:\' ... 0 files
Found 19 roots and 13210 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4800 Series
OpenGL Version : 2.1.8304 Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> null-v.sdr / null-f.sdr ...
Compiling shader -> b-v.sdr / b-f.sdr ...
Compiling shader -> b-v.sdr / bg-f.sdr ...
Compiling shader -> l-v.sdr / lb-f.sdr ...
Compiling shader -> l-v.sdr / lbg-f.sdr ...
Compiling shader -> l-v.sdr / lbgs-f.sdr ...
Compiling shader -> l-v.sdr / lbs-f.sdr ...
Compiling shader -> le-v.sdr / lbgse-f.sdr ...
Compiling shader -> le-v.sdr / lbse-f.sdr ...
Compiling shader -> ln-v.sdr / lbgn-f.sdr ...
Compiling shader -> ln-v.sdr / lbgsn-f.sdr ...
Compiling shader -> ln-v.sdr / lbn-f.sdr ...
Compiling shader -> ln-v.sdr / lbsn-f.sdr ...
Compiling shader -> lne-v.sdr / lbgsne-f.sdr ...
Compiling shader -> lne-v.sdr / lbsne-f.sdr ...
Compiling shader -> lf-v.sdr / lfb-f.sdr ...
Compiling shader -> lf-v.sdr / lfbg-f.sdr ...
Compiling shader -> lf-v.sdr / lfbgs-f.sdr ...
Compiling shader -> lf-v.sdr / lfbs-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbse-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbgn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbgsn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbn-f.sdr ...
Compiling shader -> lfn-v.sdr / lfbsn-f.sdr ...
Compiling shader -> lfne-v.sdr / lfbgsne-f.sdr ...
Compiling shader -> lfne-v.sdr / lfbsne-f.sdr ...
Compiling shader -> l-v.sdr / null-f.sdr ...
Compiling shader -> l-v.sdr / lg-f.sdr ...
Compiling shader -> l-v.sdr / lgs-f.sdr ...
Compiling shader -> l-v.sdr / ls-f.sdr ...
Compiling shader -> le-v.sdr / lgse-f.sdr ...
Compiling shader -> le-v.sdr / lse-f.sdr ...
Compiling shader -> ln-v.sdr / lgn-f.sdr ...
Compiling shader -> ln-v.sdr / lgsn-f.sdr ...
Compiling shader -> ln-v.sdr / ln-f.sdr ...
Compiling shader -> ln-v.sdr / lsn-f.sdr ...
Compiling shader -> lne-v.sdr / lgsne-f.sdr ...
Compiling shader -> lne-v.sdr / lsne-f.sdr ...
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 239
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'xwing.pof'
IBX: Warning! Found invalid TSB file: 'xwing.tsb'
IBX: Starting a new IBX for 'xwing.pof'.
IBX: Starting a new TSB for 'xwing.pof'.
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga'
Someone passed an extension to bm_load for file 'xwing_texture000.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture000.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture000.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture000.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga'
Someone passed an extension to bm_load for file 'xwing_texture001.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture001.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture001.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture001.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga'
Someone passed an extension to bm_load for file 'xwing_texture002.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture002.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture002.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture002.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga'
Someone passed an extension to bm_load for file 'xwing_texture003.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture003.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture003.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture003.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga'
Someone passed an extension to bm_load for file 'xwing_texture004.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture004.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture004.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture004.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga'
Someone passed an extension to bm_load for file 'xwing_texture005.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture005.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture005.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture005.tga-normal'
Frame 0 too long!!: frametime = 1.143 (1.143)
Frame 0 too long!!: frametime = 0.295 (0.295)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 0.738 (0.738)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
256
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'xwvtf'
Starting mission message count : 205
Ending mission message count : 205
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'xwing.pof'
IBX: Found a good IBX/TSB to read for 'xwing.pof'.
IBX-DEBUG => POF checksum: 0xba1885f3, IBX checksum: 0x27b37824 -- "xwing.pof"
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga'
Someone passed an extension to bm_load for file 'xwing_texture000.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture000.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture000.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture000.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture000.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga'
Someone passed an extension to bm_load for file 'xwing_texture001.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture001.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture001.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture001.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture001.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga'
Someone passed an extension to bm_load for file 'xwing_texture002.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture002.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture002.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture002.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture002.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga'
Someone passed an extension to bm_load for file 'xwing_texture003.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture003.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture003.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture003.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture003.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga'
Someone passed an extension to bm_load for file 'xwing_texture004.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture004.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture004.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture004.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture004.tga-normal'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga'
Someone passed an extension to bm_load for file 'xwing_texture005.tga'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga-glow'
Someone passed an extension to bm_load for file 'xwing_texture005.tga-glow'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga-shine'
Someone passed an extension to bm_load for file 'xwing_texture005.tga-shine'
Someone passed an extension to bm_load_animation for file 'xwing_texture005.tga-normal'
Someone passed an extension to bm_load for file 'xwing_texture005.tga-normal'
Loading model 'tiefighter.pof'
IBX: Warning! Found invalid TSB file: 'tiefighter.tsb'
IBX: Starting a new IBX for 'tiefighter.pof'.
IBX: Starting a new TSB for 'tiefighter.pof'.
Someone passed an extension to bm_load_animation for file 'tiefighter_texture000.tga'
Someone passed an extension to bm_load for file 'tiefighter_texture000.tga'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture000.tga-glow'
Someone passed an extension to bm_load for file 'tiefighter_texture000.tga-glow'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture000.tga-shine'
Someone passed an extension to bm_load for file 'tiefighter_texture000.tga-shine'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture000.tga-norma'
Someone passed an extension to bm_load for file 'tiefighter_texture000.tga-norma'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture001.tga'
Someone passed an extension to bm_load for file 'tiefighter_texture001.tga'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture001.tga-glow'
Someone passed an extension to bm_load for file 'tiefighter_texture001.tga-glow'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture001.tga-shine'
Someone passed an extension to bm_load for file 'tiefighter_texture001.tga-shine'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture001.tga-norma'
Someone passed an extension to bm_load for file 'tiefighter_texture001.tga-norma'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture002.tga'
Someone passed an extension to bm_load for file 'tiefighter_texture002.tga'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture002.tga-glow'
Someone passed an extension to bm_load for file 'tiefighter_texture002.tga-glow'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture002.tga-shine'
Someone passed an extension to bm_load for file 'tiefighter_texture002.tga-shine'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture002.tga-norma'
Someone passed an extension to bm_load for file 'tiefighter_texture002.tga-norma'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture003.tga'
Someone passed an extension to bm_load for file 'tiefighter_texture003.tga'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture003.tga-glow'
Someone passed an extension to bm_load for file 'tiefighter_texture003.tga-glow'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture003.tga-shine'
Someone passed an extension to bm_load for file 'tiefighter_texture003.tga-shine'
Someone passed an extension to bm_load_animation for file 'tiefighter_texture003.tga-norma'
Someone passed an extension to bm_load for file 'tiefighter_texture003.tga-norma'
Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
Loading model 'rockeye.pof'
IBX: Found a good IBX/TSB to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1332/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 130, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter01.ani
SHIP ANI: Found hires version of 2_ssfighter01.ani
SHIP ANI: Found hires version of 2_ssfighter01.ani
SHIP ANI: Found hires version of 2_ssfighter01.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
Frame 0 too long!!: frametime = 5.272 (5.272)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 25.431
ASSERTION: "nv > 0" at modelinterp.cpp:5187
fs2_open_3_6_10d-20090226_r5078.exe 007836ab()
fs2_open_3_6_10d-20090226_r5078.exe 008a5166()
fs2_open_3_6_10d-20090226_r5078.exe 00791009()
fs2_open_3_6_10d-20090226_r5078.exe 00791b73()
fs2_open_3_6_10d-20090226_r5078.exe 00739e93()
fs2_open_3_6_10d-20090226_r5078.exe 0073ac6b()
fs2_open_3_6_10d-20090226_r5078.exe 0073bd3d()
fs2_open_3_6_10d-20090226_r5078.exe 0073e91b()
fs2_open_3_6_10d-20090226_r5078.exe 009538bd()
fs2_open_3_6_10d-20090226_r5078.exe 0073ff98()
fs2_open_3_6_10d-20090226_r5078.exe 0074022e()
fs2_open_3_6_10d-20090226_r5078.exe 00c96bd6()
fs2_open_3_6_10d-20090226_r5078.exe 00c96a5f()
kernel32.dll 76e84911()
ntdll.dll 777fe4b6()
Int3(): From e:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1072