I liked the intro a good bit and the story was ok, but I kinda had two gripes:
1) Dialogue voids: there's several times where there's just wing after wing of hostiles coming in for minutes, and no one says anything. Get's a little dull
2) Alpha 1 should not have to be precognative: Several campaigns seem to fall into this hole where the only way some mission objectvies could be satisfied is if you specifically kept secondaries in reserve, and started on the objectives before you had been ordered to, or often before you had any reason to start doing them (for instance, going full afterburner to a cruiser and starting to take out it's beams while the cruiser is arguing with your cruiser about surrendering and no one else is fighting).
-examples: The Modair's beam cannon really needs all your rockeyes unloaded into it along with a barrage of tempests, as soon as it warps in. Now disarming the front BC on a fenris/levi is common nature to a lot of us, but psuedo-command should still tell you to do it immediately if you want pilots to do it immediately
-same deal with the deimos's side cannon, swift failure comes in if you don't take that out as soon as the thing warped in
But overall not too bad, and it IS a demo so I can guess that you guys will do some rebalancing eventually
I just get a little uneasy when anything brings back memories of that one campaign I played where the only way to win one mission is if you go full burner towards where the Colossus shows up (essentially from everyone else's perspective you're hauling ass towards empty space for a minute or two), and then with pinpoint precision take out all of it's primary beam cannons in a certain order priority thus gauranteeing the chance for a much smaller capital ship to do serious damage to the Coli. It's missions like THAT that incur jokes that Alpha 1 is a superjuggernaunt in a fighter that may or may not be an omniscient God