Author Topic: Possible new built in messages  (Read 14637 times)

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Offline Mobius

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Re: Possible new built in messages
You'd still have personae to deal with, anyway. Not to forget that ships' COs should be more various than pilots in terms of age, sex, rank and so on.

I think a version of send-message that ignores the death of a ship would be good. In case of death, the message's audio is usually interrupted and the message source becomes invalid - fixing these two problems would do the trick, I guess.

I'm not Karajorma, anyway, so I wouldn't know. ;)
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Offline karajorma

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Re: Possible new built in messages
Or just send the message from #Shipname instead of Shipname.
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Offline Mobius

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Re: Possible new built in messages
In that case, however, the HUD indicator will not point to the ship that is sending the message. This is a minor glitch, anyway.
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Offline Dilmah G

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Re: Possible new built in messages
Kara, which tbl's did you work on to modify built-ins?

 

Offline karajorma

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Re: Possible new built in messages
Messages.tbl
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Offline Dilmah G

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Re: Possible new built in messages
Messages.tbl

Okay, I'll take a look at those

 

Offline kkmic

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Re: Possible new built in messages
Maybe I'm a bit late, but here are my two cents:

As suggested before, bombing run messages. I always wanted to FRED a mission with a bomber wing that goes out of subspace, announces locking a target and then fires the bombs while announcing the event. What can i say, bombers lack personality :)

Now that would be too complicated to make generic, so hear this:

A bomber wing only announces it's first bomb fired since entering the level, because after that the bomber go into what i see more or less as a dogfight with capital ship, and individual bomb launch messages are pointless.

But if so, the bombers will "cease to exist" again, so why not give a very low chance of another bombing run message (10%? less?) for each bomb fired. And space the messages apart 45-60 seconds minimum between two bombing run messages so they won't clutter the hud.

LE:
@Aardwolf: Fixed it. Didn't thought it would cause confusion.
« Last Edit: July 26, 2009, 05:00:59 pm by kkmic »
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched C-beams glitter in the dark near the Tannhäuser Gate. All those... moments will be lost in time... like... tears... in rain. (pause) Time... to die.

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Offline Aardwolf

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Re: Possible new built in messages
Please don't needlessly edit the subject line... it just creates confusion.

Interesting idea tho...

 

Offline karajorma

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Re: Possible new built in messages
Hmmmm, A lot of people seem to want bombing run messages. I'll look into it then.
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Offline FUBAR-BDHR

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Re: Possible new built in messages
Could it be made more general then that.  Instead of just bombing messages a trigger defined by secondary types.  Then you could have different messages for things like Stilettos, Cycs, Helios, and Trebs in FS2 and whatever fits the weapon type for other mods.
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Offline Trivial Psychic

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Re: Possible new built in messages
Unfortunately, the more diverse the types of messages that get requested, the more likely someone is just gonna say "do it all with scripting".  The other option would be an entirely new table, like msg_defs.tbl or something.
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Offline kkmic

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Re: Possible new built in messages
Could it be made more general then that.  Instead of just bombing messages a trigger defined by secondary types.  Then you could have different messages for things like Stilettos, Cycs, Helios, and Trebs in FS2 and whatever fits the weapon type for other mods.

As I see it, player-flyable ships are divided into two distinct categories: fighters and bombers.

The generic messages fits just perfect for fighters. And if a wingman congratulates you for a kill or just boasts himself/herself for one, does it really matter with what type of weapon the kill was scored? When a missile is fired, the time delay between the launch and the impact (or miss) is very small. I'd say that during dogfights, the message might not even end playing before the same wingman scores a kill... hence a possible new message.

Bombers, on the other hand, are a different matter. They are big, fat, juicy targets, and they pack a punch. Bombers are a priority when present on the battlefield, either friendly or hostile. So why not pointing out their actions with a couple of messages.

Combined with the new boast messages, this will increase the "battlefield" feel of the game.


While on the bomber topic, I have another suggestion:
A new message (from one of your wingmans) that plays when a enemy bomber fires on a ship on your escort list (with the same restrictions as stated above for the friendly bombers).
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched C-beams glitter in the dark near the Tannhäuser Gate. All those... moments will be lost in time... like... tears... in rain. (pause) Time... to die.

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Offline FUBAR-BDHR

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Re: Possible new built in messages

I was just going along the lines it might be nice to hear a bomber say "Launching Torpedoes" when firing Trebes.  Otherwise you might end up with messages that don't make sense depending on the loadout.
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Offline ssmit132

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Re: Possible new built in messages
An example of this is the Oops 1 dialogue. :v: recorded every single pilot shouting something in cases of friendly fire but eventually decided to not use them. When I was solving another issue with built-ins I noticed this and turned them back on. As a result you no longer only hear "Invalid target! Hold your fire!" but also a whole host of new messages which didn't play in retail.
I know this is from a few months ago, but I just wanted to add my two cents. Would it be possible to fix the 'Engage Enemy' and 'Ignore Target' messages too? I don't think 'Ignore Target' plays at all, and 'Engage Enemy', weirdly, only plays when there are no hostiles present. Also, does 'Traitor' play for wingmen, or just Command?

 

Offline karajorma

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Re: Possible new built in messages
I'll take a look at both of those two then.

Traitor does indeed play for both wingmen and command.
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Offline Dilmah G

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Re: Possible new built in messages
On a related note, has anyone noticed that sometimes the Terran Support Ship messages don't play, and that the rearming complete messages refuse to play at all?

 

Offline karajorma

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Re: Possible new built in messages
Hmmmmm. Someone should start sticking these issues into Mantis.
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Offline Dilmah G

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Re: Possible new built in messages
*Remembers his Mantis account activation email finally came.*

 

Offline kkmic

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Re: Possible new built in messages
 :bump:

Sorry for trespassing  ;), is there anything new on this end?
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched C-beams glitter in the dark near the Tannhäuser Gate. All those... moments will be lost in time... like... tears... in rain. (pause) Time... to die.

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Offline karajorma

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Re: Possible new built in messages
What do you mean? I've fixed that last bug and implemented some of the new messages already.
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