There's something I noticed while playing through Raider Wars again. In the mission where you take a Zephyr to recon the raider base, flying too close to the nav beacon at the end causes a crash. Looking at the debug log, the cause would be an Int3() from the ship collision code that is caused by a rotating subsystem rotating to fast, if I read the code correctly.
Build used was an Inferno build based on FSO revision 5430.
Debug Log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.11
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-mipmap
-missile_lighting
-glow
-spec
-3dshockwave
-cache_bitmaps
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-snd_preload
-mod Zathras
-tbp
-no_set_gamma
-fps
Building file index...
Found root pack 'C:\Games\TBP\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'C:\Games\TBP\Zathras\FUBAR.vp' with a checksum of 0xa24f41a9
Found root pack 'C:\Games\TBP\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'C:\Games\TBP\Zathras\Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack 'C:\Games\TBP\Zathras\Z_Multi.vp' with a checksum of 0x46da53e3
Found root pack 'C:\Games\TBP\Zathras\Zathras.vp' with a checksum of 0xf135ab62
Found root pack 'C:\Games\TBP\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb
Found root pack 'C:\Games\TBP\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'C:\Games\TBP\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'C:\Games\TBP\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'C:\Games\TBP\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491
Found root pack 'C:\Games\TBP\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'C:\Games\TBP\B5SFP.vp' with a checksum of 0xc9d34e0e
Found root pack 'C:\Games\TBP\DarkChildren.vp' with a checksum of 0xebaab13b
Found root pack 'C:\Games\TBP\eatraining.vp' with a checksum of 0xbec360a9
Found root pack 'C:\Games\TBP\EBW.vp' with a checksum of 0xd56d6d9e
Found root pack 'C:\Games\TBP\ebwpatch1a.vp' with a checksum of 0x118777f4
Found root pack 'C:\Games\TBP\FortuneHunters.vp' with a checksum of 0x7d8e6d5c
Found root pack 'C:\Games\TBP\Infestation.vp' with a checksum of 0x0208547c
Found root pack 'C:\Games\TBP\Operations.vp' with a checksum of 0x90526070
Found root pack 'C:\Games\TBP\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Games\TBP\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Games\TBP\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Games\TBP\stu_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Games\TBP\Survivor.vp' with a checksum of 0xc81f3998
Found root pack 'C:\Games\TBP\TBP-AotB-Demo.vp' with a checksum of 0xe887836e
Found root pack 'C:\Games\TBP\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964
Found root pack 'C:\Games\TBP\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004
Found root pack 'C:\Games\TBP\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35
Found root pack 'C:\Games\TBP\trail of light.vp' with a checksum of 0xe46f3b5e
Searching root 'C:\Games\TBP\Zathras\' ... 91 files
Searching root pack 'C:\Games\TBP\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'C:\Games\TBP\Zathras\FUBAR.vp' ... 329 files
Searching root pack 'C:\Games\TBP\Zathras\Revan.vp' ... 131 files
Searching root pack 'C:\Games\TBP\Zathras\Vidmaster.vp' ... 1 files
Searching root pack 'C:\Games\TBP\Zathras\Z_Multi.vp' ... 30 files
Searching root pack 'C:\Games\TBP\Zathras\Zathras.vp' ... 162 files
Searching root 'C:\Games\TBP\' ... 45 files
Searching root pack 'C:\Games\TBP\AchenSchoolingFlight.vp' ... 76 files
Searching root pack 'C:\Games\TBP\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'C:\Games\TBP\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'C:\Games\TBP\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'C:\Games\TBP\B5-M-MultiPack-1.vp' ... 21 files
Searching root pack 'C:\Games\TBP\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'C:\Games\TBP\B5SFP.vp' ... 456 files
Searching root pack 'C:\Games\TBP\DarkChildren.vp' ... 96 files
Searching root pack 'C:\Games\TBP\eatraining.vp' ... 91 files
Searching root pack 'C:\Games\TBP\EBW.vp' ... 610 files
Searching root pack 'C:\Games\TBP\ebwpatch1a.vp' ... 1 files
Searching root pack 'C:\Games\TBP\FortuneHunters.vp' ... 45 files
Searching root pack 'C:\Games\TBP\Infestation.vp' ... 125 files
Searching root pack 'C:\Games\TBP\Operations.vp' ... 89 files
Searching root pack 'C:\Games\TBP\Root_fs2.vp' ... 3 files
Searching root pack 'C:\Games\TBP\sparky_fs2.vp' ... 3 files
Searching root pack 'C:\Games\TBP\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'C:\Games\TBP\stu_fs2.vp' ... 3 files
Searching root pack 'C:\Games\TBP\Survivor.vp' ... 53 files
Searching root pack 'C:\Games\TBP\TBP-AotB-Demo.vp' ... 21 files
Searching root pack 'C:\Games\TBP\TBP-DrumsOfWar-1.vp' ... 11 files
Searching root pack 'C:\Games\TBP\TBP-DrumsOfWar2.vp' ... 16 files
Searching root pack 'C:\Games\TBP\TBP-TheBlackHand-Eps1.vp' ... 26 files
Searching root pack 'C:\Games\TBP\trail of light.vp' ... 2 files
Found 32 roots and 11176 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon Xpress 1200 Series
OpenGL Version : 2.1.8304 Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8 (8)
Max elements vertices: 2147483647
Max elements indices: 16384
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM => Starting parse of 'Zathras-wep.tbm' ...
TBM => Starting parse of 'additional-shp.tbm' ...
TBM => Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM => Starting parse of 'FH2261-str.tbm' ...
TBM => Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 723
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.262 (0.262)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Frame 0 too long!!: frametime = 0.564 (0.564)
Frame 0 too long!!: frametime = 0.268 (0.268)
Frame 0 too long!!: frametime = 0.255 (0.255)
Frame 0 too long!!: frametime = 0.313 (0.313)
Frame 0 too long!!: frametime = 0.312 (0.312)
Frame 0 too long!!: frametime = 0.318 (0.318)
Frame 0 too long!!: frametime = 0.257 (0.257)
Frame 0 too long!!: frametime = 0.299 (0.299)
Frame 0 too long!!: frametime = 0.317 (0.317)
Frame 0 too long!!: frametime = 0.296 (0.296)
Frame 0 too long!!: frametime = 0.252 (0.252)
Frame 0 too long!!: frametime = 0.304 (0.304)
Frame 0 too long!!: frametime = 0.307 (0.307)
Frame 0 too long!!: frametime = 0.295 (0.295)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'rw131024.tga'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0xbcfa767e -- "warp.pof"
Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x074c65f2 -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'rw13 - hasrah.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 196
Ending mission message count : 241
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'zephyr.pof'
IBX: Found a good IBX to read for 'zephyr.pof'.
IBX-DEBUG => POF checksum: 0x6c575661, IBX checksum: 0xe4ae9f41 -- "zephyr.pof"
Loading model 'asteroidbase.pof'
IBX: Found a good IBX to read for 'asteroidbase.pof'.
IBX-DEBUG => POF checksum: 0x5a90b14e, IBX checksum: 0x0c90b6ab -- "asteroidbase.pof"
BMPMAN: Found EFF (ea-debris01-glow.eff) with 53 frames at 7 fps.
Potential problem found: Unrecognized type subsystem 'disha', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'reactora', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'structure02a', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'antennae01a', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'antennae02a', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'antennae03a', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'towera', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'conea', believed to be in ship asteroidbase.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship asteroidbase.pof
Allocating space for at least 28 new ship subsystems ... a total of 200 is now available (28 in-use).
Loading model 'battlewagon.pof'
IBX: Found a good IBX to read for 'battlewagon.pof'.
IBX-DEBUG => POF checksum: 0x5ee2eff9, IBX checksum: 0xcec65040 -- "battlewagon.pof"
Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship battlewagon.pof
Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship battlewagon.pof
Loading model 'navmarker01.pof'
IBX: Found a good IBX to read for 'navmarker01.pof'.
IBX-DEBUG => POF checksum: 0x5e9ec5e9, IBX checksum: 0x276728f4 -- "navmarker01.pof"
Potential problem found: Unrecognized type subsystem 'n01a', believed to be in ship navmarker01.pof
Potential problem found: Unrecognized type subsystem 'ring01a', believed to be in ship navmarker01.pof
Potential problem found: Unrecognized type subsystem 'ring02a', believed to be in ship navmarker01.pof
Loading model 'skyserpent.pof'
IBX: Found a good IBX to read for 'skyserpent.pof'.
IBX-DEBUG => POF checksum: 0x9db5c544, IBX checksum: 0xf7d987ce -- "skyserpent.pof"
Loading model 'midwinter.pof'
IBX: Found a good IBX to read for 'midwinter.pof'.
IBX-DEBUG => POF checksum: 0xe2ed2b44, IBX checksum: 0xc67e6ef9 -- "midwinter.pof"
Potential problem found: Unrecognized type subsystem 'reactor01a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'reactor02a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'reactor03a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'reactor04a', believed to be in ship midwinter.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship midwinter.pof
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x31 (3.1% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3c5c6a1d -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 36x27 (15.6% wasted)
ANI debris03 with size 26x19 (40.6% wasted)
Loading model 'astb03.pof'
IBX: Found a good IBX to read for 'astb03.pof'.
IBX-DEBUG => POF checksum: 0x1ba686c5, IBX checksum: 0xe18900f4 -- "astb03.pof"
Model astb03.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'astb02.pof'
IBX: Found a good IBX to read for 'astb02.pof'.
IBX-DEBUG => POF checksum: 0xfe68f4cc, IBX checksum: 0xe8ebe04d -- "astb02.pof"
Model astb02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'astb01.pof'
IBX: Found a good IBX to read for 'astb01.pof'.
IBX-DEBUG => POF checksum: 0xa05fd454, IBX checksum: 0x4a7e7aa6 -- "astb01.pof"
Model astb01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 139 new ship subsystems ... a total of 400 is now available (78 in-use).
About to page in ships!
ANI shield-eazephyr with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle with size 112x93 (27.3% wasted)
Loading model 'crewshuttle.pof'
IBX: Found a good IBX to read for 'crewshuttle.pof'.
IBX-DEBUG => POF checksum: 0x13fe2d74, IBX checksum: 0xecd60056 -- "crewshuttle.pof"
ANI shield-crritan with size 112x93 (27.3% wasted)
Loading model 'cratmshuttle.pof'
IBX: Found a good IBX to read for 'cratmshuttle.pof'.
IBX-DEBUG => POF checksum: 0xa1c8461b, IBX checksum: 0xdd19bd1b -- "cratmshuttle.pof"
ANI shield-mflintira with size 112x93 (27.3% wasted)
Loading model 'lintira.pof'
IBX: Found a good IBX to read for 'lintira.pof'.
IBX-DEBUG => POF checksum: 0x04375951, IBX checksum: 0xd46e47bd -- "lintira.pof"
ANI shield-dfskyserpent with size 112x93 (27.3% wasted)
Loading model 'EAvenom1.pof'
IBX: Found a good IBX to read for 'EAvenom1.pof'.
IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0xc08fef7f -- "EAvenom1.pof"
Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'EAvenom2.pof'
IBX: Found a good IBX to read for 'EAvenom2.pof'.
IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0x96a4d81f -- "EAvenom2.pof"
Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x5954eb22 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x4b30798e -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x5ba55a34 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 36x27 (15.6% wasted)
ANI debris03.ani with size 26x19 (40.6% wasted)
ANI shield-eazephyr.ani with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted)
ANI shield-crritan.ani with size 112x93 (27.3% wasted)
ANI shield-mflintira.ani with size 112x93 (27.3% wasted)
ANI shield-dfskyserpent.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1744/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 429, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI follow.ani with size 440x200 (21.9% wasted)
ANI sstar.ani with size 440x200 (21.9% wasted)
ANI arrivesstar.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 18.463 (18.463)
Frame 0 too long!!: frametime = 0.295 (0.295)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
Loading model 'EAvenom1_tech.pof'
IBX: Found a good IBX to read for 'EAvenom1_tech.pof'.
IBX-DEBUG => POF checksum: 0xf9347c83, IBX checksum: 0xc596d214 -- "EAvenom1_tech.pof"
Model EAvenom1_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'EAvenom2_tech.pof'
IBX: Found a good IBX to read for 'EAvenom2_tech.pof'.
IBX-DEBUG => POF checksum: 0x1725df00, IBX checksum: 0x93bde574 -- "EAvenom2_tech.pof"
Model EAvenom2_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
ANI bicon-asteroids with size 128x62 (3.1% wasted)
ANI bicon-asteroids.ani with size 128x62 (3.1% wasted)
ANI bicon-tacfighter with size 30x20 (37.5% wasted)
ANI bicon-tacfighter.ani with size 30x20 (37.5% wasted)
ANI bicon-tacbomber with size 31x24 (25.0% wasted)
ANI bicon-tacbomber.ani with size 31x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.643 (0.643)
Frame 0 too long!!: frametime = 0.458 (0.458)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
ANI iconwing01.ani with size 32x28 (12.5% wasted)
Frame 0 too long!!: frametime = 0.296 (0.296)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
Entering game at time = 35.662
Frame 1 too long!!: frametime = 0.465 (0.465)
ANI b5-pilota.ani with size 160x120 (6.3% wasted)
926 frames executed in 30.008 seconds, 30.858 frames per second.
ANI b5-logo_stellarcoma.ani with size 160x120 (6.3% wasted)
BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps.
BMPMAN: Found EFF (vorlon01.eff) with 7 frames at 55 fps.
BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps.
BMPMAN: Found EFF (lord01.eff) with 7 frames at 55 fps.
BMPMAN: Found EFF (triad01.eff) with 7 frames at 55 fps.
Loading model 'EAHeavyFighterMiss.pof'
IBX: Found a good IBX to read for 'EAHeavyFighterMiss.pof'.
IBX-DEBUG => POF checksum: 0x5269fd89, IBX checksum: 0x034010fc -- "EAHeavyFighterMiss.pof"
Loading model 'EAHeavyFighterMissW.pof'
IBX: Found a good IBX to read for 'EAHeavyFighterMissW.pof'.
IBX-DEBUG => POF checksum: 0xad280c53, IBX checksum: 0xac84365a -- "EAHeavyFighterMissW.pof"
Loading model 'Asari.pof'
IBX: Found a good IBX to read for 'Asari.pof'.
IBX-DEBUG => POF checksum: 0x4051495b, IBX checksum: 0xb44fff6e -- "Asari.pof"
Model Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'TaLon.pof'
IBX: Found a good IBX to read for 'TaLon.pof'.
IBX-DEBUG => POF checksum: 0xa86d1517, IBX checksum: 0xe4843e5e -- "TaLon.pof"
Model TaLon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'TKor.pof'
IBX: Found a good IBX to read for 'TKor.pof'.
IBX-DEBUG => POF checksum: 0x5d1a0d73, IBX checksum: 0x67537d32 -- "TKor.pof"
Model TKor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'valasdil.pof'
IBX: Found a good IBX to read for 'valasdil.pof'.
IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0x7adf2c50 -- "valasdil.pof"
Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'deathwalker.pof'
IBX: Found a good IBX to read for 'deathwalker.pof'.
IBX-DEBUG => POF checksum: 0x9a3e39f1, IBX checksum: 0xe069e80b -- "deathwalker.pof"
Model deathwalker.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'deathwalkerW.pof'
IBX: Found a good IBX to read for 'deathwalkerW.pof'.
IBX-DEBUG => POF checksum: 0x550d7beb, IBX checksum: 0x7acc01da -- "deathwalkerW.pof"
Model deathwalkerW.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Shadowbomb.pof'
IBX: Found a good IBX to read for 'Shadowbomb.pof'.
IBX-DEBUG => POF checksum: 0x86f97a86, IBX checksum: 0x367a6f15 -- "Shadowbomb.pof"
Model Shadowbomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'nothing.pof'
IBX: Found a good IBX to read for 'nothing.pof'.
IBX-DEBUG => POF checksum: 0x307871d7, IBX checksum: 0x4d993d84 -- "nothing.pof"
Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'EAmissile.pof'
IBX: Found a good IBX to read for 'EAmissile.pof'.
IBX-DEBUG => POF checksum: 0x60ffbdb3, IBX checksum: 0x1595c332 -- "EAmissile.pof"
Model EAmissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'nemesis2lg.pof'
IBX: Found a good IBX to read for 'nemesis2lg.pof'.
IBX-DEBUG => POF checksum: 0x92fff7dd, IBX checksum: 0xc11a2546 -- "nemesis2lg.pof"
Model nemesis2lg.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'nemesis2sm.pof'
IBX: Found a good IBX to read for 'nemesis2sm.pof'.
IBX-DEBUG => POF checksum: 0x28ceaa2d, IBX checksum: 0x4fcb1034 -- "nemesis2sm.pof"
Model nemesis2sm.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Palos.pof'
IBX: Found a good IBX to read for 'Palos.pof'.
IBX-DEBUG => POF checksum: 0x510fe881, IBX checksum: 0x58373321 -- "Palos.pof"
Model Palos.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Oltus.pof'
IBX: Found a good IBX to read for 'Oltus.pof'.
IBX-DEBUG => POF checksum: 0xd39df8a8, IBX checksum: 0x31ae6ac5 -- "Oltus.pof"
Model Oltus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'emine.pof'
IBX: Found a good IBX to read for 'emine.pof'.
IBX-DEBUG => POF checksum: 0x7cb04ed4, IBX checksum: 0x8ebbeec9 -- "emine.pof"
Model emine.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'deathwalkerX.pof'
IBX: Found a good IBX to read for 'deathwalkerX.pof'.
IBX-DEBUG => POF checksum: 0xacc4f7ae, IBX checksum: 0x30ad193e -- "deathwalkerX.pof"
Model deathwalkerX.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'deathwalkerXw.pof'
IBX: Found a good IBX to read for 'deathwalkerXw.pof'.
IBX-DEBUG => POF checksum: 0x743d6648, IBX checksum: 0xbc6d39b1 -- "deathwalkerXw.pof"
Model deathwalkerXw.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof"
Loading model 'shadowshard.pof'
IBX: Found a good IBX to read for 'shadowshard.pof'.
IBX-DEBUG => POF checksum: 0x10d3a177, IBX checksum: 0xf8551ae4 -- "shadowshard.pof"
Model shadowshard.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Frame 4610 too long!!: frametime = 4.550 (4.550)
ANI pilot_ea.ani with size 160x120 (6.3% wasted)
ANI b5-deathc.ani with size 160x120 (6.3% wasted)
Int3(): From d:\scp\code\object\collideshipship.cpp at line 222