Try to make this in your ships.tbl:
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$Name: GVC Aten
$Short name: VCruise2
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Aten is among the smallest of the GTVA's cruiser classes, now refitted as a fighter support ship, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terrans and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear-guard defense for convoys or installations, backing up wings of fighters and bombers.", -1)
$end_multi_text
$POF file: cruiser02.pof
$Detail distance: (0, 800, 1600, 6000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 80.0, 80.0, 70.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 3000
$Shield Color: 100 200 100
$Power Output: 90.0
$Max Oclk Speed: 55.0
$Max Weapon Eng: 100.0
$Hitpoints: 18000
$Flags: ( "fighter" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.5
$Score: 90
$Subsystem: turret01a,0.833,1.0
$Default PBanks: ( "UD-8 Kayser" )
$Subsystem: turret02a,0.833,1.0
$Default PBanks: ( "UD-8 Kayser" )
$Subsystem: turret03,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret06,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: engine, 15,0.0
$Engine Wash: Default100
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
$Name: GVC Mentu
$Short name: VCruise21
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Mentu cruiser is the lightest of the new Vasudan warships, now refitted as a fighter support ship. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today's GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu's 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.", -1)
$end_multi_text
$POF file: cruiser2V-01.pof
$Detail distance: (0, 1000, 1600, 11000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 45.0
$Rotation time: 75.0, 75.0, 60.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 3500
$Shield Color: 100 200 100
$Power Output: 100.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 100.0
$Hitpoints: 60000
$Flags: ( "fighter" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.75
$Score: 100
$Subsystem: turret01,0.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret02,0.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret03,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret06,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret07,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret08,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret09,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret10,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret11,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret12,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret13,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret14,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret15,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.833,1.0
$Default PBanks: ( "UD-8 Kayser" )
$Subsystem: engine, 15, 0.0
$Engine Wash: Default150
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
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For full results use Inferno shields MOD package