Author Topic: Virtual joystick?  (Read 1745 times)

0 Members and 1 Guest are viewing this topic.

Offline Sushi

  • Art Critic
  • 211
Hi! Is there any way to get a "virtual joystick" in FS2 that functions similar to the one in Allegiance or Freelancer? I hate having to constantly pick up my mouse in order to keep my ship turning.

In other words, I want to be able to move my mouse to the left, and have my ship keep turning left until I move the mouse back to center. And so on.

Is this possible in FS2Open? Or am I going to have to muck around with an extra piece of software to get this sort of functionality? (If that is the only choice, any suggestions?)

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
If it is there, no one has ever told me about it. You could try bribing a coder with beer and see if someone could do something about it. Not sure how difficult it would be to implement, though.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Well it can be done via scripting at least.
* Herra Tohtori will have to link Wanderer to this topic when he sees him next time... if he hasn't noticed this by then.

My personal experience is that it's less useful than you would think. If you learn to control the ship optimally with a mouse, you can do like a 720 degree turn ona a Hercjust moving the mouse in one direction. The key is not to move the mouse any faster than the ship turns, that just makes you lose table space faster.

Of course, high sensitivity mouse helps. A lot. But I have just a Microsoft Wireless Optical Mouse 2000, which cost like 20 euros, and it works just fine...
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Sushi

  • Art Critic
  • 211
Right now, I'm using PPJoy's virtual joystick driver as a temporary solution. Not perfect (no key to "return to center", no visual indication of where you are pointing), but it works.

I've implemented a virtual joystick in my own mini-space-sim game, and that was easy. I'm sure it would be harder to add into an existing codebase. I may try anyway though. :)

Since I've recently rediscovered the joys of modern FS2 this weekend, my mod TODO list has grown alarmingly fast...