Does anyone have any links (or willing to post/make any examples) of how to set up hierarchies in trueview? I've seen it done plenty of times, but i can never hold it in my brain, since I don't do it often enough. Specific problems would be things like whether all the individual bits still need local lights, where exactly debris and lods sit in the hierarchy relative to detail0, the names things need to use, where destroyed turrets sit etc. etc. I know all of this information used to exist, there are lots of links and stuff on Kara's site, but all the useful ones seem to have disappeared. The wiki is also woefully underdetailed in this sort of nuts and bolts stuff as far as I an tell
A commented screen capture of a comprehensive, working hierarchy would probably be all that's needed, so if someone has a ship ready to convert, and they're feeling generous...?