Author Topic: Nebula Combat Training  (Read 8722 times)

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Offline tinfoil

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Re: Nebula Combat Training
Err, whose do you think... :nervous:
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Offline Snail

  • SC 5
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Re: Nebula Combat Training
Y'all are jumping all over this James dude and freaking out when all he ever did was make what he said  he would.
Thank you!

One of the things that really annoys me is when people decide that it's 'in-fashion' to flame a certain somebody. Not only here with James, but also with a certain Vasudan Commander who was caused a lot of grief by his community.

Also people like Cobra, who have been doing very cool things for this community, getting flames by overenthusiastic newbs thinking they for some reason have a right to flame people because of a redundant decade-old "n00b" title.

Unless it's someone like takashi, then it's alright. IMO anyway.

 

Offline Droid803

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Re: Nebula Combat Training
Wait, you're not supposed to receive (constructive) criticism if you produce work that is sub-par?
Honestly, there is a lot of potential behind an idea, and I hate to see it completely go to waste like this. Just the description already sounds half-assed. The idea behind Nebula combat training is a good - in fact, the GTVA would likely have a simulator module for this just in case they ever needed to send fighters into any nebula again. However, fighting 1000 waves of 6 Maras is not combat training.

Sure, you can make a mission like this to practice set up in FRED, but you shouldn't post it without expecting some sort of comment on how you could improve, or what could have been done. Imagine how polluted this board would be if everyone posted their "Fight a wave of fighters" mission that they made when they just started out - you wouldn't be able to find the good stuff under the massive volume of, essentially, crap that everyone else has probably done before, but was smart enough to keep it to themselves as a learning experience and not try to show it off. I'm not saying the James should stop FREDding, I'm saying that he should keep working hard, and release something better.

What is expected here by most people is not some 'I'm learning' mission thrown together in twenty minutes. I believe that people here expect a somewhat finished product which at least has some depth to it. If you can't put together something like that yet, then keep it to yourself. If you need help, there's the FRED discussion board for that. There's no need to show the community every little thing you do as you improve, because most people don't have time for that.

Sure, we all could have done with a little less 'edge' to our words, but that would lessen the effect, and I've found that subtlety often gets ignored, or misinterpreted. Hence why I'm usually blunt.

TL;DR Version:
I think that this behavior is tolerable in this case, as long as it remains constructive, and isn't overly rude.
(´・ω・`)
=============================================================

 

Offline Dilmah G

  • Failed juggling
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  • Do try it.
Re: Nebula Combat Training
Well the thing is, he didn't put any effort into this did he? I mean all FRED-ers started out n00b at one stage, but we would never have handed something like this out.

 

Offline Blue Lion

  • Star Shatterer
  • 210
Re: Nebula Combat Training
If he was making a gauntlet of some kind, maybe.

This was supposed to be combat training, and it's nothing of the sort.

 

Offline Dilmah G

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  • Do try it.
Re: Nebula Combat Training
If he was making a gauntlet of some kind, maybe.

This was supposed to be combat training, and it's nothing of the sort.

Yeah, maybe if he'd made a gauntlet mission pack, where you could take on six dragons, six ravanas or whatever it would've been "excusable"

 

Offline Snail

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Re: Nebula Combat Training
I think that this behavior is tolerable in this case, as long as it remains constructive, and isn't overly rude.
It's not just this thread. I see a lot of other people bashing him on other parts of the forum.

 

Offline Blue Lion

  • Star Shatterer
  • 210
Re: Nebula Combat Training
I was unaware he had a stigma about him. I need to get in the loop more.

 

Offline Dilmah G

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  • Do try it.
Re: Nebula Combat Training
I was unaware he had a stigma about him. I need to get in the loop more.

Mmmhmmm, you missed the "Forum of James" ?

 
Re: Nebula Combat Training
I was unaware he had a stigma about him. I need to get in the loop more.

Mmmhmmm, you missed the "Forum of James" ?

Forum Of Freedom  :doubt:

 

Offline Dilmah G

  • Failed juggling
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  • Do try it.
Re: Nebula Combat Training
I was unaware he had a stigma about him. I need to get in the loop more.

Mmmhmmm, you missed the "Forum of James" ?

Forum Of Freedom  :doubt:

I see

James, have you learned from our constructive criticism and my flaming that six maras aren't combat training?

If so, are you working on changing it, or a new project?

 
Re: Nebula Combat Training
yep i working on some stuff on tag.

 

Offline Dilmah G

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Re: Nebula Combat Training
yep i working on some stuff on tag.

On TAG, you mean the TAG missiles? If you can get something decent done with it I'll take back most of what I've said....

 

Offline eliex

  • 210
Re: Nebula Combat Training
Making a complex TAG missile training simulator is going to have to take some innovation - I'd really like to play the finished product.  :nod:

 
Re: Nebula Combat Training
here is my tag laser

Code: [Select]
; ----------------------------------------------------------------------------------
; TAG Laser
;
$Name: TAG Laser
+Title: XSTR("GTI TAG Laser", -1)
+Description:
XSTR(
"Special Issue
Electronic Warfare", -1)
$end_multi_text
+Tech Title: XSTR("GTI TAG Laser", -1)
+Tech Anim: none
+Tech Description:
XSTR("Soz, no tech description, yet...", -1)
$end_multi_text
$Model File: none; laser1-1.pof
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 190, 150, 250
@Laser Color2: 190, 150, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.0
$Velocity: 500.0;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.0;; in seconds
$Damage: 0;; Note, as a puncture weapon, hull damage is reduced by 75%. Base amount done to subsystems.
$Armor Factor: 0.0
$Shield Factor: 0.0
$Subsystem Factor: 0.0
$Lifetime: 1.5
$Energy Consumed: 0.0;; Energy used when fired
$Cargo Size: 0.0;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 77;; The sound it makes when fired
$ImpactSnd: 85;; The sound it makes when it hits something
$Flags: ("in tech database" "player allowed" "pierce shields")
$Icon: iconScalpel
$Anim: Scalpel
$Impact Explosion: none
$Tag: 1, 2

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Nebula Combat Training
This is "great", considering your past projects

Now how are you going to implement a TAG Laser?

EDIT: Wait.... *reads TAG Weapon thread*. James, you didn't exactly do anything did you? You changed TWO entries?

 

Offline Lucika

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Re: Nebula Combat Training
Still, I would definetly play a REAL mission about Nebula Combat Training.

*Has Idea*

*Has Probably Another Idea*
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 
Re: Nebula Combat Training
For reference, Jake, MY first mission

Dang, I might wind up remaking that this week.
Sig nuked! New one coming soon!

 

Offline Commander Zane

  • 212
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Re: Nebula Combat Training
It just occured to me that his forum has more member than me... :blah:

 

Offline tinfoil

  • i'm 13 remember
  • 29
Re: Nebula Combat Training
But he invented half his members. They all have the same IP address :doubt:
Alcibades' Gamble - We Love Our Ice Cream

Everything you need to know, and more can be found at The Freespace Wiki