I managed to repeat targeting error ,both times it happened when targeting via "Y" (reticle targeting control).
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Assertion Failed!
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Assert: model_num > -1
File: ModelRead.cpp
Line: 3905
Call stack:
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model_clear_instance() hud_target_in_reticle_new() button_function() button_info_do() game_process_keys() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c817077()
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[ This info is in the clipboard so you can paste it somewhere now ]
Use Ok to break into Debugger, Cancel to exit.
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OK Anuluj
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Now the debug:
FF: Afterburn stopped
No more swarm missiles are available
Player lethality: -10.0, num turrets targeting player: 0
No more swarm missiles are available
No more swarm missiles are available
Player lethality: -10.0, num turrets targeting player: 0
Starting animation type 6 at 62088 ...
Dir=[0.000000, 0.000000, 1.000000], End=[0.000000, 0.000000, 0.000000], Vel=[0.000000, 0.000000, 1.002614], Accel=[0.000000, 0.000000, 1.047197], Slow=[0.000000, 0.000000, -0.479965]
Starting animation type 6 at 62088 ...
Dir=[0.000000, 0.000000, -1.000000], End=[0.000000, 0.000000, 0.000000], Vel=[0.000000, 0.000000, -1.002614], Accel=[0.000000, 0.000000, -1.047197], Slow=[0.000000, 0.000000, 0.479965]
Player lethality: -10.0, num turrets targeting player: 0
ASSERTION: "model_num > -1" at ModelRead.cpp:3905
model_clear_instance() hud_target_in_reticle_new() button_function() button_info_do() game_process_keys() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c817077()
Freeing all existing models...
Tried to unload missile_flare.dds that has a load count of 2.. not unloading
Unloading missile_flare.dds. 512x512x0
Releasing bitmap shockwave3d.dds in slot 1108 with handle 870358
Releasing bitmap shockwave3d-glow.eff in slot 1109 with handle 875109
Tried to release cheeparts.pcx that has a load count of 4.. not releasing
Tried to release cheeparts-glow.dds that has a load count of 4.. not releasing
Tried to release cheeparts-shine.pcx that has a load count of 4.. not releasing
Releasing bitmap cheewing.pcx in slot 1271 with handle 894271
Releasing bitmap cheewing-glow.dds in slot 1272 with handle 899022
Releasing bitmap cheewing-shine.pcx in slot 1273 with handle 903773
Releasing bitmap cheehull.pcx in slot 1274 with handle 908524
Releasing bitmap cheehull-shine.pcx in slot 1275 with handle 913275
I fear this may be something either with code or with Hera ,I will try to provide more info soon.
EDIT: Now confirmed ,it happens each time I press "Y" and have both ships on battlefield.