Author Topic: The one thing I didn't like about FS2 was how it handled the Sathanas  (Read 74052 times)

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Offline Krelus

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Harpoons can only hit if the target is coming right at you or if you are behind it and they aren't turning too quick.  Tornadoes can hit just about anything, even a target that is flying towards you at a weird angle.  Trebuchets are also pretty good aspect-seekers.

o_O It's my experience that harpoons are even MORE accurate than tornadoes. They're both faster and more agile. And debating this is mere semantics, I just checked the table entries.

 

Offline General Battuta

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I have to concur. Harpoons are excellent.

 

Offline Scotty

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Harpoons are also wonderful for the 1km across the reticle shot, provided you can acquire lock.

 
Re: The one thing I didn't like about FS2 was how it handled the Sathanas
I load up with half harpoons and tornados (1 bank of harpoons and the other tornados). Harpoons, in my opinion, are more accurate than tornados, but tornados have far superior firepower, though I'm often disuaded from using them because I think it's overkill, and harpoons are just slighty too weak.

Trebs, I would prefer far above either of those if I could fit more than 10.

 

Offline eliex

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
A dual Tornado can pretty much kill anything from a medium bomber to a stealth fighter. However, in the long run constant support ship summons are required which leaves you vulnerable and makes your choice of target selective. Although a harpoon packs less punch you can use it much more often.

  

Offline Rhymes

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
True, a harpoon is weaker, but a Harpoon is really, REALLY accurate, and two of them will heavily damage anything smaller than a freighter.  Even if it doesn't kill it, they'll be weak enough to finish with a few primary blasts.
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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
If it isnt worth a trebuchet, it isnt worth a missile, IMO.

 

Offline Rodo

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
the hell with that, use tempests and become a man!
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Offline IronForge

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
No time to read, will just read the first few and skip to the end.

I hate the way GTVA handled them allright, but in a different way.

The saths are trapped in capella. NOT DEAD. And its impossible they can build 80 collosi to beat them then they finally open the node.
Shivians have been shown to be capable of opening nodes, no gurantee they won't attempt something like that.

Also, they could also full power to engines and head towards the nearest system (in system warp to the edge and then just speed off from there). Sure it will take time, but travel is possible without a subspace node...
In fact, this would make a great FS3 plot if it was ever made, or at least a good user made campaign... the return of the sathani.

 

Offline mxlm

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Quote
The saths are trapped in capella. NOT DEAD.

We have no idea if this is true. They did enter subspace immediately before the star exploded. We don't know where they went.
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.

 

Offline nvsblmnc

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
No time to read, will just read the first few and skip to the end.

I hate the way GTVA handled them allright, but in a different way.

The saths are trapped in capella. NOT DEAD. And its impossible they can build 80 collosi to beat them then they finally open the node.
Shivians have been shown to be capable of opening nodes, no gurantee they won't attempt something like that.

Also, they could also full power to engines and head towards the nearest system (in system warp to the edge and then just speed off from there). Sure it will take time, but travel is possible without a subspace node...
In fact, this would make a great FS3 plot if it was ever made, or at least a good user made campaign... the return of the sathani.


Not sure it would make a good sequel, myself.  80 Saths is a good plot device to end the game, but there's no player-oriented option to take them out - it just becomes a capital ship playground.  There's nothing a fighter can do against that.
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Offline Killer Whale

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
320 beam cannons to take out?

 

Offline mxlm

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Not sure it would make a good sequel, myself.  80 Saths is a good plot device to end the game, but there's no player-oriented option to take them out - it just becomes a capital ship playground.  There's nothing a fighter can do against that.

The return of the Sathani would be a fine plot, provided the destruction of the GTVA was only incidental to whatever the Shivans are trying to accomplish. Seems to me that's the only real way to do a sequel; if the Shivans have at least 80 Sathani and they're serious about destroying the GTVA, the GTVA loses. Period. Likewise, if GTVA scientists think they can reverse engineer a Knossos, so can the Shivans. The only way a sequel works is if the Shivans don't really care very much about the GTVA. I think FS1 & 2 indicate that's the case; at no point does the GTVA face more than 1/80th of the Shivan force that we know of.
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.

 

Offline TrashMan

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Didn't the Supernova vaporize most (if not all) of the Sathanii/Sathanases?
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Offline Dilmah G

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Some of them enter subspace at the end of the cutscene.

 

Offline mxlm

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Of the Sathani visible in the cutscene, the majority enter subspace.
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.

 

Offline Androgeos Exeunt

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Even if they didn't enter subspace, would a supernova wipe them out?
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Offline Dilmah G

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Well, depends on where the hell they were jumping.

 

Offline TrashMan

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas
Some of them enter subspace at the end of the cutscene.

A few did yes. But what happened with them - we do not know.
If they jumped in-system then they are most likely dead.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline wistler

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Re: The one thing I didn't like about FS2 was how it handled the Sathanas

A few did yes. But what happened with them - we do not know.
If they jumped in-system then they are most likely dead.

Why would they destroy a star an then jump somewhere winthin the same system if it would kill them? Doesn't make any logical sense.