Author Topic: campaigns  (Read 14215 times)

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Ah, well, the Hunters are rather "good" pirates. I'm also all for playing as I'd behave in RL, more or less (discounting Dark Children...) and have never shot down a Vasudan in the FS2-mission you mentioned.
However, the Hunters are nothing like the vile raiders in Raider Wars - they always allow the crews to stand down and hand ove their cargo peacefully, they don't kill innocents, and they fought for the Narn in their war with the Centauri without payment, just because it seemed the right thing to do (as a certain intervention in the early stages of the Civil War).

Anyway, to conclude my rant: The Hunters are more like Malcolm Reynolds from Firefly than Blackbeard. And I have come to like them a lot, not an easy thing in a space sim.
Ride! Ride now! Ride for death, ride for ruin!
And the world's ending!

 

Offline captain-custard

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Yeah, been absent for a while, but I have yet again picked up EA CIVIL WAR stuff.
Problem is.... missing voiceactors.

I have decided to ignore the matter for now and do some more fredding..... It is extremely hard to get people do voiceacting, and I can only be online once a week or so.

Too few to supervise voiceacting gathering.

However... missions 1 to 13 are in the making and have nice raw versions already, speeding up the civil war campaigns means to do VOICEACTING !!!!!



i missed this in the middle of the thread, im sure if you ask around ppl will help
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 
Ok, thanx for Describing the Fortune hunters :). il''try it.
PS Bad it's without voices :(. Really helps during dogfight.

 

Offline FUBAR-BDHR

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Voice acting for the whole thing is planned for after the release of 2261.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Emm...
Actually i don't want to create new topic for this, so better to ask here.

Can anyone tell me where can i find the music used in a game (in which pack)?

 

Offline FUBAR-BDHR

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Depends on what campaign but most of it can be found in the core vp. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Thanx , i found.

But i have a problem with "Point of no return".
I tried to complete it more then 20 times. I cant win there, i can't skip it...

Finally...
All 3 friendly ships escaped.
The usual blah-blah-blah about "need to run". End of the mission.
Debrefing.
blah-blah-blah  about hope Hage could bring more forces, plans about bying new ship. Horryfying about civil war...
Trying to go to next mission...
"You have failed this mission and cannot accept..."


SWEET!!!
Installed Zatras.
Chose it as mod.
Launch the mission.
Won.
Finaaly was abled to move to the next mission.
During the loading of the next mission received this message.

Code: [Select]
Error: Invalid subsystem name.

In sexpression: ( when
   ( <
      ( distance
         "Adventure"
         "Waypoint path 4:1"
      )
      1500
   )
   ( add-remove-escort "HH's Capship" 1 )
   ( modify-variable [u] 0 )
   ( player-not-use-ai )
   ( clear-goals "Adventure" )
   ( add-goal
      "Adventure"
      ( ai-waypoints-once
         "Waypoint path 6"
         89
      )
   )
   ( send-message-list
      "#Alpha 2, Phantom"
      "High"
      "ship1"
      0
      "#EA Avenger, Cobra"
      "High"
      "ship2"
      5000
      "#Alpha 2, Phantom"
      "High"
      "ship3"
      4000
      "#EA Avenger, Cobra"
      "High"
      "ship4"
      3000
      "#EA Avenger, Spark"
      "High"
      "ship5"
      2500
      "#Alpha 2, Phantom"
      "High"
      "ship6"
      7000
      "#EA Avenger, Spark"
      "High"
      "ship7"
      3000
      "#Alpha 2, Phantom"
      "High"
      "ship8"
      6500
   )
   ( ship-subsys-guardian-threshold
      0
      "HH's Capship"
      "engine01"
      "engine02"
      "navigation"
      "weapons"
      "sensors"
      "communications"
      "fighterbay"
      "turret01-base"
      "turret02-base"
      "turret03-base"
      "turret04-base"
      "turret05-base"
      "turret06-base"
      "turret07-base"
      "turret08-base"
      "turret09-base"
      "turret10-base"
      "turret11-base"
      "turret12-base"
      "turret13-base"
      "turret14-base"
      "turret15-base"
      "turret16-base"
      "turret17-base"
      "turret18-base"
      "turret19-base"
      "turret20-base"
   )
   ( ship-unstealthy
      "Asteroid"
      "Asteroid sss"
      "Asteroid s"
      "Asteroid ss"
      "Asteroid ssss"
   )
   ( friendly-stealth-visible
      "Asteroid"
      "Asteroid sss"
      "Asteroid s"
      "Asteroid ss"
      "Asteroid ssss"
   )
   ( ship-stealthy
      "Demon Spawn 4"
      "Demon Spawn 2"
      "Demon Spawn 1"
      "Demon Spawn 3"
      "Hellkeeper"
   )
   ( ship-nvisible
      "Demon Spawn 4"
      "Demon Spawn 2"
      "Demon Spawn 1"
      "Demon Spawn 3"
      "Hellkeeper"
   )
   ( unlock-primary-weapon "Alpha 1" )
   ( ship-guardian "HH's Capship" )
   ( training-msg "auto deactivated" )
)
(Error appears to be: engine01)
File:D:\C++\Freespace\fs2_open 3.6.9 - BtRL\code\Mission\MissionParse.cpp
Line: 5811
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------




The same without Zatras
« Last Edit: May 30, 2009, 09:15:35 am by Skywalker »

 

Offline karajorma

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Why are you running Zathras with the 3.6.9 build? I'm pretty sure that's just asking for trouble since Zathras was designed to run with 3.6.10 builds.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Used RC3 INF
FS Open launcher 5.5d.
Mission - "The matter of honour".

I sucseed in ALL!!!!
Saved both, Rangers and Cashe!!!!
The Debreefing was about success.
BIT I CANT PROCEED TO THE NEXT MISSION BECAUSE I FAILED THIS ONE!!!!!
 :mad: :mad: :mad: :shaking: :wtf: :(

I'll try to reinstall the game.
« Last Edit: May 30, 2009, 10:00:13 am by Skywalker »

 

Offline FUBAR-BDHR

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Why are you running Zathras with the 3.6.9 build? I'm pretty sure that's just asking for trouble since Zathras was designed to run with 3.6.10 builds.

Actually it should work with 3.6.9 as well.  I can't think of anything in there that would break 3.6.9.  I don't think this theory has ever been fully tested though.  

That said even if Zathras were the cause I wouldn't know why as there are no changes to that ship class.  It does seem like some sort of corrupted install since no one else has reported this behavior especially if it's happening with the 3.6.9 inferno build.  

Just tested that mission and it works on my end. 
« Last Edit: May 30, 2009, 01:44:52 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Vidmaster

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why do these problems always appear with my campaigns  :( :( :(

By the way, " HH's capship "       how the hell does this line appear in that mission? How the hell does this line appear anywhere but my own WIP FH2261???  I am totally out of clues here.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline darkmaster

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Hi Skywalker,

When you use the INF build, you should create a NEW PILOT for each campaign, and more importantly DON'T use PILOTs created in other builds.
Hope this helps.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline FUBAR-BDHR

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why do these problems always appear with my campaigns  :( :( :(

By the way, " HH's capship "       how the hell does this line appear in that mission? How the hell does this line appear anywhere but my own WIP FH2261???  I am totally out of clues here.

Because that's what you called the ship in that mission. 

No idea on the bug though. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Vidmaster

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Because that's what you called the ship in that mission. 

nah, that's the next mission. Point of No Return is the civil war one.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

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Offline FUBAR-BDHR

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The error message was from the one after point of no return.  I think it's a corrupt mission as I don't have as the variable in mine.  I think it's supposed to be @Time[0] or something. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
well.
Reainstalled game.
Installed Zatras,
3.6.10 INF
Launcher 5.5d
create new player profile.
started FH2260.
All missions are working perfectly for now.

Point of no return too.

So far so good.

 

Offline Vidmaster

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Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
IMHO the "Calling the thunder" (FS2260) is too difficult.
Those fighters are infinite and Enfilly doomed from the beginnig

 

Offline FUBAR-BDHR

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I feel a Star Wars young Skywalker rant but I'll forgo it and just say practice.  It's not too hard.  Difficult yes.  But if things weren't difficult they wouldn't be worth playing.  Might as well watch it as a movie and not play if you just want to get past things easily.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
well...
actually...
Difficult because of good tactics of the enemy, or better equipment, or complex task...

And difficult because of infinite enemy's...

As the saying in Odesa - "it  is two big differences"

Had 21 kills last time, but i failed.

And by the way.

I received a report of the Enfylli's destruction, and, then ,  Niset's speech about superiority of minbari's neutron cannons...

A repetition of Brakiri's day of dead?

PS
Quote
I feel a Star Wars young Skywalker rant
Can't understand.