Author Topic: Halo: Reach  (Read 68059 times)

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Offline Dilmah G

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Well it was a welcome change at the time. I still like the Silent Cartographer :P

I agree. That demo was the best thing Halo's ever done. Even the little stuff - the gun sounds, the art style, the effects. But they had to ditch it all because the Xbox couldn't handle it.

Amen.

I just felt that some key moments in the story were half-assed, as well as team-mate AI. When Johnson dies, where was Adagio for Strings? Why can't a squad of Marines take down Brutes or have the intelligence to run when he's about to swing? Inhuman accuracy with S-Lasers was something I liked though, I always gave them heavy weapons. Oh and few of the missions were actually "fun", the first mission seemed tedious to me at some stages, The Covenant was the best mission by far in the game. Games these days lack those "Oomph Moments". If they could've made sifting through flood that more fun it would've been awesome.

 
Well it was a welcome change at the time. I still like the Silent Cartographer :P
My favorite level in the whole franchise. :nod:
Fun while it lasted.

Then bitter.

 

Offline NGTM-1R

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Bungie needs to get out of its rut.

Bungie has always been in a rut. Halo is not, in the end, much more than a very very polished retelling of Marathon. The company is really a one-trick pony.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline SPARTAN-367

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I'm trying to figure it out does one ODST in halo 3: ODST say ... Troopers we are Green very very Green ... Troopers we are Mean very very Mean or Troopers we are Green very very Mean.

Ehhh damn sound quality.
- SPARTAN-367 (PAT)

Without Knowledge, Skill cannot be focused. Without Skill, Strength cannot be brought to bear and without Strength, Knowledge may not be applied.

"TROOPERS we are GREEN, and very very MEAN!"

 

Offline General Battuta

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Bungie needs to get out of its rut.

Bungie has always been in a rut. Halo is not, in the end, much more than a very very polished retelling of Marathon. The company is really a one-trick pony.

The gameplay and design are very different from Marathon, and the narrative ambition on display clearly taps into the likes of Iain Banks. The similarities are more out of a desire to create a kind of overall mythos, so that we can feel some of the same horror the Wrkcntater evoked when we encounter the Flood.

And, in any case, Oni and Myth were both solid (or, in Myth's case, excellent) games of a very different breed, proving they can do other things well.

In fact, on that note, Pathways into Darkness was a fantastic and often overlooked game with a lot of really original design choices. The fact that Halo is their smash hit franchise shouldn't disguise their versatility.

Bungie is no more a one-trick pony than Volition was, and the two studios share a lot of remarkable similarities (including their tendency to produce derivative but highly polished and enjoyable work.)
« Last Edit: June 02, 2009, 12:42:37 pm by General Battuta »

 

Offline Rhymes

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PiD was really good, even considering its age.  What really sorta makes your head spin is the fact that

Spoiler:
The W'rckncacntr from Marathon is the same entity as the Dreaming God from Pathways into Darkness. *shudder*
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline General Battuta

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I know. That freaked me out when I figured it out.

Also, nice work spelling W'rckncacntr better than I did.

 

Offline Rhymes

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I just remember things like that.  Go figure.

Anyway, Halo is less Bungie's baby than it is Microsoft's baby.  It's owned by M$, managed by M$,  and M$ always does what sells.  Bungie's babies are games like Pathways into Darkness and Marathon, amazing games that really make you think.  Therefore two things are true:

Bungie > M$

Marathon + PiD + Oni + Myth > Halo
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline General Battuta

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Let's not bring inequality signs into Halo debates. For some reason, this series has become one of the Internet's biggest flame-inducers. It might possibly be all the rabid fanboys claiming it's the best thing ever.

 

Offline Roanoke

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I haven't played Halo since No2 but even then I prefered Humans vs Cov, rather than Humans vs Cov, Cov vs Cov, Everyone vs Flood etc etc

As far as Halo goes... i enjoyed the backstory.

... but even in the first game:  Storming the same absolute identical room full of Covenant for the xth time kinda made it clear to me that the series kinda isn't the "pinnacle" of game design that it's often hyped up to be LOL.

That never bothered me TBH. I quite like it when games repeat scenery, but altered slightly.

Well it was a welcome change at the time. I still like the Silent Cartographer :P
My favorite level in the whole franchise. :nod:

Everybody's favourite mission heh

 
I only liked it because of the ambient sound, not the cliche beach landing :P
Fun while it lasted.

Then bitter.

 

Offline General Battuta

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Cliche how? Because of World War II, or games like MoH?

 

Offline redsniper

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I like Assault on the Control Room, or whatever it's called. Big snowy levels FTW.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline NGTM-1R

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I like Assault on the Control Room, or whatever it's called. Big snowy levels FTW.

I recall I used to do some rather complicated stuff in Assault On The Control Room at the end to recover a Banshee, fly to the top, open the door to get "Covenant Dance" playing, and then fly off down to the bottom of the pyramid again so I could fight the whole way up listening to it.

It was also the only place to really get much interaction with the Marines, and the only level with the tank.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Dilmah G

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I only liked it because of the ambient sound, not the cliche beach landing :P

Hmmm, IMO it could've been done a little better I admit. It would've felt a helluva lot more atmospheric if

A) The Marines lived/ There had been more of them.
B) They'd taken fire en route to the LZ
and
C) The Covenant had taken cover and tried to pin down the Marines on the beach head and tried to run them into the sea (Some real military tactics)

The assault felt... too easy, although it was hard itself on some difficulties it didn't have a D-Day feel to it.

I like Assault on the Control Room, or whatever it's called. Big snowy levels FTW.
Yeah that was alright as well, pretty fun to play to boot.

 

Offline redsniper

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This is making me want to play Halo again... but I'm too busy playing Marathon. :D and working. :blah:
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Roanoke

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I liked the beach landing.
I always found Assault to be a little long. It was great for Co-Op tho.
I think Halo was probably the last game I was really enthused about. I still get kinda nostalgic when I fire it up and see the title screen.

Tell you what, though. Even now, after numerous play-throughs, I still find Truth & Reconciliation bloody hard.

 

Offline Scotty

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Library take my award for hardest Halo mission.  On Legendary, the mission is just a b****.

 

Offline General Battuta

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Hrm, I don't know. The Flood are pretty easy to handle. It's the Covenant Elites that usually gave me trouble.

 

Offline Roanoke

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Yeah you just have to take you're time with the Flood. Gets really funny when you start finding grenades though. Especially with those exploding fat little dudes knocking about.