Author Topic: Walk RC error's  (Read 447 times)

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Unable to find WEAPON_LIST_TYPE string "MRed" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4-DEBUG.exe! stuff_int_list + 671 bytes
fs2_open_3_7_4-DEBUG.exe! parse_weapon_bank + 358 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship_values + 26703 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship + 938 bytes
fs2_open_3_7_4-DEBUG.exe! parse_shiptbl + 444 bytes
fs2_open_3_7_4-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_4-DEBUG.exe! ship_init + 464 bytes
fs2_open_3_7_4-DEBUG.exe! game_init + 1801 bytes
fs2_open_3_7_4-DEBUG.exe! game_main + 524 bytes
fs2_open_3_7_4-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes
Unable to find WEAPON_LIST_TYPE string "MRed" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4-DEBUG.exe! stuff_int_list + 671 bytes
fs2_open_3_7_4-DEBUG.exe! parse_weapon_bank + 358 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship_values + 26703 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship + 938 bytes
fs2_open_3_7_4-DEBUG.exe! parse_shiptbl + 444 bytes
fs2_open_3_7_4-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_4-DEBUG.exe! ship_init + 464 bytes
fs2_open_3_7_4-DEBUG.exe! game_init + 1801 bytes
fs2_open_3_7_4-DEBUG.exe! game_main + 524 bytes
fs2_open_3_7_4-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes
Unable to find WEAPON_LIST_TYPE string "Vasudan Turret" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4-DEBUG.exe! stuff_int_list + 671 bytes
fs2_open_3_7_4-DEBUG.exe! parse_weapon_bank + 358 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship_values + 26703 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship + 938 bytes
fs2_open_3_7_4-DEBUG.exe! parse_shiptbl + 444 bytes
fs2_open_3_7_4-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_4-DEBUG.exe! ship_init + 464 bytes
fs2_open_3_7_4-DEBUG.exe! game_init + 1801 bytes
fs2_open_3_7_4-DEBUG.exe! game_main + 524 bytes
fs2_open_3_7_4-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes
Unable to find WEAPON_LIST_TYPE string "Vasudan Turret" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4-DEBUG.exe! stuff_int_list + 671 bytes
fs2_open_3_7_4-DEBUG.exe! parse_weapon_bank + 358 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship_values + 26703 bytes
fs2_open_3_7_4-DEBUG.exe! parse_ship + 938 bytes
fs2_open_3_7_4-DEBUG.exe! parse_shiptbl + 444 bytes
fs2_open_3_7_4-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_4-DEBUG.exe! ship_init + 464 bytes
fs2_open_3_7_4-DEBUG.exe! game_init + 1801 bytes
fs2_open_3_7_4-DEBUG.exe! game_main + 524 bytes
fs2_open_3_7_4-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes
GVSC Imhotep (imhotep.pof) has a null moment of inertia!
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_4-DEBUG.exe! Warning + 491 bytes
fs2_open_3_7_4-DEBUG.exe! physics_ship_init + 936 bytes
fs2_open_3_7_4-DEBUG.exe! ship_set + 286 bytes
fs2_open_3_7_4-DEBUG.exe! ship_create + 1493 bytes
fs2_open_3_7_4-DEBUG.exe! parse_create_object_sub + 84 bytes
fs2_open_3_7_4-DEBUG.exe! parse_create_object + 193 bytes
fs2_open_3_7_4-DEBUG.exe! mission_did_ship_arrive + 606 bytes
fs2_open_3_7_4-DEBUG.exe! mission_maybe_make_ship_arrive + 39 bytes
fs2_open_3_7_4-DEBUG.exe! mission_eval_arrivals + 500 bytes
fs2_open_3_7_4-DEBUG.exe! mission_parse_eval_stuff + 35 bytes
fs2_open_3_7_4-DEBUG.exe! game_simulation_frame + 1041 bytes
fs2_open_3_7_4-DEBUG.exe! game_frame + 496 bytes
fs2_open_3_7_4-DEBUG.exe! game_do_frame + 231 bytes
fs2_open_3_7_4-DEBUG.exe! game_do_state + 403 bytes
fs2_open_3_7_4-DEBUG.exe! gameseq_process_events + 232 bytes
fs2_open_3_7_4-DEBUG.exe! game_main + 787 bytes
fs2_open_3_7_4-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_4-DEBUG.exe! invoke_main + 30 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main_seh + 346 bytes
fs2_open_3_7_4-DEBUG.exe! __scrt_common_main + 13 bytes
fs2_open_3_7_4-DEBUG.exe! WinMainCRTStartup + 8 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes


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Offline 0rph3u5

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Quote
Unable to find WEAPON_LIST_TYPE string "MRed" in stuff_int_list
Quote
Unable to find WEAPON_LIST_TYPE string "Vasudan Turret" in stuff_int_list

One possible source for this error/these errors is that you have a ship.tbl/***-shp.tbm which features said weapons but they have no entry in weapons.tbl/***-wep.tbm

Quote
GVSC Imhotep (imhotep.pof) has a null moment of inertia!

The version of imhotep.pof you are using is an outdated WIP model, grab the latest from the Freespace Port MediaVPs - it should be bug-free
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."