Author Topic: Mouse script  (Read 11357 times)

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Offline The E

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I really like what this script does and I think it would be nice to include the option of using this or a similar method of control included with Freespace Open by default.

Including it as an option in the exe is fine, but please don't make it the default method.
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Offline Nuke

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theres a bunch of other stuff that needs to be finished before input ca be done, or at least thats the story i get.
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Hello,
i tried this script with the newest nightly build Rev. 5636 but nothing happens ???
The files are in the correct folders. What can i do ???

Greetings Peter

 
Okay forget it - i found the Archive including the exe and other files and it works!!
Greetings Peter

 

Offline chief1983

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It should work with nightly builds, if something changed it may need an update though.
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Hi Chief,
It works ONLY with the build where delivered in the Archive file above. Not (for example) with the newest nightly build. I have tested more then one build with this.

I hope this information will be helpfully for you.

Greetings Peter

 

Offline chief1983

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I suppose, but that does mean that something broke, since the mouse script thread says the necessary code for it was committed to trunk.  Unless the script was updated again, the engine code has become incompatible and that will need to be looked at.  Thanks for checking on that.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Wanderer

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After some checking it appears that the files opened via scripting need to be in the 'topmost' mod directory if you are using multimod setup. For example placing them to /mod_A/data/scripts/ would be ok if your main mod directory at the time is 'mod_A'. However had mod_A relied on mediavps and the script would have been placed there then scripting end would not have detected the file.
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Offline Anti

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> It works ONLY with the build where delivered in the Archive file above

I can confirm this, although bear in mind I've only had this game for two days.

Only the files in the provided archive work, and only when set-up as described (choosing 'sct_script_mouse' as a mod). You can't, for instance, seemingly put the 'mouse script' files in a 'data' folder in the fsport-mediavps or mediavps mods (I'm trying to get this script working with FSPort, so as I understand things, it should be in a 'data' subdirectory in the mod's folder).

Is work being continued on this script?
« Last Edit: February 17, 2010, 04:52:31 pm by Anti »

 

Offline Wanderer

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I'll make sure it works on the current trunk (ie. roughly equivalent to 3.6.12 RC) builds later today.

Script in wiki updated
« Last Edit: February 20, 2010, 10:44:29 am by Wanderer »
Do not meddle in the affairs of coders for they are soggy and hard to light