Author Topic: Critique my strategy for Forced Entry  (Read 9963 times)

0 Members and 1 Guest are viewing this topic.

Offline eliex

  • 210
Re: Critique my strategy for Forced Entry
That's true, although on Hard difficulty, most bombers are destroyed in the attrition of battle resulting in less impact by the survivors.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: Critique my strategy for Forced Entry
that's why I said you should not use your trebs until you see the Ravana, when the Ravana enters the field you should burst your way to it and when you are 2.5K away you target the front beams and fire double trebs on them, a single direct shot like that will blow those turrets away.

by the time both front turrets are destoyed you should be right on top of the Ravana, at this point you should target the upper beams and shoot double trebs at them fast fast fast! then when those are destroyed order your bombers to destroy the Ravana and you focus on shooting the fighter escort down.

If you selected the Myrmi then you'll have no trouble at all as it is a fast ship and you'll catch up fast with anything in the field and also you can carry a lot of trebs, not to mention the 4 banks  of balors will chew up ANYTHING the shivans can throw at you.
el hombre vicio...

 

Offline Skyline

  • 22
Re: Critique my strategy for Forced Entry
Destroying the forward beam cannons should be your main objective as a single blast from both will easily destroy the Temeraire. The Abel also has two smaller beam cannons located on top of it that will do a lot of damage, but not enough to destroy the Temeraire. You also have to bear in mind that the Shivans aren't so stupid as to rely on their large ships to destroy other large ships. That's why they sent bombers out in the first place.

To be fair, if the Abel gets a shot off with its LReds, the rear stinger SReds can still kill it. I always try to disarm them.

This was part of the confusion.  The player is told "Kill the forward beam cannons!", but the player can do everything right (according to what he's told) and still lose.  Maybe it should say "Kill the forward beam cannons, but try to take out as many secondaries as you can!", just plain "Disarm the Ravana, now!" (which may have the player aiming for the Weapons subsystem) or the Recommendations can say something to that effect if the player fails the mission.  Maybe my memory has failed me, but FS2 didn't put me in a situation like this.

Also, I wasn't able to knock out both forward cannons before one of them fired.

You could tell all your bomber squadrons to gank the Abel to bring it down faster.

I did.  There's one heck of a delay between when I call Delta and Sanctuary Beta and when the remains of them actually show up, if they have any bombs left.   

that's why I said you should not use your trebs until you see the Ravana, when the Ravana enters the field you should burst your way to it and when you are 2.5K away you target the front beams and fire double trebs on them, a single direct shot like that will blow those turrets away.

by the time both front turrets are destoyed you should be right on top of the Ravana, at this point you should target the upper beams and shoot double trebs at them fast fast fast! then when those are destroyed order your bombers to destroy the Ravana and you focus on shooting the fighter escort down.

If you selected the Myrmi then you'll have no trouble at all as it is a fast ship and you'll catch up fast with anything in the field and also you can carry a lot of trebs, not to mention the 4 banks  of balors will chew up ANYTHING the shivans can throw at you.

You're a better pilot than I am if you can get that to work.  I'm way too far from the Lilith to be able to disable it's cannons without the use of Trebuchets, because I haven't memorized where the Lilith jumps in.  At least the Maxim has a 3 km range.  I was heavily considering the Morning Star also for this reason, but I doubted it would be effective on a Lilith.

I'll try it in the simulator someday and see if it helps.

I will also freely admit that my targeting skills with primaries aren't all that great, so I wanted cannons with more hull penetrating punch, hence the Prometheus S/Kayser mix.

Anyway, thanks again for all the advice, I'm still playing through Blue Planet (I'm at The Great Preservers), and really enjoying this campaign.

 

Offline CaptJosh

  • 210
Re: Critique my strategy for Forced Entry
Maxim cannons, man. Go with the Maxim. That thing will blow the hell out of capships at extreme range.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Critique my strategy for Forced Entry
Morning Stars are anti-bomb and bomber annoyer weapons.
Long Range. Fast fire rate. Moderate energy consumption. Highly accurate. Low hull damage. High kinetic effect.

Go with Maxims if you actually want to be able to kill something like a beam turret.

The player should really be told "Kill all the beam cannons on that Ravana! Start with the forward ones!"
(´・ω・`)
=============================================================

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Critique my strategy for Forced Entry
I think his pure-Treb tactic was pretty good.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Critique my strategy for Forced Entry
Yeah, when I went through it I used pure Trebs. Against the glitched Ravana...
In an Artemis if I recall correctly :nervous: or was that another mission/campaign?
(´・ω・`)
=============================================================

 

Offline CaptJosh

  • 210
Re: Critique my strategy for Forced Entry
I combined Maxims and Trebs once I knew for sure what I was up against. The Maxims let me kill the Shivan cruisers at range without being engaged by their anti-fighter beams and without using missiles. Also, despite the fact that they don't do a lot of shield damage, they do enough that with all of them on an enemy fighter, it goes boom PDQ. Also they're very good against bombs at extreme range, which, given the nastiness of Shivan bombs, you want.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Critique my strategy for Forced Entry
I think his pure-Treb tactic was pretty good.

That's every elite pilot's tactic in that mission, Battuta. :rolleyes:

This was part of the confusion.  The player is told "Kill the forward beam cannons!", but the player can do everything right (according to what he's told) and still lose.

If you play FreeSpace long enough, you'll learn to NOT listen to Command 99.99% of the time. :p


Also, I wasn't able to knock out both forward cannons before one of them fired.

1. Load a Maxim.
2. Use an all-Trebuchet loadout.
3. Shunt energy to engines.
4. If you don't like 3, fly a Myrmidon.
5. Order your wingmen to protect friendly targets.
6. Disable beam turrets first before attacking or protecting stuff.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Critique my strategy for Forced Entry
I think his pure-Treb tactic was pretty good.
That's every elite pilot's tactic in that mission, Battuta. :rolleyes:

Do you read threads? This keeps happening with you! People were discussing the use of primaries to supplement the Trebuchets and I was saying the Trebuchets were adequate. Not that maxims aren't necessarily a good idea, but the Trebs can get you by.

Besides, given that you play on Very Easy with cheats, what are you doing discuss elite pilots?  :p

This was part of the confusion.  The player is told "Kill the forward beam cannons!", but the player can do everything right (according to what he's told) and still lose.

If you play FreeSpace long enough, you'll learn to NOT listen to Command 99.99% of the time. :p

Well, this wasn't Command talking, it was the Temeraire's tactical officer, and she's really cool (because her voice actor was really sweet). Skyline, we'll change that dialogue up for the special edition release, okay?
« Last Edit: July 02, 2009, 01:14:59 pm by General Battuta »

 

Offline Sushi

  • Art Critic
  • 211
Re: Critique my strategy for Forced Entry
I wish I remember how I did it, but I don't remember having much trouble at all with the mission (medium). I either used a Herc2 with trebs + maxim + (antifighter stuff) or a Perseus with one bank of trebs used very strategically. I don't remember which, but those are my two main fighter choices for anticap-escort missions. :)

 

Offline asyikarea51

  • 210
  • -__-||
Re: Critique my strategy for Forced Entry
iirc i actually fared better with the sdg to some extent (the round where i survived the longest doesn't count because i hate that ship). but it's a huge risk with the armour. stilettos counter that somewhat but lately i've been having some problematic issues when it comes to big ship subsystems... the cause isn't BP tho but its enough to frustrate me as it is in fred and in-game...
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Critique my strategy for Forced Entry
What are the problems?

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Critique my strategy for Forced Entry
People were discussing the use of primaries to supplement the Trebuchets and I was saying the Trebuchets were adequate. Not that maxims aren't necessarily a good idea, but the Trebs can get you by.

Are Trebuchets almost essential, though?

Besides, given that you play on Very Easy with cheats, what are you doing discuss elite pilots?  :p

I don't cheat on Blue Planet anymore (although I still play on Very Easy). :nervous:

Well, this wasn't Command talking, it was the Temeraire's tactical officer, and she's really cool (because her voice actor was really sweet).

Oh yeah, I forgot... :nervous:

Now that I've brought this up (sorry), Command was more or less absent from the whole of AoA, right? Usually, it's either the Temeraire, Orestes or the Sacred Keeper giving orders.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Critique my strategy for Forced Entry
Well, how exactly would Command reach you?

 

Offline eliex

  • 210
Re: Critique my strategy for Forced Entry
Now that I've brought this up (sorry), Command was more or less absent from the whole of AoA, right? Usually, it's either the Temeraire, Orestes or the Sacred Keeper giving orders.

The Temeraire, Orestes and Sacred Keeper is technically "Command" in BP given the role they play.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Critique my strategy for Forced Entry
Well, how exactly would Command reach you?

They can't, right? I mean, there's...

Spoiler:
...the dimension discrepancy...

:nervous::yes:

The Temeraire, Orestes and Sacred Keeper is technically "Command" in BP given the role they play.

Yeah, technically. However, they're a very capable lot. :)
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline asyikarea51

  • 210
  • -__-||
Re: Critique my strategy for Forced Entry
naah, it's not related to bp:aoa. more to general modding... and i don't want start up an off-topic rant.
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 
Re: Critique my strategy for Forced Entry
No wonder the orders in AoA make sense.  Command isn't giving them!
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Critique my strategy for Forced Entry
Except for the orders in 'Journey's End'.  ;7