Author Topic: Renegade legion ULTOR battleship  (Read 17983 times)

0 Members and 1 Guest are viewing this topic.

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Renegade legion ULTOR battleship
Series of tabletop games actually. Strategy and battle sim.

Here's the Wiki

There have been a few books (two or three) based on the universe, however.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Renegade legion ULTOR battleship
Like battlefleet gothic but less arse . . . . :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Renegade legion ULTOR battleship
Nice work on the Ultor btw.
If you guys ever get something going I could cough up my capital ship: http://browniemajor.blogspot.com/2008/11/capital-ship.html. Model's more/less minus the turrets but haven't done anything beyond that. Freespace modding has dropped off my radar completely as of late. I've been doing more artwork just for myself to get a job and so forth.


 

Offline starlord

  • 210
Re: Renegade legion ULTOR battleship
akalabeth, as far as standard turret coverage goes for leviathans, what would you recommend? Lasers, mass drivers? NPCs (I doubt EPCs would be used, due to their small range), definately fighter class missiles...

could you give your point here?

 
Re: Renegade legion ULTOR battleship
akalabeth, as far as standard turret coverage goes for leviathans, what would you recommend? Lasers, mass drivers? NPCs (I doubt EPCs would be used, due to their small range), definately fighter class missiles...

could you give your point here?

Eh . . . probably just a mix of general purpose AF weapons. Mostly lasers and mass drivers I would think. I look at the Corvettes for a baseline to what a typical ship might carry for a turret. I imagine that larger ships would have similar turrets though perhaps with larger weapons.

For playability's sake it might be best to make them "ship scale" weapons and slightly slower. Since if anyone's noticed attacking a ship that mounts fighter weapons is a real pain in the butt because the weapons hit you pretty much all the time or at least come very close to doing so.

I might even go for some pulse type weapon. I think PI or some similar campaign, INFA or FoW??? uses weapons which fire a burst of say 5 shots. It looks a hell of a lot cooler and looks more like AF fire I think. Plus it'll be easier to distinguish from the ship to ship weapons.

 

Offline starlord

  • 210
Re: Renegade legion ULTOR battleship
The pegasus has a very nice circular turret (4 cannons and 1 hardpoint) which could be used on leviathans, although the cingulum's 3 cannon turret could prove interesting too though.

As far as weapons are concerned, I would consider staying as close to canon as possible, so by pulse weaponry, what do you mean exactly?

AFAIK, the corvettes mount just about all energy weapons (as patrol ships often do, due to near lack of small bays/spinals), yet it might be a huge pain to set up an elaborate turret coverage taking account of all weapons... it's true however that given the curcumstances, all weapons might be candidates: the EPC has a very small range, but it can chew a fighter at point blank... on the other hand the NPC is longer ranged, so the fighter theoretically won't even be able to close in, I won't talk about the TPP as I don't know it well, but lasers and mass drivers are a must, as well as fighter missiles... I guess it all depends on tactics, but the booklets are not very talkative when it comes to that precise question.

I guess that a variety of turrets should be considered, each with their specific weapon loadout: pegasus type with 2 lasers, 2 mass drivers and 1 hard point, cingulum with 3 NPCs, Quad EPCs (perhaps near critical subsystems), etc...

 
Re: Renegade legion ULTOR battleship
The pegasus has a very nice circular turret (4 cannons and 1 hardpoint) which could be used on leviathans, although the cingulum's 3 cannon turret could prove interesting too though.

As far as weapons are concerned, I would consider staying as close to canon as possible, so by pulse weaponry, what do you mean exactly?

Well the turrets are defined as much of anything really, so there's the possibility to be inventive.
By pulse I mean a turret which fires a "primary" (non-seaking shot) but fires them in a volley. Like they used in the TBP. So if it was a mass driver for example, it fires a burst of say 4-5 mass driver rounds.

Looks cooler imo.

 

Offline starlord

  • 210
Re: Renegade legion ULTOR battleship
Indeed! Might also inspire fear to fighters. :nod:

Actually, that's why I was going for multipart turrets... also, this way, we can cheat of the ship's turret armament by letting it fire more substantial (and more diverse, say lasers + mass drivers) volleys.
« Last Edit: August 08, 2009, 08:25:31 am by starlord »

 
Re: Renegade legion ULTOR battleship
Indeed! Might also inspire fear to fighters. :nod:

Actually, that's why I was going for multipart turrets... also, this way, we can cheat of the ship's turret armament by letting it fire more substantial (and more diverse, say lasers + mass drivers) volleys.

Hmmmn, you might be able to do a multi-barrel turret ala the Orion and have one barrel fire say a 4 projectile volley and the other fire a completely different sort of weapon (even a missile?) not sure how that would work out in practice.

 

Offline starlord

  • 210
Re: Renegade legion ULTOR battleship
I was thinking about thoseenergy weapons, and I was wondering if there was a way to make a damage/range variant:

For instance, the EPC is very powerful at close range, but much weaker as the range expands (AFAIK, wing commander weapons have some traits like this so perhaps saga is also working on this...)

On the other hand, the greater the range of the NPC (before it fades) the greater the damage...

Has that possibility been covered in a TC yet? Is it feasable under FS?

 
Re: Renegade legion ULTOR battleship
On the other hand, the greater the range of the NPC (before it fades) the greater the damage...

Has that possibility been covered in a TC yet? Is it feasable under FS?

You'd be better off asking in the SCP forum I would think rather than assume some random coder will read this thread out of personal interest. I think this topic has been covered before and the answer then was no and I assume it still is. There's a lot in RL that seems unlikely to translate over to FS2 quite honestly.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Renegade legion ULTOR battleship
Any model updates yet? Ie- Textures? :blah:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline starlord

  • 210
Re: Renegade legion ULTOR battleship
Well enioch is due to his vacations too. :lol:
However, I guess that's bound to happen...

 
Re: Renegade legion ULTOR battleship
I UV Mapped half of that Commonwealth destroyer I did ages ago, but haven't finished it yet. I might be doing some freelance work on a small flash game in the immediate near future so any personal projects will hit the back burner fairly quickly.

 

Offline starlord

  • 210
Re: Renegade legion ULTOR battleship
Pity, as the design for the enmity was truly inspiring (although I think it was based on 3 engines whereas the model had 2).

Also, I was thinking about the leviathan textures. We don't have anything canon related to that do we? The only leviathan pictures I've seen appear pearly white...

 
Re: Renegade legion ULTOR battleship
Pity, as the design for the enmity was truly inspiring (although I think it was based on 3 engines whereas the model had 2).

Also, I was thinking about the leviathan textures. We don't have anything canon related to that do we? The only leviathan pictures I've seen appear pearly white...

Hmmn, when I texture it I'll just make something up.
And yeah I forgot about the 3 engine thing for the Emnity, though the model itself has 4 not 3 so someone can say that three engines generate the power but it's all directed out of four thrusters or something.


EDIT - Oh wait no I was right, I put six engines on there, two per "RL statistic" so effectively it has three:

http://2.bp.blogspot.com/_3EX_cTYnv-o/SRHF6d4d2wI/AAAAAAAAAD8/LuCBBgvNWgM/s1600-h/enmitylarge_02.jpg
« Last Edit: August 26, 2009, 10:02:23 pm by Akalabeth Angel »

 

Offline starlord

  • 210
Re: Renegade legion ULTOR battleship
Yes, but don't they refer to right/center/left engines in RL?

 
Re: Renegade legion ULTOR battleship
Yes, but don't they refer to right/center/left engines in RL?

Yeah but I take liberties with source material.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Renegade legion ULTOR battleship
I was thinking about thoseenergy weapons, and I was wondering if there was a way to make a damage/range variant:

For instance, the EPC is very powerful at close range, but much weaker as the range expands (AFAIK, wing commander weapons have some traits like this so perhaps saga is also working on this...)

On the other hand, the greater the range of the NPC (before it fades) the greater the damage...

Has that possibility been covered in a TC yet? Is it feasable under FS?

I don't know if anyone has really used it yet, but it is possible, at least for beam weapons. See the wiki for more info.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Renegade legion ULTOR battleship
I was thinking about thoseenergy weapons, and I was wondering if there was a way to make a damage/range variant:

For instance, the EPC is very powerful at close range, but much weaker as the range expands (AFAIK, wing commander weapons have some traits like this so perhaps saga is also working on this...)

On the other hand, the greater the range of the NPC (before it fades) the greater the damage...

Has that possibility been covered in a TC yet? Is it feasable under FS?

I don't know if anyone has really used it yet, but it is possible, at least for beam weapons. See the wiki for more info.

Well. The Electron and Neutron Particle Cannons (NPC and EPC) are both fighter mounted weapons. Sooo . . .I'm not sure how feasible beams are with fighters at this point. Last I heard you had to throw it on a turret and hope the AI fired at the right time or something to that effect. The player cannot actually trigger it, or cannot trigger it with the right delay??? Something like that, I'm not sure.

Still something worth looking into once some models get in-game.