Author Topic: Infyrno missiles = lose  (Read 7750 times)

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Offline Commander Zane

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Re: Infyrno missiles = lose
At full strength they're better than the Leviathan regardless; sure, anything will find itself a floating bucket of bolts after nomming a few Trebs. :P

 

Offline Droid803

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Re: Infyrno missiles = lose
No, I don't fear approaching Lilith cruisers. I know that they can't hurt me too much. Same with Rakshasas. The only thing they can do is make my escort list shrink (rapidly, I would admit). In fact, charging them is probably the best option as you want them dead ASAP.

I stay clear of hostile Aeolus cruisers and Leviathans however, unless I have enough wingmen to tell to go suicide and draw fire for me.

EDIT: well damn, this has surely gone off topic.
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Offline headdie

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Re: Infyrno missiles = lose
I know but personally i find it entertaining to see where these things go, i mean i think we exausted the inferno debate lol

back on topic though as some one that usually steers clear of the cluster munitions how do they do against the corvettes
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Offline TrashMan

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Re: Infyrno missiles = lose
I stay clear of hostile Aeolus cruisers and Leviathans however, unless I have enough wingmen to tell to go suicide and draw fire for me.


You know the perfect weapon for disarming Levi's is? Rockeyes.
Just load a bunch of them, target the AAAF turret and let me rip! That and Stilletos. Without AAAf's, the Levi is a pushover. Lilith is a pushover deluxe.
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Offline Androgeos Exeunt

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Re: Infyrno missiles = lose
How strong are the Lilith's turrets? There was one time I needed to use four Trebs to take out its main gun. Granted, I was probably doing it from the wrong angle... :nervous:
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Re: Infyrno missiles = lose
How strong are the Lilith's turrets? There was one time I needed to use four Trebs to take out its main gun. Granted, I was probably doing it from the wrong angle... :nervous:

It's the strongest of the FS2 cruisers, about four times as many hitpoints as a Cain and twice as many as a Leviathan or Aeolus. I personally hate the thing because no matter how easy it is to attack with a fighter or bomber the LRed tears through escort targets like no other.


As for the Infyrno, I'm not a fan. Too much cargo space.

 

Offline Droid803

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Re: Infyrno missiles = lose
Three Trebuchets to disable the Lilith's main beam from below, IIRC.
Donno how many Infyrnos it takes XD.
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Offline Krelus

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Re: Infyrno missiles = lose
Three Trebuchets to disable the Lilith's main beam from below, IIRC.
Donno how many Infyrnos it takes XD.

I found that the two best non-bomb secondaries against subsystems are the tempest and the trebuchet. Infyrnos have pretty miserable subsystem damage.

 

Offline Aardwolf

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Re: Infyrno missiles = lose
The Cain/Lilith is annoyingly hard to tell which side is the bottom, though, because of its shape.

 

Offline Droid803

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Re: Infyrno missiles = lose
Really? The bottom has the red diamond shape. The sides don't. That's basically the best way to tell IMO.
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Offline eliex

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Re: Infyrno missiles = lose
Yeah, that's my way of identifying sides from long range while close up the bottom is flat.

 

Offline Mongoose

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Re: Infyrno missiles = lose
The missile launchers make easily-identifiable landmarks on the sides, too.

 

Offline Kolgena

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Re: Infyrno missiles = lose
I just target it, and it says so on my HUD >.>

 

Offline Aardwolf

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Re: Infyrno missiles = lose
Really? The bottom has the red diamond shape. The sides don't. That's basically the best way to tell IMO.

I meant when approaching from the front.

 

Offline Commander Zane

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Re: Infyrno missiles = lose
I just target it, and it says so on my HUD >.>

Best way put evah.