Vid's feedback:Loved it. Imaginative mission design and a unique style of designing, it's simply damn good.
Different from my stuff which is GOOD because recently, there was nothing more than my stuff

Things I noticed:
M2:
- Alpha Wing has no orders after the shuttle docks. They fly around and crash into the station
- the OpenLevel concept is not really explained. Plus, the directive "Search the Area" appears at the start of the mission.
Recommendation: Make it appear AFTER it docks and change it to "Explore area" and add a "now lets keep an eye out for something valuable" msg or something
- the keyboard press sequences could be problematic for some players. They worked for me but be sure to use the $keyboard command$ Didn't look into the fredding of the mission so if you have used that, ignore this post.
- IMPORTANT!!! Add directives for the different "quests" you get during that mission.
- You should probably lock the secondary weapons (or even all) for all fighters attacking Narn ship. They wouldn't start launching missiles at the vessel the intend to use next week would they? This
we cover you should probably even be realised using waypoints.
M3:
- You use the Hyperspace thunder effects (comes with the lightning storm setting) which is totally unfitting
- Why does everybody accept strange attackers so easily? Definitly add some "WHAT ARE THOSE" and so on lines during the attack. Some dialoge is always nice.
- Music during the attack? The silence (or the thunder) is very powerful in the sequence before, but I think you should add a soundtrack during the battle. One would be particularly fitting but maybe your opinion differs from mine, so I don't name it
