Author Topic: I liked the old warp effect better.  (Read 8116 times)

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Offline Woolie Wool

  • 211
  • Fire main batteries
Re: I liked the old warp effect better.
Oh god those Vasudan thrusters were horrible...

The Bobboau-Lightspeed hybrid ones? Those were all horrible. I'd say the thrusters in general were horrible until 3.6.10.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Re: I liked the old warp effect better.
Can't it just be made so the center of the warp is a really bright light, like a beam charging up?
Sig nuked! New one coming soon!

 

Offline Fenrir

  • 28
  • ?
Re: I liked the old warp effect better.
I rather like the new ones. They're totally rockin'

 

Offline Tomo

  • 28
Re: I liked the old warp effect better.
But srsly, it could probably be hacked with shaders of some sort.
Yes, it could be.

I've had a look at changing shaders so that the ship is 'lit' by the warp effect itself (I'm not using lightsources so it's stupendously fast), but I'm missing a few options that I don't understand how to add to the code.

Basically, I need a flag passed to the shader saying that the vessel is currently warping.

It then becomes possible to light the model during warp, and even apply spacial distortion.
- I've already got a shader that lights and squashes the model down to a point as it enters the warp field, but unfortunately it also squishes the model at (0,0,0) when it isn't warping. Which looks a tad strange.

(Turrets probably don't work right either, but I've given up for the time being)