Author Topic: Which weapons would you like to see in FreeSpace?  (Read 32072 times)

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Offline captain-custard

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Re: Which weapons would you like to see in FreeSpace?
id like to see two weapons added to fighters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

2. exploding countermeasures , for the same reason as above
« Last Edit: July 27, 2009, 06:03:20 am by andicirk »
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Offline Retsof

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Re: Which weapons would you like to see in FreeSpace?
Quote
2. exploding countermeasures , for the same reason as above
I once made what I called the Blaze mine.  A seconary that was pretty much an Infyrno with no velocity and used the countermeasure model.  It also had a fixed detonation time, no second press triger.
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Offline Commander Zane

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Re: Which weapons would you like to see in FreeSpace?
That would be sweet to watch.

 

Offline sigtau

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Re: Which weapons would you like to see in FreeSpace?
A stationary Inferno missile?  That would make for a funny mine.
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Offline Woolie Wool

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Re: Which weapons would you like to see in FreeSpace?
id like to see two weapons added to fihters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

The Badger and Tiger StarFuries from TBP have rear-facing tailgun turrets.
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Re: Which weapons would you like to see in FreeSpace?
something like an infyrno that moves faster and has a negative shockwave when you pop it, for the sake of taking large groups of bombers, and putting them all in one much smaller place for you to hit with your primaries.

 

Offline Tantalus53

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Re: Which weapons would you like to see in FreeSpace?
Flak rockets. I tried doing them myself. I didnt balance it well, and im too lazy to do it.

Basically like a tempest that explodes as a cloud of flak. Shorter lifespan though, that way you can make the rockets explode around a fighter your persueing, or a bomb, ect.

 

Offline Scotty

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Re: Which weapons would you like to see in FreeSpace?
I wouldn't go for a short lifespan, I would go for proximity detonation, provided it's been flying for a bit already.  Wouldn't do to have them exploding as they left the tubes.

But I just play the game.  I have no idea if you can even do something like that :D.

 

Offline Commander Zane

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Re: Which weapons would you like to see in FreeSpace?
Flak rockets. I tried doing them myself. I didnt balance it well, and im too lazy to do it.

Basically like a tempest that explodes as a cloud of flak. Shorter lifespan though, that way you can make the rockets explode around a fighter your persueing, or a bomb, ect.
Sounds like Inferno's A.C.R. rockets.

 

Offline captain-custard

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Re: Which weapons would you like to see in FreeSpace?
id like to see two weapons added to fihters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

The Badger and Tiger StarFuries from TBP have rear-facing tailgun turrets.

do these fire automatically? i cant seem to recallseeing them working
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Offline Androgeos Exeunt

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Re: Which weapons would you like to see in FreeSpace?
Sounds like Inferno's A.C.R. rockets.

Nah. The A.C.R. is more like the Infyrno missile on crack.
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Offline Commander Zane

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Re: Which weapons would you like to see in FreeSpace?
Only in the sense it does the exact same thing, but it still better describes what Tantalus said because the A.C.R. has an incredible rate of fire for how lethal it is.

 

Offline Woolie Wool

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Re: Which weapons would you like to see in FreeSpace?
id like to see two weapons added to fihters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

The Badger and Tiger StarFuries from TBP have rear-facing tailgun turrets.

do these fire automatically? i cant seem to recallseeing them working


With default behavior they will only fire on a ship you are targeting, However, there's an ai_profiles flag that will make bomber targets fire on any nearby enemy by themselves.
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16:47   Quanto   D:

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Offline Androgeos Exeunt

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Re: Which weapons would you like to see in FreeSpace?
The Balor in BP:AoA fires in a left-right-left-right pattern, right? I'd like to see more weapons that fire that way.
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Offline NGTM-1R

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Re: Which weapons would you like to see in FreeSpace?
The Balor in BP:AoA fires in a left-right-left-right pattern, right? I'd like to see more weapons that fire that way.

I still prefer the original flamerthroweresque Balor from ITDOH. There was considerable skill to using it because of its low speed, but it was every bit as effective, or more so, then the BP model.
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Offline Fury

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Re: Which weapons would you like to see in FreeSpace?
1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design
Has fs2_open yet fixed bomber turret issue where it will only fire at a target player is targeting at the time? If not, tail turrets have little use unless you target whatever hostile is behind you.

 

Offline NGTM-1R

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Re: Which weapons would you like to see in FreeSpace?
Has fs2_open yet fixed bomber turret issue where it will only fire at a target player is targeting at the time? If not, tail turrets have little use unless you target whatever hostile is behind you.

Which isn't terribly hard, people. The Ursa's turret gun was actually pretty useful if you just kept hitting R.
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Offline TrashMan

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Re: Which weapons would you like to see in FreeSpace?
you mean this?

Quote
$allow turrets target weapons freely:
FS2 Open, 3.6.11:

    * If set, allows turrets to target any weapons instead of just targeting bombs, to be used in conjunction with target priorities setup.


Not sure if this is what you are looking for, the description is confusing.
What you are looking for it turrets attacking targets independently of what the player has targeted.
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Offline Commander Zane

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Re: Which weapons would you like to see in FreeSpace?
That just makes me see turrets trying to shoot down Maxim projectiles and Hornet missiles. :P

 

Offline Dragon

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Re: Which weapons would you like to see in FreeSpace?
For what it's going to be useful?