Author Topic: Cain strikes back - WIP  (Read 105465 times)

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Offline c914

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Cain strikes back - WIP
My old nightmare returns... i'm to stubborn to leave it as it were, also Luis Dias take right from my nose Rakshasa :P

Here is first view of brand new Cain:


Few details about this project:
- i've get rid of original textures
- it will be UV maped
- arms will be destroyable subobjects with beautiful debris sicked to main hull ^^
- and most important: Lilith will be a different model.

 I was thinking about  removeing one turret which is at back of top arm and then place 2 on centrer of this arm. Then ship had 6 turrets, 2 on each arm in same place. What you think about this?

 

Offline The E

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Re: Cain strikes back - WIP
 :eek2: Good job there. Looks beautiful. Can't wait to blow it up.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Snail

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Re: Cain strikes back - WIP
I'm not a liking the triangular girders at all. Those weren't on the original maps.

I was thinking about  removeing one turret which is at back of top arm and then place 2 on centrer of this arm. Then ship had 6 turrets, 2 on each arm in same place. What you think about this?
Don't, or else it won't go into the MediaVPs.

 

Offline Commander Zane

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Re: Cain strikes back - WIP
Oh...my...god...
Do finish this, it's amazing. :D

 

Offline Rodo

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Re: Cain strikes back - WIP
yeah good work!
el hombre vicio...

 

Offline Commander Zane

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Re: Cain strikes back - WIP
Something I noticed, those recessions make placment of the missile launchers seem improbable, you have a plan to work around that?

 

Offline Snail

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Re: Cain strikes back - WIP
I'm still not liking the girders.

 

Offline BlackDove

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Re: Cain strikes back - WIP
I think it's awesome. Don't listen to the haters.

 

Offline Snail

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Re: Cain strikes back - WIP
I think it's awesome. Don't listen to the haters.
There's can be only one hater.

And he hates the girders.

 

Offline c914

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Re: Cain strikes back - WIP
Quote
Don't, or else it won't go into the MediaVPs.

Why? Maybe some explains why this strange and mist pointed placement of turrets should be saved?

Quote
those recessions make placment of the missile launchers seem improbable

I'll place missile lunches on "eyes".

 

Offline Snail

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Re: Cain strikes back - WIP
Why? Maybe some explains why this strange and mist pointed placement of turrets should be saved?
Because if you place the turrets elsewhere or add more turrets, the MediaVP people won't use it as it breaks mission balance.

And still no likey girders. :nervous:

DONT HURT ME

 

Offline Commander Zane

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Re: Cain strikes back - WIP
I think it's awesome. Don't listen to the haters.
There's can be only one hater.

And he hates the girders.

Looks fine to me, the Ravana and Demon have them also, and it makes the Cain look less "armored."

One Shivan Light Laser? Breaking balance? :p

 

Offline The E

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Re: Cain strikes back - WIP
Yes.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline c914

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Re: Cain strikes back - WIP
Now that's  the point! Personal i don't think that one turret would dealt that amount of damage to mission balance. Let the FREDers speak up.

Quote
And still no likey girders.

DONT HURT ME

Ask your psychologist about them... maybe together you will work this thru this phobia :P

 

Offline Commander Zane

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Re: Cain strikes back - WIP
It's a Canon issue, best to leave the armament as it is.
Another thing I noticed, will there be the spikes on the nose or is that being left for the Lilith (If that's going to be an altered model)?

 

Offline The E

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Re: Cain strikes back - WIP
It's not really a FREDer reason. It's a FSU policy issue. With the mediavps, the retail campaign should look better, but feel and play exactly the same.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline c914

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Re: Cain strikes back - WIP
Another good point! So there will be 2 version's of Cain ^^

Quote
I noticed, will there be the spikes on the nose or is that being left for the Lilith

Nose and front bottom pant isn't yet finished.

 

Offline Commander Zane

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Re: Cain strikes back - WIP
It's not really a FREDer reason. It's a FSU policy issue. With the mediavps, the retail campaign should look better, but feel and play exactly the same.
Well if you can now fly into fighterbays of Destroyers that you normally couldn't because of invisible hitboxes (Orion, Hecate)... :P

 

Offline The E

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Re: Cain strikes back - WIP
Yeah, but does being there convey some tangible benefit?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

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Re: Cain strikes back - WIP
It's not playing "exactly" the same. :P