Originally posted by morris13:
So am I right in understanding that the way to do this is just have a texture file that can be pretty much anything, but just labelled thrusterXX? and that instead of whatever texture you had FS2 will know to load the ani instead?
Some additional things I've discovered...
If a thruster subobject uses any of the following texture names: thruster01,
thruster02, or thruster03, FS will use the animated ANI textures
In addition, activating afterburner changes the displayed texture from the current one to the corresponding "afterburner" mode of that texture.
Normal Afterburner
thruster01.ani thruster01a.ani
thruster02.ani thruster02a.ani
thruster03.ani thruster03a.ani
Thruster textures are ani files, 30 frames long, 15fps, 64x64 pixels.
Now, here's the size related thing...
thruster textures MAY NOT BE TILED. If a thruster texture does not fit the face it is applied to without tiling, it will not be
displayed, and you will have an invisible thruster flame.
BTW. You do NOT need to use an animated version as texture in TrueSpace, in fact, it doesn't even matter which imageformat as long as TS can read it...and as long as the name before the period is the same as in FS, FS will use the correct ani...
so there's no need to struggle with an avi file, just export the first frame of a thrusterXX.ani with ANIVIEW and save it as a BMP...
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JarC (
ICQ) "Dave? Will I dream?"
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[This message has been edited by JarC (edited 04-27-2001).]