Author Topic: multiplayer restoration project?  (Read 4971 times)

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Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: multiplayer restoration project?
they are in the multimission.vp and also they are in the mvps assets/data/missions

hope that helps

"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 

Offline dragonsniper

  • 29
  • Master of the Irrelevant
    • Steam
Re: multiplayer restoration project?
they are in the multimission.vp and also they are in the mvps assets/data/missions

hope that helps


Thanks. I may be able to help in the future, but I'm recovering from a bad case of the flu :ick: and am busy with several other projects plus RL. If I manage the time though, then I'll let you know. :)
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 
Re: multiplayer restoration project?
I'll do whatever I can to help this one!
STRONGTEA. Why can't the x86 be sane?

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: multiplayer restoration project?
Hmmmmm. I strongly advise testing with 3.6.11 as well as 3.6.10. Remember that SEXPs have been fixed to work in multiplayer in 3.6.11 which may result in differences from the same mission in 3.6.10.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline parricc

  • 21
Re: multiplayer restoration project?
So how much of the multiplayer is broken and what works?  Is it just the coop missions?

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: multiplayer restoration project?
There's not much "Broken", it's just that some of the missions are little fun, have annoying bugs and have skewed difficulty, among other things.
Gettin' back to dodgin' lasers.

 

Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
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Re: multiplayer restoration project?
Right. So, we now have a team of people working on finding and correcting the issues we have been seeing with the multiplayer missions. If you find any, please post about them here so that we can take a look at them. This includes things like events not firing, or outright crashes. When reporting these errors, please tell us what mission you were playing (obviously) and whether or not you were using a standalone server at the time. Thank you all.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

  
Re: multiplayer restoration project?
Important things to help with diagnosis;

Time in mission.
Events before crash (read; did anything unusual happen?)
Your Multi.log is useful too (it's in freespace\data).
This will help us track down if it's a multi/mission problem that caused your crash.

The more detail you can provide the better chances we have of finding it.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."