Author Topic: Battlefleet Gothic  (Read 15001 times)

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I found my copy of FreeSpace 2 in my closet accidentally, and I lurked around the internet a bit for finding more information about this awesome game, so I came here. And I'm really surprised there is no Battlefleet Gothic mod.
Is there any reason for the lack of one of the awesomest universes ever ?

I mean, look at this, they are like, screaming to be made into a mod.

(Is it even possible to have a 7km big starship into freespace2?)

 

Offline Spoon

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1. modelling such ships is going to be a challenge
2. thousands of cpu's&gpu's would scream out in pain at the huge amount of polys each ship has
3. piloting capships for a player isn't really that much 'fun', got fighters in battlefleet gothic?
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Qent

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I hadn't heard of this before, but it looks like an interesting concept if someone (probably you) is willing to make it.

Is it even possible to have a 7km big starship into freespace2?
The Vishnan Preserver is the biggest one I can find right now, but I think there was another ship that topped 20km.

 

Offline General Battuta

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Needs moar fighters, but yeah, could be done. Learn to model...and you could do it!

 

Offline Galemp

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The Battlefleet Gothic ships make my head want to implode.
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there are fighters, too, I just can't find a picture: the Fury Interceptor and the Starhawk are designed for in-space only fighting, but there are tons of variants (each cap-ship has a different one, I think) and there are many other fighters that are able to be functional both in space and in-atmosphere.
Here's a more-or-less complete list of ships http://wh40k.lexicanum.com/wiki/Imperial_Space_Fleet

Also, those are just the Imperial battleships, there are other races too in case you guys didn't know.

 

Offline Scotty

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I hadn't heard of this before, but it looks like an interesting concept if someone (probably you) is willing to make it.

Is it even possible to have a 7km big starship into freespace2?
The Vishnan Preserver is the biggest one I can find right now, but I think there was another ship that topped 20km.

The Shivan Dante is pretty damn big.

 

Offline Ziame

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Gigas, Icanus from the Inferno R1 are damn big. Not too mention Colossus is 6km long. But the ships here aren't that great, most of them are almost same just a bit of change in colours/details so no jizzing here.
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Offline General Battuta

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Excuse me? HLP ships are pretty darn good!

 

Offline NGTM-1R

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Gothic wouldn't adapt well. Most ships are simply too far out of a fighter's reach to attack.
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Offline Kie99

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The Gargant tops 30KM.
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Gothic wouldn't adapt well. Most ships are simply too far out of a fighter's reach to attack.

what do you mean

 
i think i would enjoy piloting cap ships... maybe thats just cuz i havent tried it :[

 

Offline NGTM-1R

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what do you mean

Imperial Furies are ships which actually have a crew of as many as four and numerous lascannon, missiles, and autocannon. (That's easily bomber-class by FS definitions.) The Gothic rules have stated at various points that a whole squadron of Furies is either sufficent only for a single point of damage (which capital void shields will most likely save), or only enough to distract/suppress one point of the ship's turret strength from the bomber groups making a run. A whole squadron of them.

A squadron of bombers has, at best, a 50-50 chance of successfully dealing with most escort-class ships. The numbers quickly escalate out of control; 24 squadrons of bombers is considered good ante to assault a hostile battleship. It's not until you hit assault boats that a squadron-level attack really poses a significant threat of damage to most ships.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Qent

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24 squadrons is... 288 ships? :eek2: Or has Gothic redefined terms like FreeSpace did?

 

Offline Kiwi

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i think i would enjoy piloting cap ships... maybe thats just cuz i havent tried it :[

The best-known game for that would be Independence War, I think, in which you pilot a "Corvette" class space ship, which falls in between smaller special-purpose designs, and full-size capital vessels.  The only drawback I know of for that game may be its dependence on 3dFX's alternative graphics standard, "Glide".  

After a quick trip to Games Workshop's web site, I am certain that I'd greatly prefer the Buck Rogers "Art Deco" look to that games' atrocious looking designs, if something unusual was really needed. 




« Last Edit: August 22, 2009, 09:38:37 pm by Kiwi »
Kiwi

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Offline Liberator

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Even if this went off, it would be visually boring as the Imperial ships are pretty much variations on the same uninteresting design that looks more like a spacebound version of Notre Dame than a serious warship, 7km long or not.

I speak as a Gue'vesa tho, I have not a care about those xenophobic fanatics.  They who would burn entire planets to kill 10 Chaos, that reeks of Chaotic infection itself and I'll have nothing to do with it.
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The age long strife I see
Where I fought in many guises,
Many names, but always me.

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I love gothic architecture, and if someone made a crossover themed along BFG lines I think it would be pretty awesome. That being said the BFG designs don't particularly appeal to me for whatever reason. Yes the ships have lots of detail, but that detail is repeated ad-nauseam so a person would  just have to create the detail once then copy and boolean a bunch of pieces together.

With the right effects (firery broadsides) it would look pretty sweet.



And even if someone wanted to do a direct port of BFG you don't have to copy the boardgame exactly anyway. Could always shift things around so fighters become more important as a whole.


 

Offline swashmebuckle

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Unfortunately I think BFG cap ship engagements take place over distances and at speeds that the FS engine isn't capable of reproducing, and even if it were it probably wouldn't be terribly impressive as you would rarely be able to see more than one ship at a time.  Also the Alpha 1-centered gameplay that makes FS fun is sort of at odds with the nature of the 40K universe.  Definitely some very cool ship designs there though; I think someone was making a BFG ship at scifi meshes or something.

 
Unfortunately I think BFG cap ship engagements take place over distances and at speeds that the FS engine isn't capable of reproducing, and even if it were it probably wouldn't be terribly impressive as you would rarely be able to see more than one ship at a time.  Also the Alpha 1-centered gameplay that makes FS fun is sort of at odds with the nature of the 40K universe.  Definitely some very cool ship designs there though; I think someone was making a BFG ship at scifi meshes or something.

It doesn't have to be perfectly matching to BFG.
How many ships is too many for the FS2 engine ?