Originally posted by Setekh
Everyone's talked about the res; I want to go off and agree with Styxx. The entire ship is bound by one hull plate. I think it'd look sweet with a couple of maintenance panels here and there; check out Aldo's work for some real nice detailing of ship hulls. This is just the first example that sprang to mind. 
SNIP
Not a great example, though, cos it uses 5 512x512 maps - hence, a bit inefficient for the olde graphics card - and i think it's a bit short on proper functional details, like hatces witha purpose, etc.

This, however;

is a much better job, IMO (plus the textures are more detailed). 1 1024x1024 map, mirrored. The only trick is, to keep going back and working over several days. after 2-3 hours, you;re just about ready to go 'screw it - it's good enough!". After a days rest (or whatever), you're much better equipped to nit-pick what you've done and to add to it. My general idea is (lately) to always try and have as few undetailed areas as possible.
All that said, I think it's a good texture job already.... my only gripe is that the cockpit is too large for a heavy fighter - at least in the FS mould. You
could probably add some vents or access panels to the protruding areas from the engines, though.... or even an entry hatch outline for the pilot.
It'd be better as a light, nippy scout ship - which would also explain the damage. From the shape, i think it'd suit having a minescule turning time.