Author Topic: my first textured fighter  (Read 6511 times)

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Offline vadar_1

  • Mr. Crispy
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my first textured fighter
Quote
Originally posted by Sheepy
Reminds me abit off Slave 1


Exactly
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Offline an0n

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  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
my first textured fighter
Seems very Cryo-Pod or G-Police ish to me. OOOhh a one man escape pod. :nod:

*notices small writting*
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« Last Edit: April 03, 2002, 08:12:21 pm by 397 »
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Offline Razor

  • 210
my first textured fighter
Not bad but it won't fit in Freespace.

 

Offline Kamikaze

  • A Complacent Wind
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    • http://www.nodewar.com
my first textured fighter
Quote
Originally posted by Razor
Not bad but it won't fit in Freespace.


You mean like mood/atmosphere type of fit right? Just checking :nod: (More like Star Wars - Slave 1)
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline CP5670

  • Dr. Evil
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my first textured fighter
Not bad. As Bobboau said though, the cockpit texture looks too blurry in comparison with everything else. The engine part of it is quite nice though. ;)

 

Offline Odyssey

  • Stormrider
  • 28
my first textured fighter
Seems KillMeNow isn't here right now, so I'll go in his defence :nod:
Quote
Originally posted by Bobboau
remap the cockpit, it's resolution is miniscule in comparasin to the rest of the ship

What makes you think that?
Look carefully. Look for pixellation. There is no less than on the rest of the ship.
My view is that the cockpit texture is designed to be fuzzy. What is it that you're looking to be sharp on a cockpit? That's a reflection of light, giving a little shape to the cockpit. The outside light is not going to be razor-sharp, so why should the reflection be razor-sharp?
It's exactly what I would do if I was (even if I could) making a ship. I think the effect is perfect.

 

Offline CP5670

  • Dr. Evil
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my first textured fighter
Actually I think the cockpit itself looks quite nice; it's the transition area from the cockpit to the hull that looks blurry. ;)

 

Offline Nico

  • Venom
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  • 212
my first textured fighter
well, thinking about it, I don't like the cockpit, it makes the ship looks ridiculously small, not good for a heavy fighter.
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
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my first textured fighter
Everyone's talked about the res; I want to go off and agree with Styxx. The entire ship is bound by one hull plate. I think it'd look sweet with a couple of maintenance panels here and there; check out Aldo's work for some real nice detailing of ship hulls. This is just the first example that sprang to mind. :nod:

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Offline KillMeNow

  • The Empire Lives
  • 28
my first textured fighter
well as i sid its my first attemp at texture mapping soooooooo its bound to not be perfect. anyway i tried to improve the cockpit abit



 i suppose i could make the cockpit smaller but its supposed to be the hight of a man so you get complete forward visablity but even then i suppose the ship would be quite small
ARGHHH

 

Offline aldo_14

  • Gunnery Control
  • 213
my first textured fighter
Quote
Originally posted by Setekh
Everyone's talked about the res; I want to go off and agree with Styxx. The entire ship is bound by one hull plate. I think it'd look sweet with a couple of maintenance panels here and there; check out Aldo's work for some real nice detailing of ship hulls. This is just the first example that sprang to mind. :nod:

 SNIP


Not a great example, though, cos it uses 5 512x512 maps - hence, a bit inefficient for the olde graphics card - and i think it's a bit short on proper functional details, like hatces witha  purpose, etc. ;)

This, however;



is a much better job, IMO (plus the textures are more detailed).  1 1024x1024 map, mirrored.  The only trick is, to keep going back and working over several days.  after 2-3 hours, you;re just about ready to go 'screw it - it's good enough!".  After a days rest (or whatever), you're much better equipped to nit-pick what you've done and to add to it.  My general idea is (lately) to always try and have as few undetailed areas as possible.

All that said, I think it's a good texture job already.... my only gripe is that the cockpit is too large for a heavy fighter - at least in the FS mould.  You could probably add some vents or access panels to the protruding areas from the engines, though.... or even an entry hatch outline for the pilot.

  It'd be better as a light, nippy scout ship  - which would also explain the damage.  From the shape, i think it'd suit having a minescule turning time.

 

Offline Styxx

  • 211
    • Hard Light Productions
my first textured fighter
Quote
Originally posted by venom2506
well, thinking about it, I don't like the cockpit, it makes the ship looks ridiculously small, not good for a heavy fighter.


That's true. It's a huge cockpit. :)
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Offline Setekh

  • Jar of Clay
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my first textured fighter
Quote
Originally posted by aldo_14
Not a great example, though, cos it uses 5 512x512 maps - hence, a bit inefficient for the olde graphics card - and i think it's a bit short on proper functional details, like hatces witha  purpose, etc. ;)

This, however;

http://www.3dap.com/hlp/hosted/reciprocity/thesequel/berserkerPS.jpg

is a much better job, IMO (plus the textures are more detailed).  1 1024x1024 map, mirrored.  The only trick is, to keep going back and working over several days.  after 2-3 hours, you;re just about ready to go 'screw it - it's good enough!".  After a days rest (or whatever), you're much better equipped to nit-pick what you've done and to add to it.  My general idea is (lately) to always try and have as few undetailed areas as possible.

All that said, I think it's a good texture job already.... my only gripe is that the cockpit is too large for a heavy fighter - at least in the FS mould.  You could probably add some vents or access panels to the protruding areas from the engines, though.... or even an entry hatch outline for the pilot.

  It'd be better as a light, nippy scout ship  - which would also explain the damage.  From the shape, i think it'd suit having a minescule turning time.


Expletive... :blah:

You redid the damn thing. It looks even better than it did before (and let me tell you, folks, it looked damn good before).

Very nice job. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
my first textured fighter
Quote
Originally posted by Setekh


Expletive... :blah:

You redid the damn thing. It looks even better than it did before (and let me tell you, folks, it looked damn good before).

Very nice job. :nod:


I didn't redo it...unless you're thinking of the WIP version I posted on the Reciprocity staff forum?

 

Offline HotSnoJ

  • Knossos Online!
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    • http://josherickson.org
my first textured fighter
Now that is what I call some GOOD textures! Now I'm not saying that you didn't do a good job or anything, but I've noticed that no-one said anything about this ship looking like Slave-1 from Star Wars. Like they did for my 5th race fighter.
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Offline Setekh

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my first textured fighter
Quote
Originally posted by aldo_14
I didn't redo it...unless you're thinking of the WIP version I posted on the Reciprocity staff forum?


That's the one. It had Zeus texes all over when I remembered it. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
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my first textured fighter
Quote
Originally posted by Setekh


That's the one. It had Zeus texes all over when I remembered it. :)


ah, well it hasn't changed.  You're probably thinking of the ingame shot, or something...the Zeus resemblance is coincidental, and maybe because of the lighting.....

Dunno.  i drew all the mapping from scratch, though - except the guns (barrels off of an Ursa).

 

Offline Setekh

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    • Hard Light Productions
my first textured fighter
You're probably right. Either way, it still looks like a Boanerges, except.. umm... more HARMFUL. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
my first textured fighter
Quote
Originally posted by Setekh
more HARMFUL. :D


Hooray for harmful!
harm makes our nation great[/COLOR]
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
my first textured fighter
Quote
Originally posted by Alikchi
Hooray for harmful!
harm makes our nation great[/COLOR]


Whoa, we have a colour called 'Sienna'? Sweet...

PS. That sounds like a good thing to plaster on the side of the Volition Bravos...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.