Author Topic: Freespace 3, economic risk or savior of space sims?  (Read 23569 times)

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Offline Zantor

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Re: Freespace 3, economic risk or savior of space sims?
Interplay was sued because they tried to screw Bethesda over. My guess is it was something in the fine print of the contract/sale.
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Offline karajorma

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Re: Freespace 3, economic risk or savior of space sims?
I know why they were sued. But do you really think Interplay understand cause and effect? :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Sushi

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Re: Freespace 3, economic risk or savior of space sims?
Bear in mind that selling the Fallout rights got them sued as a result. They might ask for more/not be willing to do it at all now.


The sexp system is probably the most well-organized part of the code.  That's where I started, following daveb's instructions.  (Note that some things, such as CATAGORY, have been changed/fixed since that was written.)

I did much the same thing and I agree with Goober that it is a great place to start. That said both of us already had a very good understanding of how SEXPs work from using them in FRED.

Or, you could do it my way...

Find a feature/problem that bugs you personally and then go fix it. In my case, this was gliding and AI, in that order. :D

 

Offline CP5670

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Re: Freespace 3, economic risk or savior of space sims?
Or, you could do it my way...

Find a feature/problem that bugs you personally and then go fix it. In my case, this was gliding and AI, in that order. :D

I did this for a few other games like D2X-XL. In FS2, there isn't really anything that I find annoying but which I could easily fix. :p

 

Offline ShivanSpS

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Re: Freespace 3, economic risk or savior of space sims?
cockpit schmockpit
who needs it?

because even the most arcadest of games, HAWX, have cockpits, is a must, no matter if nobody uses it.

 

Offline Thaeris

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Re: Freespace 3, economic risk or savior of space sims?
I for one love cockpits. Makes you feel more like you're "there." And working cockpits are even better.

Thanks to Diaspora/FotG... and possibly Nuke... FSO should have working cockpits soon for mods.
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Offline Styxx

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Re: Freespace 3, economic risk or savior of space sims?
I know you guys probably talked this to death, but I found the bit on the whiteboard at 1:55 here quite funny. :p
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Offline Blue Lion

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Re: Freespace 3, economic risk or savior of space sims?
They're still working on it!

 

Offline bloated

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Re: Freespace 3, economic risk or savior of space sims?
cockpits along the lines of what they did in StarLancer (remember that one) where the pilots hands would move would be a fantastic addition to the game, each cockpit tailored to each fighter.

it's a lot to ask though so I don't expect it.

Interplay is on lifesupport but what will kill them...... is their a verdict pending that could push them under or what?

also from a sales standpoint Freespace 3 will suffer from time and even worse from the SCP success that we are experiencing now.... as amazing as FS2 was it was a total sales disaster and contributed to the death of Interplay in the first place.

the current game looks georgeous plain and simple, atm it doesn't require DX9 or DX10 to look good, lakes aren't being rendered heavy texturing of walls isn't required unless they plan on incorporation some first person action along with the flight sim and they'd have to include planetfall... ok I'm drifting but this might be interesting.

I'm not sure the budget's available could support that comprehensive a game and to do it would require so much time.

picture part of the game in space, then several missions in ship is damaged like the opening sequence of FS2 and you crash land in a forest or desert or ocean, while on the Shivan or Ancient's planet you the pilot discover some info that helps while escaping from Shivan  or even lost ancients "patrols"/security systems or fighting them, then after rescue and some newly discovered tech and backstory you get rescued and are back in space.

they could add in some interesting aspects to dog fighting as well, atmospheric fighting would lead to speed and heat concerns with fighters designed for space combat so throw in a temp guage and warning klaxon, also hybrid fighters for space and atmospheric but masters of neither would be neat, designed to benefit most from being between both.

would / could they make money off it..... I think they could if they went that ambitious but I don't know again while the FS story is great, the series was a sales disaster.


 
Re: Freespace 3, economic risk or savior of space sims?
Am I the only person that detests ingame cockpits with hud displays?
They just soak up useful screen space  :hopping:
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Re: Freespace 3, economic risk or savior of space sims?
I don't think so, but i hope you're not too much in that case.
I prefer cockpit with no HUD but rtt on it than just a HUD.
That's immersion, and man, it can be awesome :)
I would add that when you play with trackir , having just HUD is quite a pain, cockpit are track ir's salvation.
Wing co series until the 3 had it, starlancer,xwing series ans x series too (until x2) all flight Sim and racing Sim have them.
I would add that it's a part of the game balance too, depending of the field of view that let the cockpit to the pilot.
That was the main freespace problem for me in the past : it has not much immersion thing (pit/takeoff/landing), i've never felt like i was piloting the ship.
I feel like playing old school (but excellent however) rpg or fps without having weapon or you hand insight.
But i understand your point of view :)
« Last Edit: October 06, 2009, 11:15:54 am by Reprobator »
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Offline Scotty

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Re: Freespace 3, economic risk or savior of space sims?
I love the X-Wing cockpits.  They really made me feel like I was flying one of those ships, especially when one of the displays blew out form taking too much damage.

 

Offline mmm99

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Re: Freespace 3, economic risk or savior of space sims?
why dont V sell the engine to the guys who make battlefront so they can use it in space levels. it would seal the deal for me(space in battlefront sucks). also great publicity for V. also could create great opertunity for cheats like unlock a herc to fly
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Offline The E

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Re: Freespace 3, economic risk or savior of space sims?
They can't sell the engine because it's open source.
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Offline stuart133

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Re: Freespace 3, economic risk or savior of space sims?
why dont V sell the engine to the guys who make battlefront so they can use it in space levels. it would seal the deal for me(space in battlefront sucks). also great publicity for V. also could create great opertunity for cheats like unlock a herc to fly

Sell the engine?
Why would they need to do that, it is open source, what do you think the SCP is?
It is only the intellectual rights (I.E. the universe and ships) that are copyrighted these days. Also  :v: don't own the rights to that, Interplay do.

EDIT: Damn, The E beat me to it  :)
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Offline eps200

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Re: Freespace 3, economic risk or savior of space sims?
why dont V sell the engine to the guys who make battlefront so they can use it in space levels. it would seal the deal for me(space in battlefront sucks). also great publicity for V. also could create great opertunity for cheats like unlock a herc to fly

You ever played eternal silence its space sections are based on Freespace and it has infantry sections too with a seamless transition.
« Last Edit: October 11, 2009, 01:47:38 pm by eps200 »
(yeah my literacy is **** please just ignore my posts if it bothers you)

 

Offline Thaeris

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Re: Freespace 3, economic risk or savior of space sims?
Why must n00b == bad grammar?
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline eps200

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Re: Freespace 3, economic risk or savior of space sims?
well two = signs is incorrect as well if your going to be that pedantic. ;)
(yeah my literacy is **** please just ignore my posts if it bothers you)

 

Offline Scotty

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Re: Freespace 3, economic risk or savior of space sims?
Two equals mean "necessarily," exclamation mark and equals means "not necessarily" (to the best of my knowledge)

== and !=, respectively.

 

Offline Rodo

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Re: Freespace 3, economic risk or savior of space sims?
Why must n00b == bad grammar?

most people around here aren't native English speakers, so the answer is kinda obvious, also that n00b thing was totally unnecessary IMO.
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