I suppose I've been guessing about weapons for a while. Hence the Kraken...
As weapons relate to gameplay, and gameplay corrolates directly with game physics... and as of this point, as we have no real coders, anything final will sort of have to wait. Still, one must try.

As far as rockets go, here's what I've had in mind:
-Light rockets: Fighter-to-fighter/anti-subsystem weapons. Sort of like your Tempest of FS2/FSO.
-Medium rockets: Unlike light rockets, which may be carried in vast quantities, medium rockets are the size of your average missile; thus you'll not mount as many. You might use these when making a run on a hostile turret/ship engines, etc.
-Heavy rockets: Bombs with engines. The Kraken would be a good example...
Note that all rockets are unguided... except for the fact that they might mount proximity fuses, etc., to detonate about a target (think flak)... or have stabalizer gyros which keep the weapon from accidentally straying off course.
Bombs would be interesting to see. As most of the mod's fighters will be aerospace fighters, atmospheric missions would be a neat addition to the project. With advancements in FSO's atmospheric flight model/Nuke's experiments, we might be able to make atmospheric flight more believable than a good DOS-era flight sim, while due to FS being FS, flight would be smooth and crisp regardless. Bombs are unpowered, thus if you launch them in space, they'll only go as fast as your fighter/bomber at the time of launch... and they'll only fly along your last straight flight vector. You'll also need to avoid flying into your own bomb.
Missiles and torps are the norm for space combat, aside from rockets and guns, of course. A fighter-to-fighter missile might be anywhere from 3-5 meters in length (which is realistic) while typically having a rather skinny diameter... though I suppose a 1-2 meter short-range swarm missile wouldn't be uncalled for. As I've not designed any yet, I won't go on about missiles too much, though they'll come in all shapes and sizes. You'll see everything from dogfight missiles to heavy, long-range weapons to anti-shipping missiles... and even rather large weapons of the type only capships and large bombers will be able to throw about.
Torpedoes are mainly limited to bombers and capships... though I suppose fighters might be able to mount light torpedoes. Capship torpedoes... I precieve will be a scary affair. I've concieved a few which will be anywhere form 20-30 meters in length

that will reach a rather high terminal velocity before impact. You'll see smaller ships using these to compensate for a lack of significant artillery (torpedo boats, sloops, frigates, destroyers, corvettes), though larger types will certainly be happy to throw them about as well. I'd like to think that capship battles will be rather savage affairs.
