Author Topic: Nightly (Windows): 28 Sep 2009 - Revision 5615  (Read 1412 times)

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Offline Zacam

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Nightly (Windows): 28 Sep 2009 - Revision 5615
Here is the nightly for Windows on 28 Sep 2009 - Revision 5615

fso-WIN-20090928_r5615.7z
MediaFire
MD5Sum: 86EF29497C237346CB522562785D5EFF

And, as usual for me these days, SSE Builds!
Please be sure to spend some time Testing the SSE builds if you can.
Post on them HERE: Regarding SSE Builds

fso-WIN-20090928_r5615-SSE.7z
MediaFire
MD5Sum: E1736A44FB663234839664CAA9ADAC96

fso-WIN-20090928_r5615-SSE2.7z
MediaFire
MD5Sum: 9E66EE98B19C32F92E2F12FF22D43517

And for something completely different, Inferno builds! (now with SSE/SSE!)

fso-WIN-20090928_r5615-INF.7z
MediaFire
MD5Sum: FE7A1FBED2032FA4E8FD794DE383C91A

fso-WIN-20090928_r5615-INF-SSE.7z
MediaFire
MD5Sum: A2E8FD71C8B6E37F79F8391F2890C099

fso-WIN-20090928_r5615-INF-SSE2.7z
MediaFire
MD5Sum: EDFBC0AD20C9995CB803BE02E1E3258B

All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.

Code: [Select]
------------------------------------------------------------------------
r5614 | Sushi | 2009-09-28 15:18:38 -0800 (Mon, 28 Sep 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Fixed a bug that caused the AI to use afterburner too much (in the past 50 revisions or so)
------------------------------------------------------------------------
r5615 | Sushi | 2009-09-28 16:00:04 -0800 (Mon, 28 Sep 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Moving the ships.tbl +Use Newtonian Dampening flag out of the $Glide flag's tree.
------------------------------------------------------------------------
« Last Edit: October 04, 2009, 07:08:16 am by Zacam »
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Offline Tomo

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Re: Nightly (Windows): 28 Sep 2009 - Revision 5615
These latest few builds are *considerably* slower on my hardware (Athlon XP 3000+, 1GB RAM, Geforce 6800, WinXP SP3) when changing 2D displays.

Loading the mainhall takes a lot longer than it used to, and displaying weapon ANIs for selection now takes longer than the 'electric swoosh' sound that normally plays during display.

- Not done much regression testing as I'm trying to figure out the AI-fires-too-many-bombs problem.

  

Offline The E

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Re: Nightly (Windows): 28 Sep 2009 - Revision 5615
I would refer you to this:

http://www.hard-light.net/forums/index.php?topic=65810.msg1297802#msg1297802

There's the cause for that. No testing needed.
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