Author Topic: Turrets  (Read 4236 times)

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modelviewer lets me look at all the stats, but it doesnt seem to let me change the turret firing arcs.

 

Offline CP5670

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Modelview can only edit some parts of pof files, but it does have the turret and submodel editing capability. Click the pof editor button, go into the submodel section and add in the following line for each turret submodel:

$fov=

There is a seperate section for the actual turrets, but this lets you change the FOVs.

 
too bad theres no .pof editor button.

 

Offline StratComm

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? :confused:
You must have found an older version.  Look around more and pick up the latest copy.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
one line says 'position' and the other says 'normal'.   is normal the way the turret faces at rest, and 'position' is the max angle of the turret?

 

Offline an0n

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Position is where the turret is and normal is the starting direction I beleive.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline TrashMan

  • T-tower Avenger. srsly.
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How does that work with multi-barreld turrets. Do I have to make each barrel seperate, and glue them together separately or what?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nico

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no, you can't really have multibarrels, all of them must be one single object.
SCREW CANON!

 

Offline TrashMan

  • T-tower Avenger. srsly.
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So I just put two weapons in a sinle object consisting of two barrels! Great.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
I'm still struggling with models.  should i start out with a fighter or small transport?  and how does FS2 recognize the scale?  i mean, how does it know that a destroyer is 2.5 kilometers long and a fighter is 10 meters?  i guess thats in the table??  or do some people have fighter-sized destroyers flying around :headz: ??

 
you know, that would be cool.  say the GTVA developes nanotechnology, and create super-small super efficient reactors.  they could be put on mini-cap ships (a contradiction, i know).  so there could be fighter sized vessels, but with the power of a destroyer, and as fast as a fighter.  could be good for a campaign... im trying to make one, but its on hold until i get the modding worked out.  some of the new ships i want to create will be essential to it, so i kinda have to do those first.  how does FS2: The New Threat sound?  i heard that somewhere, but i dont think it was being produced...  i need help with making models, but once i do that ill need ideas for ships... any suggestions on anything ive said?

 

Offline TrashMan

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Sure, I'll help you anyway I can.
When I finish my models I'll let you have some, to use in your campaign.
Making 3d models is easy for me, but making the skin...that's something I don't know how to do...yet!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline LtNarol

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the scaling of size is done through PCS conversion.  You can set the scale factor that it sizes the object to.  One TS grid is equal to one meter in FS2 on a conversion factor of 1.  At 2, each grid is 2 meters in FS2, at 5, each grid is 5 meters, etc.

 
thanx LtNarol, i was wondering about that.  by PCS you mean .pof constructor
suite?  i have a ship in the works, a GTVA destroyer called the 'Apex'.  ill
post pics when i get it looking like a ship and not a bunch of blocks... and
i think you guys will like the design ;) by the way, are the blue beams more
powerful than the orange Vasudan beams used on the Hatshepsut and Typon?