Author Topic: FRED - GTD Orion?!  (Read 15284 times)

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Offline stuart133

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That would be ... evil. Christ I cannot think of anything worse than an AAA beam with no recharge delay. Although I guess in that way it could be used as a damage sphere around the ship.
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Offline Androgeos Exeunt

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Or set an "AAA" type beam with 0s recharge and 0.1s length per fire, 0s wait between volley in the 3-fire part, and you have an inescapable tracking beam, unless you get out of range...an interesting idea would be to set the damage and mass very low so that if you approach a target you slowly get damaged.

Make it invisible and you can have some interesting missions...

In that case, it's no longer an AAA beam, but battle aura. :drevil:
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Offline General Battuta

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Well, it won't be a sphere since it'll presumably have an arc so it can't shoot through the ship.

 

Offline headdie

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But if the beam is invisible how can the player tell they are being shot through the hull
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Offline stuart133

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Well, it won't be a sphere since it'll presumably have an arc so it can't shoot through the ship.

Yeah but seeing as most ships have all round coverage and it wouldn't take long to kill each fighter it is basically a battle sphere.

But if the beam is invisible how can the player tell they are being shot through the hull

Well technically yeah but how many people are gonna play around with the turrets if all they need to do is load up and invisible beam animation and change the timings???
Although it would still make the beam sound so it would be somewhat ... odd.
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Offline Commander Zane

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You can make it so it doesn't have a sound though right?

 

Offline stuart133

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I assume it's in the .tlb file, been I haven't played around with it recently. Also you have to remember to actually do it. :D
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Offline Androgeos Exeunt

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Well, it won't be a sphere since it'll presumably have an arc so it can't shoot through the ship.

What about the Ravana?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline General Battuta

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What...about it?

 

Offline Droid803

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It routinely shoots its SAAA through its hull?
Well, so does the Rakshasa.
(´・ω・`)
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Offline Androgeos Exeunt

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It routinely shoots its SAAA through its hull?
Well, so does the Rakshasa.

Really? The only way for the Rakshasa's SAAA to clip its source is if it's fired upwards. I've never seen a Rakshasa fire it's SAAA upwards.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Commander Zane

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I always see it fire upwards.

 

Offline stuart133

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It is somewhat broken, but tbh that wouldn't matter if the beam were invisible. The only thing is that it still wouldn't be a "Sphere" as it would have a limited number of targets.
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Offline Droid803

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Firing through the hull can be fixed with the "check hull" (or whatever) flag right?
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Offline Commander Zane

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Supposed to, tried it, did nothing.

 

Offline General Battuta

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It definitely works. It's a subsystem flag.

We had to rebalance stuff in WiH when we added it because Hecates wouldn't shoot through their own hulls any more.

 

Offline Droid803

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That's bad for the Hecate, isn't it.
It now has even MORE blind spots.
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Offline TrashMan

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It definitely works. It's a subsystem flag.

I don't get it...why not make is a ship flag? Easier than setting is to every susystems and makes the ships.tbl file smaller to boot.
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Offline General Battuta

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I dunno, you'd have to ask a coder. You can at least specify it for individual turrets this way.

 

Offline Droid803

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Maybe you want some turrets to shoot through the hull and some not?
(´・ω・`)
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