Author Topic: World in Flame (WIP)  (Read 6873 times)

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Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
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An atmospheric mod from pre t-v war? 158th much. . . . I'll voice act once you've got a demo ready though.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Desertfox287

  • 27
  • Sweat saves blood-Erwin Rommel
An atmospheric mod from pre t-v war? 158th much. . . . I'll voice act once you've got a demo ready though.
Actually, we may not decide to do it in atmosphere, and voice acting will take awhile to get to.

 

Offline Dragon

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  • The sky is the limit.
Get TVWP demo, it's really good, especially if you like old-style combat.
Saggitarius:


 

Offline Desertfox287

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  • Sweat saves blood-Erwin Rommel
that'll do nicely I might get it a little later though

 

Offline Droid803

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I'd advise you retexture it though.
I hate how stretched and ugly the Orion tiling is on that.

You could also try the Fury/Lancer... Or just use some of the 158th exposition ships (they all have hangars).
(´・ω・`)
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Offline Desertfox287

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  • Sweat saves blood-Erwin Rommel
yeah, I was planning to to that or have someone do it

 

Offline Desertfox287

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  • Sweat saves blood-Erwin Rommel
If anyone wishes to help by retexturing the above ship, It would be a great help. Thanks

 

Offline Droid803

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Since I suggested it:
Here, use the retexture of it I'm using for my own mod.

http://dl.dropbox.com/u/126554/FS2/carrier2e.pof
(´・ω・`)
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Offline Desertfox287

  • 27
  • Sweat saves blood-Erwin Rommel
thanks :)

 

Offline Dragon

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  • The sky is the limit.
Great reskin, I'm looking forward to seeing it in WiF.

 

Offline Desertfox287

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where can I get the ship from?

 

Offline Droid803

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The what?
The ship table? Write it yourself?
(´・ω・`)
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Offline Desertfox287

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I have never done that before, and his texture don't cover the whole ship. I was hoping for a place to get the ship he made and the worse textured on for something campaign related

 

Offline Droid803

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Wait you're missing textures on that? I don't think I used anything but MVPs textures.

erp...here's a ship table. change the weapons and stuff, obviously.

Code: [Select]
$Name: GTCa Sagittarius
$Short name: T_Carrier
$Species: Terran
+Tech Description:
XSTR("A light carrier with fast-recharging jump drives allowing it to rapidly ferry fighters between systems. Blah blah. Placeholder description!!", -1)
$end_multi_text
$POF file: carrier2e.pof
$Detail distance: (0, 3000, 15000, 20000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.8
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 120.0, 120.0, 120.0
$Rear Velocity: 0.0
$Forward accel: 16.0
$Forward decel: 8.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 400.0
$Expl outer rad: 1600.0
$Expl damage: 200.0
$Expl blast: 18000.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 35.0
$Max Weapon Eng: 100.0
$Hitpoints: 70000
$Flags: ( "corvette" "big damage" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 13500
$EngineSnd: 106
$Closeup_pos: 0.0, 0.0, -1000
$Closeup_zoom: 0.5
$Score: 1000
$Subsystem: turret01,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,0,0
$Subsystem: turret02,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,0,0
$Subsystem: turret03,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,0,0
$Subsystem: turret04,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,0,0
$Subsystem: turret05,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,0,0
$Subsystem: turret06,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,0,0
$Subsystem: turret07,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,180,0
$Subsystem: turret08,4,1.0
$Default PBanks: ( "Prometheus#Salvo" )
  $Flags: ( "fire down normals" )
$animation: triggered
  $type: initial
  +relative_angle: 70,180,0
$Subsystem: turret09,2,1.0
$Default PBanks: ( "Standard Railgun" )
$Subsystem: turret10,2,1.0
$Default PBanks: ( "Standard Railgun" )
$Subsystem: turret11,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret12,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret13,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret14,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret15,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret16,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret17,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret18,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret19,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret20,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret21,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret22,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret23,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret24,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: turret25,4,1.0
$Default SBanks: ( "AFSwarm" )
$Subsystem: fighterbay01, 15, 0.0
$Subsystem: fighterbay02, 15,0.0
$Subsystem: engine01, 15,0.0
$Engine Wash: Default300
$Subsystem: engine02, 15,0.0
$Engine Wash: Default300
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0


The other one with the orion tiling is from here:
http://www.hard-light.net/forums/index.php?topic=51123.0
(´・ω・`)
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Offline Desertfox287

  • 27
  • Sweat saves blood-Erwin Rommel
thanks, I am learning as I go along and every little bit helps

 

Offline Desertfox287

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  • Sweat saves blood-Erwin Rommel
On;y the top and bottom is textured, and only parts of those

 

Offline Droid803

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Do you have mediavps selected as a (multi)mod? Because it uses textures without the a's.
You can get it to use retail textures by opening it with PCS2 and adding a's back to the end of everything that isn't "capital7"
(´・ω・`)
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Offline Desertfox287

  • 27
  • Sweat saves blood-Erwin Rommel
I thought I did but I will check

 

Offline Desertfox287

  • 27
  • Sweat saves blood-Erwin Rommel
Currently, We need people to help with the following jobs:

Fredders
Modeler- Need someone who can make ships in general
Texture Artist- mainly for background and ship retextures


 

Offline General Battuta

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Just so you know, there are dozens of new projects looking for these capabilities. The best thing you can do is learn how to do them yourself; nobody will join your project until you've got something to show off.

The easiest one to pick up is FREDding.