Most of the issues are just nitpicks TBH; I think overall this was a very solid campaign, especially since it wasn't made by a large team
Even when things didn't work out, I understood what was supposed to happen, and while the delivery of the story was a bit iffy, I was hooked enough that I wanted to see it through to the end
Did get a bit too hard (Either that or I'm getting rusty!), but the distances I needed to travel plus the lack of any reloads really made ship choice tricky... (I loved the Wraith, but sometimes you just needed the Jackles...)
The Thor was a nice bit of icing... I was giggling maniacally while using the beam to strip off sub-weapons and fighter wings
My only real annoyance (Aside from the crashes and odd glitch) was on the ships with the pretty subanimations - Some times they wouldn't unlock the guns; The Jackle was especially prone to this, so I'd be shooting something, then switch weapons, press fire and... nothing.
Only way I found around it was to just hold down the fire button and cycle through the weapons until the one you wanted caught.
This isn't that serious tho', since by then you have a good ship selection, but I did end up flying the Lancer and the ICC's Super Valkyrie thing (Forgot the name off the top of my head!) a fair bit because of that.
Bonus marks for adding all the fluff to the Tech Room tho' BTW!