Author Topic: RELEASE: Ancient-Shivan War, Act I  (Read 129604 times)

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Offline ShadowGorrath

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Re: RELEASE: Ancient-Shivan War, Act I
From Sector Game :
Quote
OPTIONAL - Make your choice from the downloads below, they should work in any configuration.

Normal maps

...

... you're kidding right ?

Why don't you, instead of posting multiple lines with 3 dots only, tell us what you see wrong in that?

 

Offline General Battuta

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Re: RELEASE: Ancient-Shivan War, Act I
At a guess, I suppose it's a little weird because you can just turn normal maps on or off in the launcher. But it saves bandwidth.

 

Offline MatthTheGeek

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Re: RELEASE: Ancient-Shivan War, Act I
It's actually more about the obvious fact that not anyone can run the normals.
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Offline ssmit132

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Re: RELEASE: Ancient-Shivan War, Act I
I thought that "they should work in any configuration" meant that you could get any combonation of the optional ones and they'd work.

 

Offline ShadowGorrath

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Re: RELEASE: Ancient-Shivan War, Act I
It's actually more about the obvious fact that not anyone can run the normals.

It's to make the files smaller to download. I think that was pretty obvious.

 

Offline NGTM-1R

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Re: RELEASE: Ancient-Shivan War, Act I
It's actually more about the obvious fact that not anyone can run the normals.

You need to learn that configuration has multiple meanings.
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Offline Mongoose

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Re: RELEASE: Ancient-Shivan War, Act I
I thought that "they should work in any configuration" meant that you could get any combonation of the optional ones and they'd work.
This.  You can run all of the shiny features separately, so you don't need to download those you don't want/can't run.  That seems simple enough.

 
Re: RELEASE: Ancient-Shivan War, Act I
Indeed.

An all-in-one pack is now available at the FreeSpace 2 Sector: http://sectorgame.com/f2s/downloads.php?action=downloads&id=538

 

Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
And besides, the even if you download the normal maps package, it will still run on any computer configuration, given you uncheck the option in the launcher.

So hah~!
(´・ω・`)
=============================================================

 
Re: RELEASE: Ancient-Shivan War, Act I
Hmm, despite my downloading the Space Shuriken Cannon and placing the .vp in the directory, I have the boring ball-of-light effect.

Is there something else that I need to do to get that thing working?
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Offline Commander Zane

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Re: RELEASE: Ancient-Shivan War, Act I
Boring ball of light? It has a hell of a lot more going on inside the projectile than merely spinning.

 
Re: RELEASE: Ancient-Shivan War, Act I
Ok, a very pretty, sparkly ball of light, but that's rather beside the point.



I ask again: is there something else that needs to happen for the Shuriken.vp to take effect, other than placing it in the mod's folder?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Re: RELEASE: Ancient-Shivan War, Act I
Hmm, despite my downloading the Space Shuriken Cannon and placing the .vp in the directory, I have the boring ball-of-light effect.

Is there something else that I need to do to get that thing working?
Ehh, good catch. Rename the VP to something like 1_Shuriken.vp, it needs to be listed alphabetically before the main VP. I'm updating the download.

 
Re: RELEASE: Ancient-Shivan War, Act I
Oh, thanks. Yeah, that fixed it. :yes:
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Offline Mobius

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Re: RELEASE: Ancient-Shivan War, Act I
Ancient-Shivan War, Act 1, version 3.6.12. Now with less bugs and more features!

:yes:

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« Last Edit: October 10, 2010, 11:17:17 am by Möbius »
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Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
Okay, I've just finished playing the 3.6.12 version on Very Easy without cheats (I cheated through in the initial release).

Only complaint is what I saw in the attached image. This happens on every mission with every Ancient and Shivan fighter not included with the mediavps. Ships in retail, such as the Basilisk and Nephilim, as well as all warships and Asdherian ships, are unaffected.

For those who are interested: Yes, I'm still using that HUD colour scheme I made when this mod was first released. :)

[attachment deleted by admin]
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Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
I think its something to do with the new shaders and how they fail to draw the maps properly if it doesn't have a normal/shine/glow map or something.
(´・ω・`)
=============================================================

 

Offline AlienTermite

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Re: RELEASE: Ancient-Shivan War, Act I
@ Androgeos--

When I look at some of the shivan ship models in the techroom, they look like the ones in your screen shot. Haven't noticed any like that in-game though (not yet at least).

 

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
I think its something to do with the new shaders and how they fail to draw the maps properly if it doesn't have a normal/shine/glow map or something.

Well, if it helps anything, I'm on Intel graphics.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: RELEASE: Ancient-Shivan War, Act I
Do you have anything in custom visuals? The new shaders in the FSU board, perhaps? What build are you using? Can you post a debug log?