Author Topic: Avoiding messages from dead ships  (Read 3736 times)

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Offline ReeNoiP

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  • I FRED
Avoiding messages from dead ships
Is it possible to avoid messages from dead ships being sent by command by more effective means than setting up conditions each time a message is sent?

For instance if I have a ship which can be destroyed without ending the mission. This ship will send messages if it is alive and certain things happen. Now I set up a sexp checking both the event and that the ship is alive before sending the message.

But if I want something else to happen regardless of the message sending ship being alive or not, I have to set up another sexp identical to the first except now the message ship is dead and no message is sent. This works, but with multiple events and ships it can be a hassle :hopping:. So is there any way to disable messages from dead ships altogether.
Uncharted Territory is released. But I still need voice actors

 

Offline karajorma

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Re: Avoiding messages from dead ships
Don't set the message priority to high.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline ReeNoiP

  • 27
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Re: Avoiding messages from dead ships
Don't set the message priority to high.

Well that was easy. Thanks.
Uncharted Territory is released. But I still need voice actors

 

Offline Rodo

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Re: Avoiding messages from dead ships
Don't set the message priority to high.

Didn't knew that, so what do the other priorities do? , is there a place where I can see what will one or another of those cause?
el hombre vicio...

 

Offline TopAce

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Re: Avoiding messages from dead ships
I don't know if they have any other effect apart from what kara said without simulated speech or voice acting. If there are two voice-acted lines, the first with a lower priority than the second, then the second will interrupt the first 'cause it's more important. If, however, the second is set to a lower priority, then it will come up only after the messages with higher priority finishes.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline General Battuta

  • Poe's Law In Action
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Re: Avoiding messages from dead ships
It has one other effect. I can't remember what it is.

 

Offline Dilmah G

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  • Do try it.
Re: Avoiding messages from dead ships
It won't play if the communications subsystem of the sending ship has been destroyed, I think.

 

Offline Darius

  • 211
Re: Avoiding messages from dead ships
Yep. Low priority won't play if the target ship's comms subsystem is destroyed. Normal priority will play as long as the target ship is alive. High priority means the message gets played no matter what, but Command says it if the ship is destroyed.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Avoiding messages from dead ships
I thought no messages played period if the Communications subsystem was destroyed? Either that or most campaigns just have everything on Low Priority I guess.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Avoiding messages from dead ships
They won't play if your comms are down, but if they're on High, they'll always play as long as your comms are up.

 

Offline Commander Zane

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  • Spoot Knight of Anvils
Re: Avoiding messages from dead ships
Doh read it wrong then.

 

Offline Spoon

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Re: Avoiding messages from dead ships
So here I am, setting up special logical sexp events to check if a ship is still alive. And now you are all telling me that is not needed at all, you just have to set the message priority to normal instead of high?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Re: Avoiding messages from dead ships
Yep.

 

Offline Colonol Dekker

  • HLP is my mistress
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Re: Avoiding messages from dead ships
When-(your condition)
And
Not-is destroyed(your ship)
Your message
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline General Battuta

  • Poe's Law In Action
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  • i wonder when my postcount will exceed my iq
Re: Avoiding messages from dead ships
Uh, Dekker, totally unnecessary.

 

Offline Colonol Dekker

  • HLP is my mistress
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    • My old squad sub-domain
Re: Avoiding messages from dead ships
Like my eggs I like my .fs2 files overboiled. :yes:
 
Plus it never hurts to think outside the box to keep the edge relatively sharp. :p
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline The E

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Re: Avoiding messages from dead ships
But using knifes where spoons suffice leads to unnecessary dullness.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Avoiding messages from dead ships
Metaphorical fail in the context of mental dexterity. 
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Spoon

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Re: Avoiding messages from dead ships
Yep.
Well bollocks
Guess I learn something new, every visit here

Also, spoons Always suffice.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Avoiding messages from dead ships
Yep.
Well bollocks
Guess I learn something new, every visit here

Also, spoons Always suffice.
Quite true.

And no, it's sporks. ;7