Author Topic: updated engine?  (Read 5912 times)

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Offline torc

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ok, i have installed the nighty builds, but really, i can't see the differences... can you make some screenshot just to see how post processing effect works?
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Jeff Vader

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23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline The E

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You need to start it with -post_process enabled, and you need to add -bloom x (or -bloom_factor x, I don't know exactly), with x being a number between 0 and 160 in the custom flags field. I recommend starting with 160 and going down based on your personal preference.

The other post-processing effects need to be enabled in FRED by a mission designer, IIRC.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Dragon

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Hery (the one who implemented it) put it that way:
Bloom is enabled by default.
Probably the effect is too slight so you don't notice it. Run FSO with flag -bloom_intensity 160 (or even higher but then some artifacts may occur). That should make bloom much more visible.
I'm running 160 and it works fine.
Other effects have to be enebled eithr in mission or in table, but it takes more work.

 

Offline torc

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-bloom_factor 160 or bloom_intensity 160?
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline The E

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bloom_intensity
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline torc

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ok, now bloom effect work really fine! thanks guys! now it's time for motion blur!  ;7 do you know if someone are working on it?
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Commander Zane

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It was tried before but was either far too laggy or too bugged to continue, unfortunately you won't be able to find that.

 

Offline torc

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is a script problem? you think motion blur in freespace never see the light of the day?  :shaking:
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Vip

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Actually, with the constant manoeuvres and crazy turns and whatnot, I think that motion blur would be only confusing in FS2. I mean, even now the background gets slightly fuzzy when you turn your fighter, and gives me a real headache. With motion blur, I probably wouldn't be even capable of playing it. Besides, what's so great about motion blur ? It ain't even realistic.
Lieutenant Commander Richard "Viper" Pred

 

Offline Commander Zane

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Ever look out the window of a car that's going 70mph with a nearby treeline? The trees look like green lines as you go past them, so I'd say it's pretty realistic at range.

 

Offline Killer Whale

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not if you single out a tree and watch it as it goes zooming past, like singling out a dragon

 

Offline Commander Zane

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There's that padlock target whatever-it's-called key that puts your eyepoint to whatever you're targeting so if a toggle could be made to disable the effect while using the tracking lock then you'd have that.
Either way that's getting it fairly close to what actually does happen.

 

Offline torc

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well, in any case if someone doesn't like motion blur effect,can disabilitate it anytime he want, anyway, if you play crysis, seems like motion blur effect works very good in fastest game sessions too...
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 
 

Offline Rodo

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I don't understand the people that keep saying motion blur ,bloom and all those other fancy effects are not a good idea or "make them dizzy", all modern games have those functions, how is it that you play modern era games then? or you don't?.

el hombre vicio...

 

Offline Dragon

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It should possible to disable some (if not all) of those features in most games, though most likely not because people may not like them, but for the sake of preformance on weaker computers.

 

Offline pecenipicek

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i was one of the testers for the motion blur originally, before hery abandoned... the effect was... odd to say the least. wasnt as laggy as i tought it might be, but it was still... unsettling...

here are some screenshots, ingame you dont notice it that much but on screenshots its quite visible.

(note, these are probably the only screenshots of it around and these screens also include the "monitor" effect (scanlines), bloom and possibly "film grain")



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Offline Dragon

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Well, OK.
The first screen looks just weird,I assume that it's the one on which motion blur in most visible.
This is unrealistic and doesn't look good, so I think that it's not a problem that we don't have such motion blur now.
But I think that somebody should implement proper blur.

 

Offline pecenipicek

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the problem is the actual implementation. ingame it doesnt even look half-bad. screenies make the situation worse than it is.

now, implementing a shader which worked with those "instanced" steps of rendering, and averaging the blur across, would make that implementation of blur a bit better, even tho its still ways off from "true" motion blur...
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.