@Goober5000
Like I said, for me graphics are the first limitation I run into, when I try to create something 'new' in FSO.
I've been less active, because it takes just so much effort to do something new with the engine.
I don't like wasting huge ammounts of memory for effects, just because of some engine limitations.
I agree with you (two) on the collision detection and I actually somewhat see it as part of the of the problem, I described.
We really need to do something about it.
What's the point in being able to create stunning landscapes in future, if the players keep glitching through collision holes and suffer from bad performance?
And yes, the graphic code got quite a bit of care. It's like you said. Freespace 2 = good graphics.
It had oustanding graphics back then, it still looks ok today.
However, how many of the features have been added properly into the code and how many have been (more or less) hacked in?
From what I heared, even the basic T&L support was pretty much hacked in.
There is hardly anybody willing to work with the current graphics code.
And thanks to the free versions of the UDK and Unity3d, many artist might decide to leave as well. Even I am tempted...
The UDK would pretty much allow me to create a completely new world. Less limitations, great tools. Not very well suited for a space game though. At least not without a lot of work.
Anyway, the rendering engine needs to be rewritten and I think it might be too late if we wait for much longer.
Creating a graphic asset is only the first step. Once you can create it, more gameplay features will be needed.
And on a sidenote, I also still play Star Craft, but unlike Freespace 2, I never played it because it had great graphics.
I think those games used different ways to immerse the player into the game and I think in some games graphics are a very important factor when it comes to immersion.
Most features in FSO have not been upgraded as dramatically or as consistently as the graphics engine.
I have to say, that's to be expected when you want to change the gameplay from the original game.
I also think that FS2 was way ahead of it's time in some areas and I'm not talkin about graphics now.
FS2 is still a reference for space sim games, without any nostalgic factor. In the year 2010(!)
The FS2 graphics were only the reference for one, maybe two years.
I-War 2 looked better in most areas.