Author Topic: Volition: Secret Project X  (Read 14755 times)

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Offline Black Wolf

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Re: Volition: Secret Project X
I'd say the best way to do it would be through a modifier button, probably one of the shoulder buttons. As an example, Down on the DPad might be switch secondary banks, but hold down, say, L2 and press down and you link your secondary banks. This'd effectively double the number of buttons. So I'd have:

StandardWith Modifier
D Pad Up      Switch PrimariesLink Primaries
D Pad Down   Switch Secondaries      Dual Fire Secondaries
D Pad LeftCycle TurretsReverse Cycle Turrets
D Pad RightCycle SubsystemsReverse Cycle subsystems
   
   
TriangleEqualize ShieldsTarget in Reticle
CrossAccelerateTarget Nearest Hostile
CircleCountermeasureTarget Bomber
SquareDecelerateEscort Target
   
   
L1AfterburnerN/A
R1Fire PrimariesN/A
L2Modifier ButtonN/A
R2Fire SecondariesN/A
   
   

Select - Pauses action, brings up the Comm menu.
Start - Pauses action, brings up Objectives (with tabs for Messages, options, quit mission etc - basically the esc and F keys on a keyboard.
Left Stick - Steering
Right Stick - Controls allocation of shields to individual quadrants.
No use for L3 and R3.
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Offline Blue Lion

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Re: Volition: Secret Project X
Well this has certainly run off on a tangent, hasn't it?

 

Offline Snail

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Re: Volition: Secret Project X
Well this has certainly run off on a tangent, hasn't it?
Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.

 

Offline headdie

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Re: Volition: Secret Project X
Well this has certainly run off on a tangent, hasn't it?
Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.

lets face it to make a game today like FS3 it would have to be exposed to the maximum audience possible which means consoles so it would need to be possible to have the control scheme fit on a control pad
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Re: Volition: Secret Project X
Well this has certainly run off on a tangent, hasn't it?
Nah not really, still related. At least we're not talking about creationism or underwear sizes yet.

lets face it to make a game today like FS3 it would have to be exposed to the maximum audience possible which means consoles so it would need to be possible to have the control scheme fit on a control pad
... yeah  :wtf:

That's already been established
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Offline Scotty

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Re: Volition: Secret Project X
SEVERAL times.

 

Offline IceFire

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Re: Volition: Secret Project X
Not really, many of the buttons are used for targeting.
A little creative use of the D-pad, etc. would work great for a console game.
This is true.  Some smart targeting could be brought in so that the targeting aspects were less time consuming.  Targeting has already been simplified since the early space combat days.  Anyone remember incessantly locking your target in in Wing Commander so you wouldn't loose track of your target? Much of what we have in FS2 isn't necessary if the core targeting scheme is modified.
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Offline Pred the Penguin

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Re: Volition: Secret Project X
Not really my point, but still works.
Even slightly simplified, FS would still be fun to play.
Now we just need FS3 made.

 

Offline Colonol Dekker

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Re: Volition: Secret Project X
Freespace made simpler would be less fun. It would be less than Freespace.
 
If I can't do everything in freespace 3 that I can in the previous 2, somethings wrong.
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Offline TopAce

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Re: Volition: Secret Project X
How can one simplify FreeSpace any further?
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Offline Colonol Dekker

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Re: Volition: Secret Project X
Removing advanced target controls like the G key. Other little insta shortcuts like Shift and P. Taking away Fred most importantly.
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Offline Bobboau

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Re: Volition: Secret Project X
fred and freespace are two completely separate entities.
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Offline Colonol Dekker

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Re: Volition: Secret Project X
All the more reason i'd not buy it for console.
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Offline Snail

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Re: Volition: Secret Project X
Taking away FRED would kill it for me.