Author Topic: New Vasudan HUD  (Read 15539 times)

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Offline Droid803

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Re: Technical Artist with time to spare.
That looks sexy.
(´・ω・`)
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Offline Desertfox287

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Re: Technical Artist with time to spare.
That is really an interesting HUD, I wish I could make something with a more classic view for my mod

 
Re: Technical Artist with time to spare.
That is one amazing hud you got there. The shapes and patterning of all the hud's sections honestly make me think of the Homeworld Series, what a Higarran ship might've used for a hud. That would work well for TAP (The Apocalypse Project).

Ah, that reminds me I need to update the fighter hud for my Cerberus campaign.
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Offline General Battuta

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Re: Technical Artist with time to spare.
Per-ship HUDs would be an awesome feature for this guy to work with.

 

Offline Galemp

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Re: Technical Artist with time to spare.
I'd prefer per-species to be honest... we have GTA and GTVA, so it would be nice to have PVN, GVTA, and Shivan HUDs.

Perhaps per-ship center reticles for aiming primaries, but that's not really doable with the HUD system right now.
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Re: Technical Artist with time to spare.
Thanks guys, I'm glad you all seem happy with where it's going :)

Per-Species would make more sense to me too - and it would be a metric ton less work!

This is supposed to be a PVN hud?

As you can see from the attached images, it's pretty much time to try and get it converted and loaded in the engine and see how it feels...

If anyone wants to help with that bit, that would be good :P

[attachment deleted by admin]

 
Re: Technical Artist with time to spare.
Also a couple of questions for everyone:
  • The 2 displays I've marked, should I swap them around?
  • The 2 empty spots I've marked are dead space that I could add some styling to, maybe a Vasudan symbol or something, or should I leave it functional?

[attachment deleted by admin]

 

Offline Herra Tohtori

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Re: Technical Artist with time to spare.
I recommend moving the left side indicator (speed/AB) to match the height of the right side indicator. People have a tendency to read symmetrically placed stuff better than asymmetric stuff.

The designs themselves look pretty nice.
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Offline Fury

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Re: Technical Artist with time to spare.
I'd prefer per-species to be honest... we have GTA and GTVA, so it would be nice to have PVN, GVTA, and Shivan HUDs.
:wtf:
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Offline Snail

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Re: Technical Artist with time to spare.
Since I am having trouble expressing my admiration of your work, I'll go with the thumbs up smiley. :yes:

But for srs this is rly awsum.

 

Offline Rodo

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Re: Technical Artist with time to spare.
I recommend moving the left side indicator (speed/AB) to match the height of the right side indicator. People have a tendency to read symmetrically placed stuff better than asymmetric stuff.

The designs themselves look pretty nice.


it's true, my eyes are itching after looking at those in sequence repeatedly... but that gives it a special flavour right?, maybe making them ALMOST symmetrical, but not all the way, so you don't have to drag your eyes that much to switch between the two.
el hombre vicio...

 
Re: Technical Artist with time to spare.
Yeah after trying it, I think I prefer this too...

Update: So I've unpacked all the ani files in the hud folder and for some reason they are all slightly smaller or bigger than they are in the screenshot I was working from... Some of them are also cut up differently than I expected, so I'll have to redo a couple of things, most noticeably the energy balance displays.

A few technical questions if anyone can help?

  • Whats the blue colour for? Some elements use it but most dont...
  • What are the other icons I've indicated for? Can someone give me a screenshot of them being displayed or explain why I dont see them?
  • The little infinity symbol that is displayed under the radar wasnt in the HUD folder... Where did they put it?

[attachment deleted by admin]
« Last Edit: February 03, 2010, 09:16:51 pm by WormSlayer »

 

Offline The E

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Re: Technical Artist with time to spare.
Given how the rest of the Interface works, I'd say that blue is used as the mask colour here, meaning that the engine will replace it with a darkened, semi-transparent version of the main HUD colour.

As for the bits where you didn't know what they were, I am somewhat stumped as well. I remember seeing them, but I don't know where. I also know that they are not mentioned in the original Manual for FS2.

Oh, and the infinity symbol is probably something in the original font FS2 uses.

EDIT: Ah, now I know what they are. If your mod uses the FS1-style HUD, those will replace the threat indicator display. The triangles show you which secondary bank you have selected, the circles do the same for primaries.
« Last Edit: February 03, 2010, 09:50:12 pm by The E »
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Offline Black Wolf

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Re: Technical Artist with time to spare.
The Blue is used any time the engine needs to generate some information over the HUD, like on the rada screen or in the directives lists. The infinity symbol is generated by the game, and changes depending on haw far you set the range of your radar to be.
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Offline Bobboau

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you know the graphics seem a little hard edged for vasudan design, I don't think they would have all those straight lines and hard angles.
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Offline Dilmah G

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Eh, I like it.

 

Offline Galemp

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Oh, you mean those boxes for comms etc. aren't just placeholders?

I really like what you did with the radar circle. Maybe you could use that style for the other information boxes? It would give the whole work more cohesion.

If this is a PVN HUD, try to keep to the shape of the FS1 Terran HUD--put a third arc at the top, with the warning indicators up there, and the primary/secondary weapons indicators on the right arc. You'll find all the appropriate interface art in the FreeSpace Port.
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Offline Snail

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you know the graphics seem a little hard edged for vasudan design, I don't think they would have all those straight lines and hard angles.
Well it's a PVN HUD. The PVN aesthetic is very different from the GTVA-Vasudan aesthetic that most people are accustomed too. It seems more crude and less organic than the ships introduced in FS2.

 

Offline Rodo

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Aren't those bits the marks that tell you if you have linked your primaries and secondaries?

Never mind The E's already said it ^^
el hombre vicio...

 

Offline Snail

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So any solutions on how to get these issues sorted out?