Author Topic: RELEASE: 3.6.12 Release Candidate 1 (RC1)  (Read 38433 times)

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Offline Zacam

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RELEASE: 3.6.12 Release Candidate 1 (RC1)
Here it is! RC1 for the upcoming 3.6.12. Packing in a lot of history and a lot of changes since 3.6.10.

Important!!
As Post Processing is a new feature, as are the Unified Shaders, don't forget to grab FSU_and-PostProc_Shaders.7z
A .vp version of these will be available once it is determined that no changes are necessary (which will then become available for Final Release).
All .sdr files go to *\data\effects and the .tbl goes in to *\data\tables.
* can be either the mediavps\ or main FreeSpace2\ dir.
Do not enable -post_process without the shaders present.  It will crash.  A fix is in the works.

Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer.

Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL

Launchers, if you don't have one already:
Windows:  Launcher 5.5e (new launcher version! fixes hyphens in mod folder names issue)
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or here or by hand or whatever you can figure out.

Known issues:
  • -voicer not working.  Missed a step needed for VS2008.
  • Post processing enabled without the shaders may crash.
  • Seems that there may be a stability issue.  Please run debug builds and post logs if you get crashes.

WINDOWS Builds

Inferno Builds (HIGHLY RECOMMENDED)
fs2_open_3_6_12_RC1_INF.zip
MD5: e05370ea576e51b437c904bb9ec8621e

fs2_open_3_6_12_RC1_INF_SSE.zip
MD5: 6a3f3d938ecf686071a18109037a9cb0

fs2_open_3_6_12_RC1_INF_SSE2.zip
MD5: 4d01665a1273448e7eb178bafbb82163

Standard Builds (USE ONLY AS DIRECTED)
These are provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

fs2_open_3_6_12_RC1.zip
MD5: 1b5027721aa7de796aa307883a7f4b88

fs2_open_3_6_12_RC1_SSE.zip
MD5: d856892a176b42a827288b2c783312ac

fs2_open_3_6_12_RC1_SSE2.zip
MD5: e6a137a566c754a9e4acf1aa55ca6aeb


OS X Builds

Inferno Build (HIGHLY RECOMMENDED)
FS2_Open-3.6.12_RC1_INF.dmg
MD5: 2f36f3789f204f4dfe60f2f0b20c2a3d

Standard Build (USE ONLY AS DIRECTED)
This is only provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

FS2_Open-3.6.12_RC1.dmg
MD5: 82c75ae45472d7f6d94d53109f8e5e81


LINUX Builds

Inferno Build (HIGHLY RECOMMENDED)
fs2_open_3_6_12_RC1_INF.tar.bz2
MD5: 9099c8aa399bf84bdcdcf839080299db

Standard Build (USE ONLY AS DIRECTED)
This is only provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

fs2_open_3_6_12_RC1.tar.bz2
MD5: 085e8ed5365df58deeafaecc0a4a1d0a


Changelog since the last multi-platform Nightly Build (5852):
( Additionally, see here: 3.6.12 Changelog (since 3.6.10) )
Code: [Select]
------------------------------------------------------------------------
r5853 | chief1983 | 2010-01-29 14:21:33 -0800 (Fri, 29 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudparse.cpp

Fix a VC6 compiling issue with multiple declarations of i
------------------------------------------------------------------------
r5855 | Goober5000 | 2010-01-29 16:04:54 -0800 (Fri, 29 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/Freespace2.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/code.dsp

fix the MSVC6 project files
------------------------------------------------------------------------
r5856 | Goober5000 | 2010-01-29 16:12:45 -0600 (Fri, 29 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_6_Release/Fred2.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/libjpeg.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/liblua.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/wxFRED2.dsp

change the other DSPs too
------------------------------------------------------------------------
r5857 | Goober5000 | 2010-01-29 16:50:08 -0800 (Fri, 29 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/Fred2.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/Freespace2.dsp
   M /trunk/fs2_open/projects/MSVC_6_Release/code.dsp

Zacam's project fixes
------------------------------------------------------------------------
r5858 | Zacam | 2010-01-29 19:38:53 -0800 (Fri, 29 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/physics/physics.cpp
   M /trunk/fs2_open/code/physics/physics.h
   M /trunk/fs2_open/code/playerman/playercontrol.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

SparK's Reverse Afterburner code, for FringeSpace (Tachyon) project Feature Request.
------------------------------------------------------------------------
r5859 | Wanderer | 2010-01-30 03:45:22 -0800 (Sat, 30 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

bah, bah, bah, bah - fix my own stupid bug in lua raycollision function
------------------------------------------------------------------------
r5861 | Zacam | 2010-01-30 17:19:58 -0800 (Sat, 30 Jan 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/hud/hudtarget.cpp
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/missionui/missionbrief.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/network/multiteamselect.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

From Antipodes #5: new TBM option '$Alt name:'
For ships and weapon tbms - renaming existing tbl entries in mods
------------------------------------------------------------------------
r5862 | Zacam | 2010-01-30 17:22:56 -0800 (Sat, 30 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/speech/include/sphelper.h

From Antipodes #5: Corrections for errors and warnings to SPHelper.h for speech compiling for WSVC (specifically 2008), especially when done on Vista/Win 7.
------------------------------------------------------------------------
r5863 | Zacam | 2010-01-31 19:37:14 -0800 (Sun, 31 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/playerman/playercontrol.cpp

Crap. Fixes SparK's Reverse AB. Now with a ship defined with Reverse AB, forward AB still responds as normal.
------------------------------------------------------------------------
r5864 | karajorma | 2010-01-31 20:15:23 -0800 (Sun, 31 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/corkscrew.cpp

FUBAR's Corkscrew Limit bump
------------------------------------------------------------------------
r5865 | karajorma | 2010-01-31 20:35:29 -0800 (Sun, 31 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/management.cpp

FUBAR's bump for the number of docks a ship can have in FRED.
------------------------------------------------------------------------
r5866 | karajorma | 2010-01-31 20:49:09 -0800 (Sun, 31 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp

FUBAR's special hits fix.
------------------------------------------------------------------------
r5873 | taylor | 2010-02-02 18:18:22 -0800 (Tue, 02 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/particle/particle.cpp
   M /trunk/fs2_open/code/particle/particle.h

particle updates from the Xt code base
------------------------------------------------------------------------
r5875 | Zacam | 2010-03-02 20:04:17 -0800 (Wen, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/starfield/starfield.cpp

Proper fix for Mantis 2039. Nebula poof debris ANI usage now based on using any ANI/EFF on nebdeb01-nebdeb04. Doesn't exist on retail but also doesn't conflict or break Retail as these (nor the original "Neb01-64") actually exist, but allows for the same flexible range for the effect as non-nebula has for motion debris.
------------------------------------------------------------------------
r5876 | Zacam | 2010-03-02 20:12:45 -0800 (Wen, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp

Fix for cutscene.cpp "signed/unsigned mismatch" multi-platform warning.
------------------------------------------------------------------------
r5877 | Zacam | 2010-03-02 20:27:43 -0800 (Wen, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/graphics/gropenglstate.cpp
   M /trunk/fs2_open/graphics/gropenglstate.h

Multi-platform resolution for "signed/unsigned mismatch" warning on gropenglstate.cpp
------------------------------------------------------------------------
r5878 | Zacam | 2010-03-02 20:42:04 -0800 (Wen, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Multi-platform resolution for "signed/unsigned mismatch" warning on ship.cpp
------------------------------------------------------------------------
r5879 | Zacam | 2010-03-02 20:44:42 -0800 (Wen, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/shiphit.cpp

Multi-platform resolution for "unused variable" warning on shiphit.cpp
------------------------------------------------------------------------
r5880 | Zacam | 2010-03-02 21:02:07 -0800 (Wen, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/starfield/nebula.cpp

Not multi-platform, but it doesn't break other platforms and removes 11 warnings from nebula.cpp.
------------------------------------------------------------------------
r5881 | Zacam | 2010-03-02 20:36:04 -0800 (Wen, 03 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.h

Multi-platform resolution for "signed/unsigned mismatch" warning on aiturret.cpp via ship.h
------------------------------------------------------------------------
r5882 | Wanderer | 2010-04-02 13:18:19 -0800 (Thu, 04 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudescort.cpp

fix for mantis 2110
------------------------------------------------------------------------
r5886 | Wanderer | 2010-05-02 11:04:12 -0800 (Fri, 05 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

allow armor entries exists even without any calculations.
------------------------------------------------------------------------
r5887 | Wanderer | 2010-05-02 15:14:34 -0800 (Fri, 05 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

fix couple of model handle related bugs in lua.cpp
------------------------------------------------------------------------
r5888 | taylor | 2010-05-02 17:02:24 -0800 (Fri, 05 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/render/3ddraw.cpp

fix damage lightning (from Xt tree)
------------------------------------------------------------------------
r5890 | Zacam | 2010-05-02 18:35:41 -0800 (Fri, 05 Feb 2010) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/code/bmpman/bm_internal.h
   M /trunk/fs2_open/code/bmpman/bmpman.cpp
   M /trunk/fs2_open/code/cfile/cfile.cpp
   M /trunk/fs2_open/code/graphics/gropenglbmpman.cpp
   M /trunk/fs2_open/code/graphics/grstub.cpp
   M /trunk/fs2_open/code/hud/hudtarget.cpp
   M /trunk/fs2_open/code/nebula/neb.cpp
   A /trunk/fs2_open/code/pngutils
   A /trunk/fs2_open/code/pngutils/pngutils.cpp
   A /trunk/fs2_open/code/pngutils/pngutils.h
   M /trunk/fs2_open/configure.ac
   A /trunk/fs2_open/libpng
   A /trunk/fs2_open/libpng/png.c
   A /trunk/fs2_open/libpng/png.h
   A /trunk/fs2_open/libpng/pngconf.h
   A /trunk/fs2_open/libpng/pngerror.c
   A /trunk/fs2_open/libpng/pngget.c
   A /trunk/fs2_open/libpng/pngmem.c
   A /trunk/fs2_open/libpng/pngpread.c
   A /trunk/fs2_open/libpng/pngread.c
   A /trunk/fs2_open/libpng/pngrio.c
   A /trunk/fs2_open/libpng/pngrtran.c
   A /trunk/fs2_open/libpng/pngrutil.c
   A /trunk/fs2_open/libpng/pngset.c
   A /trunk/fs2_open/libpng/pngtest.c
   A /trunk/fs2_open/libpng/pngtrans.c
   A /trunk/fs2_open/libpng/pngwio.c
   A /trunk/fs2_open/libpng/pngwrite.c
   A /trunk/fs2_open/libpng/pngwtran.c
   A /trunk/fs2_open/libpng/pngwutil.c
   A /trunk/fs2_open/libpng/scripts
   A /trunk/fs2_open/libpng/scripts/pngw32.def
   A /trunk/fs2_open/libpng/scripts/pngw32.rc
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.sln
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   A /trunk/fs2_open/projects/MSVC_2008/libpng.vcproj
   A /trunk/fs2_open/projects/MSVC_2008/zlib.vcproj
   M /trunk/fs2_open/projects/MSVC_6_Release/Freespace2.dsw
   M /trunk/fs2_open/projects/MSVC_6_Release/code.dsp
   A /trunk/fs2_open/projects/MSVC_6_Release/libpng.dsp
   A /trunk/fs2_open/projects/MSVC_6_Release/zlib.dsp
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
   A /trunk/fs2_open/zlib
   A /trunk/fs2_open/zlib/adler32.c
   A /trunk/fs2_open/zlib/compress.c
   A /trunk/fs2_open/zlib/crc32.c
   A /trunk/fs2_open/zlib/crc32.h
   A /trunk/fs2_open/zlib/deflate.c
   A /trunk/fs2_open/zlib/deflate.h
   A /trunk/fs2_open/zlib/example.c
   A /trunk/fs2_open/zlib/gzio.c
   A /trunk/fs2_open/zlib/infback.c
   A /trunk/fs2_open/zlib/inffast.c
   A /trunk/fs2_open/zlib/inffast.h
   A /trunk/fs2_open/zlib/inffixed.h
   A /trunk/fs2_open/zlib/inflate.c
   A /trunk/fs2_open/zlib/inflate.h
   A /trunk/fs2_open/zlib/inftrees.c
   A /trunk/fs2_open/zlib/inftrees.h
   A /trunk/fs2_open/zlib/minigzip.c
   A /trunk/fs2_open/zlib/trees.c
   A /trunk/fs2_open/zlib/trees.h
   A /trunk/fs2_open/zlib/uncompr.c
   A /trunk/fs2_open/zlib/win32
   A /trunk/fs2_open/zlib/win32/zlib1.rc
   A /trunk/fs2_open/zlib/zconf.h
   A /trunk/fs2_open/zlib/zconf.in.h
   A /trunk/fs2_open/zlib/zlib.h
   A /trunk/fs2_open/zlib/zutil.c
   A /trunk/fs2_open/zlib/zutil.h

From Antipodes #5: PNG File Format support.
Adds PNG to Maps (should only be used for Nameplates), Interface, Effects, HUD (still needs HUD Rewrite to implement), Player/Squad Images, Multi Players, Multi Cache, CB Anims and Intel Anims.
LIBPNG: Version 1.2.42, current and highest usable version (MAX_VERSION), Linux can use any 1.2.2x-1.2.42, but should NOT use 1.4.0 under any platform for ANY reason (will require rewriting pngutils)
ZLIB: Version 1.2.3.
------------------------------------------------------------------------
r5891 | Echelon9 | 2010-05-02 22:52:12 -0800 (Fri, 05 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Updated Xcode project file to reflect the non-inclusion of some redundant png source code files that weren't actually needed in Antipodes 5
------------------------------------------------------------------------
r5892 | karajorma | 2010-06-02 03:19:31 -0800 (Sat, 06 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/multimsgs.h

Packet breaking fix for Mantis 2011 (Send-Message-List sends all messages at once for clients).
------------------------------------------------------------------------
r5893 | karajorma | 2010-06-02 03:20:32 -0800 (Sat, 06 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multi_obj.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix for Mantis 2106 (Set-object-position crashes in multiplayer).
------------------------------------------------------------------------
r5894 | Zacam | 2010-09-02 12:01:54 -0800 (Tue, 09 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

From The_E: Capital+ flag "AI will not use this weapon on fighters or bombers" for use against Capital class Targets ( SIF_BIG_SHIP | SIF_HUGE_SHIP ).
------------------------------------------------------------------------
r5895 | Zacam | 2010-09-02 12:03:57 -0800 (Tue, 09 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missioncampaign.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h

From The_E: "This adds the optional string "$End Campaign Cutscene:" to the list of possible cutscenes; once end-campaign is called, all of those scenes will be played if their requisite trigger conditions are met, in the order in which they are defined in the mission file".
------------------------------------------------------------------------
r5896 | Wanderer | 2010-10-02 13:38:01 -0800 (Wen, 10 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/beam.cpp

commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects)
------------------------------------------------------------------------
r5897 | Wanderer | 2010-10-02 13:50:15 -0800 (Wen, 10 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/windebug.cpp
   M /trunk/fs2_open/code/parse/lua.cpp

Commit of lua debug patch.
------------------------------------------------------------------------
r5898 | Wanderer | 2010-10-02 17:42:36 -0800 (Wen, 10 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cutscene/oggplayer.cpp

Resolves "conditional within an assignment" warnings that could cause problems.
------------------------------------------------------------------------
r5899 | Zacam | 2010-10-02 18:12:15 -0800 (Wen, 10 Feb 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/bmpman/bmpman.cpp

Potential Fix for Mantis 2114 as suggested by The_E and tested by myself. Not only set "static int bm_next_handle" to 0, but also conditioned the Asserts (hopefully) a bit better and cleared out commented code blocks.
(Note: It seems I got Notepad++ to convert ushort and uint into "unsigned" short and int. Doesn't break anything and frankly, I hate unnecessary typedefs anyway).
------------------------------------------------------------------------
r5900 | chief1983 | 2010-11-02 08:31:25 -0800 (Thu, 11 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix Mantis #2120: is-primary-selected now returns true for any bank when primaries are linked.
------------------------------------------------------------------------
r5901 | chief1983 | 2010-11-02 08:33:45 -0800 (Thu, 11 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hudconfig.cpp
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/hud/hudparse.h
   M /trunk/fs2_open/code/hud/hudtarget.cpp

Patch for Mantis #2071: color inheritance and pan or static option for custom gauges
------------------------------------------------------------------------
r5902 | Zacam | 2010-11-02 08:47:19 -0800 (Thu, 11 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp

Patch for Mantis  #2001: Primary weapon loadouts with text names no longer show # or anything to the right. Works with $Alt Name: as well.
------------------------------------------------------------------------
r5903 | karajorma | 2010-11-02 22:42:19 -0800 (Thu, 11 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Fix Mantis 2094 (Set-Support-ship results in support ships that can't rearm even though present in the mission). Thanks to FUBAR for the spading on this.
------------------------------------------------------------------------
r5904 | karajorma | 2010-11-02 23:14:34 -0800 (Thu, 11 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp

Deprecate <any support ship class> in favour of something that does exactly what it says on the tin.
------------------------------------------------------------------------
r5905 | karajorma | 2010-11-02 23:42:23 -0800 (Thu, 11 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Whoever designed a comparison function that reports false when the arguments are the same should be shot!
------------------------------------------------------------------------
r5906 | karajorma | 2010-12-02 03:19:56 -0800 (Fri, 12 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multi.h

Bump the server version (should have done this when I broke the packet earlier this week).
------------------------------------------------------------------------
r5907 | karajorma | 2010-12-02 03:23:23 -0800 (Fri, 12 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Better fix for Mantis 2106 (set-object-position crashing multiplayer)
------------------------------------------------------------------------
r5908 | chief1983 | 2010-12-02 09:42:31 -0800 (Fri, 12 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/hud/hudparse.h

Fixes for Mantis #2071: Color inheritance and child gauge IDs, per KK.
------------------------------------------------------------------------
r5909 | Wanderer | 2010-13-02 01:01:07 -0800 (Sat, 13 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

fix for potential (and real) null vec issue caused by sexped explosions
------------------------------------------------------------------------
r5910 | karajorma | 2010-13-02 01:10:40 -0800 (Sat, 13 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/createwingdlg.cpp
   M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
   M /trunk/fs2_open/fred2/waypointpathdlg.cpp
   M /trunk/fs2_open/code/fred2/wing_editor.cpp

FUBAR's Mantis 2053 fix (Fix a few holes where invalid names could leak through.)
------------------------------------------------------------------------
r5911 | Echelon9 | 2010-13-02 04:07:00 -0800 (Sat, 13 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Mantis 2108 Fix (Mac Inferno build configurations do not correctly set INF_BUILD in Xcode)
------------------------------------------------------------------------
r5912 | Zacam | 2010-13-02 16:46:13 -0800 (Sat, 13 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp

Well, this is embarrassing. Forgot to apply "is_a_word_separator" in the briefing text coloring fix for Mantis 1992. As a result, it wasn't stopping coloring unless and until a whitespace was being hit, instead of stopping on valid word separators like it should have been.
------------------------------------------------------------------------
r5913 | Goober5000 | 2010-15-02 02:08:20 -0800 (Mon, 15 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_6/Freespace2.dsw
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/MSVC_6/libpng.dsp
   M /trunk/fs2_open/projects/MSVC_6/zlib.dsp

sync png and zlib changes with MSVC6
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r5914 | Goober5000 | 2010-15-02 02:22:20 -0800 (Mon, 15 Feb 2010) | 3 lines
Changed paths:
   A /trunk/fs2_open/code/fred2/FictionViewerDlg.cpp
   A /trunk/fs2_open/code/fred2/FictionViewerDlg.h
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/missionui/fictionviewer.cpp
   M /trunk/fs2_open/projects/MSVC_6/Fred2.dsp

add Fiction Viewer dialog
FRED will now save fiction viewer information properly
FRED will now also save "hidden" debriefing information properly
------------------------------------------------------------------------
r5915 | Goober5000 | 2010-15-02 03:01:29 -0800 (Mon, 15 Feb 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/object/object.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
------------------------------------------------------------------------
r5916 | taylor | 2010-15-02 11:01:14 -0800 (Mon, 15 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Merge branch 'misc'
------------------------------------------------------------------------
r5917 | taylor | 2010-15-02 11:53:33 -0800 (Mon, 15 Feb 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multiui.cpp

fix coop kill limit check when set to none (Mantis #2014)
cleanup coop validation checks a little, particularly if future checks are added
------------------------------------------------------------------------
r5918 | Zacam | 2010-15-02 14:04:45 -0800 (Mon, 15 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengltexture.h

Some *nix compilers (and potentially Mac in the near future) are dying on the build process regarding this comma.
------------------------------------------------------------------------
r5919 | chief1989 | 2010-15-02 21:22:14 -0800 (Mon, 15 Feb 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj

Fix VS 2008 compiling of FRED.
------------------------------------------------------------------------
« Last Edit: March 03, 2010, 11:27:50 am by chief1983 »
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
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Offline Black Wolf

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Nice. :D Will this be the final version without integrating INF into the standard builds?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yes. If all goes to plan, this will be the last version to feature a distinction between regular and inferno builds.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Kolgena

  • 211
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Switching over to Inferno now will break all my pilots, yes?

I'm not too concerned if it does, but I'd like to finish up a couple campaigns that I'm mostly done before getting this (and beam-pierce effects)

 

Offline FUBAR-BDHR

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
No it wont.  Inferno pilots are stored in a separate directory from regular ones.  You won't be able to finish campaigns your in the middle of though but you can switch back and forth between inferno and standard builds.

Which just reminded me.  If you get errors trying to create a pilot with inferno create the data\players\single\inferno and data\players\mult\inferno directories manually. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Kolgena

  • 211
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Thanks!

Time to see beam-pierce beauty with my own eyes. Now, with 10% higher performance, or so they say.

'nother quick question: SSE and SSE2 seem to be builds that optimize some of the code for CPU bottlenecks. I'm assuming that I should go with one of them over the normal build, but which should I pick?
« Last Edit: February 19, 2010, 11:10:09 pm by Kolgena »

 

Offline FUBAR-BDHR

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Depends on your processor.  Anything above a P4 should be able to handle SSE2. 

Check here for more info:  http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
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Offline Kolgena

  • 211
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Bug for Windows RC1, SSE2 version:

Escort list has no title. Doesn't affect gameplay, but it's annoying. I'd mantis but I don't know how >.>
« Last Edit: February 19, 2010, 11:43:16 pm by Kolgena »

 

Offline Black Wolf

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Anyone else getting weird AI behaviour? Spinning in place when they're guarding ships? Also, something seems to have broken either stealth generally or "Invisible to friendlies when stealthed". Should these be mantised?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline Kolgena

  • 211
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
My giant battle2 in the tech room now has my cap ships reliably doing the tango amongst disco lasers.

So I guess that's a form of confirming your odd AI behavior.

 

Offline Fury

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
If you haven't used 3.6.11 nightly builds before, AI behavior indeed has changed. AI now behaves more like it did in retail. 3.6.10 (and maybe earlier) had somewhat broken standard AI behavior. You can consult QuantumDelta for specifics.

 
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
My giant battle2 in the tech room now has my cap ships reliably doing the tango amongst disco lasers.


Could you flesh this out a bit? The AI in my Massive Battle2 collide a bit (gives the impression of the jerky behaviour) but that's only because they're too close to eachother (fredding issue).
Beams also seemed fine.

Anyone else getting weird AI behaviour? Spinning in place when they're guarding ships? Also, something seems to have broken either stealth generally or "Invisible to friendlies when stealthed". Should these be mantised?
If this isn't a reference to ships 'orbiting' (patrolling around) the ships they're guarding when those ships are stationary, could you please cite mission/time/ships involved examples please? I can't replicate what I assumed you meant from reading this. AI guard behaviour seems normal.

Stealth in "Proving Grounds" is fine. Got another example of it?
« Last Edit: February 20, 2010, 07:35:45 am by QuantumDelta »
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

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and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Kolgena

  • 211
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
To varying degrees, the capships bob up and down, even when they're not directly colliding. Most likely it's because they're too close to each other though. Before 3.6.11, they'd shift around a bit, but now they bob at insane Gs, which looks kind of funny, but probably doesn't occur in actual missions. I tried it again numerous times, and it was only worst during the first time I played that mission. Insane behavior only occurs like once every 5th playthru, with mild bobbing being the main oddity for the rest of the playthrus.

Problem usually resolves once all terran ships are dead though (only once did the hattie win due to very lucky beam disables), so it does seem to be ship AI not liking being stacked so close to each other.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Well, one more reason why simple attack orders are a bad idea for capship battles.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
This is/was even observable in Clash of the Titans in FS1 (Not Port, 1):P
It's been in the game since /forever/.
My massive battle2 always did this.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Galemp

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Won't someone PLEASE implement the Radar Icons feature?! It hasn't worked in almost a year. :(

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Offline Fury

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Radar icons work fine in 3D radar but not in 2D radar.

 

Offline Herra Tohtori

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
I must say I quite agree with GalEmp. I want the icons for 2D radar as well, because the 3D radar is quite frankly hideous and looks really out of place.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Won't someone PLEASE implement the Radar Icons feature?! It hasn't worked in almost a year. :(



What are you talking about? They work just fine for me (using the pack in your sig)
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yeah FotG has been using 2d radar icons for a while now.
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