I finally had the time and sit down and play through half of the new release today, and now I wish I had been able to a week sooner. The voicework adds an
immense amount of atmosphere; it's incredibly top-notch work across the board. Both the community members and actors from other sources turned in fantastic performances, and the result adds an amazing amount of humanity to the story's progression. The reams of new tech room data only add to that immersion; I especially like how you provided background info for the older FS2-era turret and beam weaponry. I admittedly only played the original version once right after its release, so I doubt I've picked up on every small improvement, but the visual changes I do recognize are all good stuff. Darius's original creation was something unique in the whole spectrum of FS modding, and the team's work in contributing to this re-release has made it all the better.

(Forced Entry was a bit hairy this time around, though it was mostly my own fault. I lost track of what one or two of the wings were doing, and I didn't get them on protecting the Temeraire right after it jumped in. As a result, it managed to limp away with all of 3% hull remaining...and that was just on Easy, too.

)
For my own part, I was never entirely sure which sample submissions of mine you wound up using, so I've been keeping an ear out as I played to find out when I'd show up. Imagine my surprise when I hear myself playing three or four Generic Wingmen in the same mission.
