Author Topic: Most epic campaigns?  (Read 20157 times)

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Offline Spoon

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Shrouding the light was a good campaign but at no point did it ever reached 'epic'
Because it did 'more with less'. Destroyers are a rare occasion, most of the capital work was done by cruisers and usually there wasn't more then 12 fighters in play at a time.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Goober5000

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No, STL was pretty epic.  Read the reviews posted at the time it came out.

 
I found STL to be a marvel of mission design. It even gave the Aten a use.

 

Offline Spoon

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No, STL was pretty epic.  Read the reviews posted at the time it came out.
I don't care what the reviews say, I've got my own opinion and I just gave it  :p
STL is good but not epic.

I found STL to be a marvel of mission design. It even gave the Aten a use.
STL had one mission that put you in a Horus and had you fight off a few waves of fighters. Then the last wave was Seth's and bombers which usually resulted in either me or the Aten dying. Not a fun mission to replay a few times, not such great mission design. STL origins had a mission which was pretty much a clone in the way it was set up.
Those missions I actually cheated through because the Horus is such a utter pile of crap.
I'm just pointing out some flaws here since people tend to yell "OMG EPIC MISSION DESIGN" for campaigns like Derelict and STL even though those campaigns had a few really ****ty missions in them :P (Derelict more so then STL) 
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Nuclear1

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The Jake Wars.



:nervous:
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Mongoose

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I'm just pointing out some flaws here since people tend to yell "OMG EPIC MISSION DESIGN" for campaigns like Derelict and STL even though those campaigns had a few really ****ty missions in them :P (Derelict more so then STL) 
If you're going to throw out an accusation of "****ty missions," then back it up with examples.

Oh, and the Horus kicks ass. :p

 

Offline The E

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Besides, while one should always try to make each mission in a campaign shine, there will always be some that are more awesome than others. A campaign that concentrates on having a real highlight every now and then will be more memorable than a campaign that has a more average "awesomeness curve".
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Cardinal Spear was epic, even if just for it's last mission.
Sig nuked! New one coming soon!

 

Offline Androgeos Exeunt

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Has anyone here managed to get FoW:CotS working and think it's good? I was looking at the Mefdef on FS Wiki and was reminded that I still have some form of urge to play it, if only to see what TrashMan has made.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Spoon

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I'm just pointing out some flaws here since people tend to yell "OMG EPIC MISSION DESIGN" for campaigns like Derelict and STL even though those campaigns had a few really ****ty missions in them :P (Derelict more so then STL)  
If you're going to throw out an accusation of "****ty missions," then back it up with examples.

Oh, and the Horus kicks ass. :p
Derelict had one mission that was just shooting down waves after waves of pirates. Then one of your cruisers jumped in and MORE pirates jumped in, wave after wave. It was just a filler mission that had nothing to do with the main story too.
Because pirates are best known for their vast numbers of ships and their suicide tactics. ...right?
I'd tell you the mission name/number but Derelict has a lot of missions and the names are nothing to go by, also it has been a while since I played it.
But that pretty much sums up my beef with Derelict as a campaign, 'filler' missions and suicide pirates waves. More is not always better, Derelict would go up in rating for me if it would have just focused more on the story missions.

For STL, 'Salvage' where you have to protect the Makara and STL origins, 'Preparations'.

Has anyone here managed to get FoW:CotS working and think it's good? I was looking at the Mefdef on FS Wiki and was reminded that I still have some form of urge to play it, if only to see what TrashMan has made.
Felt a bit messy to me, didn't finished it.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Mongoose

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Derelict had one mission that was just shooting down waves after waves of pirates. Then one of your cruisers jumped in and MORE pirates jumped in, wave after wave. It was just a filler mission that had nothing to do with the main story too.
Because pirates are best known for their vast numbers of ships and their suicide tactics. ...right?
I'd tell you the mission name/number but Derelict has a lot of missions and the names are nothing to go by, also it has been a while since I played it.
But that pretty much sums up my beef with Derelict as a campaign, 'filler' missions and suicide pirates waves. More is not always better, Derelict would go up in rating for me if it would have just focused more on the story missions.
Uh...you apparently missed a rather large story point in Derelict's plot.  For the sake of the five people out there who haven't yet played it, I'll spoiler-mark my explanation:

Spoiler:
Most of the pirates you face throughout Derelict's campaign weren't actual pirates.  Instead, they were mercenaries hired by Morgan Technologies, or even MT forces themselves, operating under the guise of pirates to destabilize the region in an attempt to further MT's goals.  The reveal of this is sort of a major plot point in the campaign, and its implications are far-reaching.  For instance, the mission you're talking about featured a large number of MT drone fighters (drones, not actual pirates), to the point where even your fellow pilots were commenting on the fact that no pirate group could have these sorts of resources, a foreshadowing of later events.  In-mission, the drones were serving as a diversionary tactic to cover the theft of several Ares-class fighters by mercenaries, and in a more general sense, the mission served as a plot mechanism to get the player into the subspace node between Tau Sigma and Altair, where the big reveal of the Nyarlathotep could take place.  You may not have enjoyed the actual playability of the mission, but it definitely fit in with the story as a whole and served to set up later events.

And if you're going to fling about the term "filler" to any mission that doesn't directly advance the plot, then you might as well levy it at a good third of the missions in the FS1 campaign, and a decent chunk of those in FS2 to boot...unless, of course, you can find some overwhelming significance in hunting down Vasudan wings in an asteroid field, or protecting a few fleeing Vasudan transports from NTF fighters.  Not every mission in a campaign has to irrevocably advance the plot; good design also leaves room for more mundane missions that help contribute to the development of the campaign's characters or the further fleshing-out of its atmosphere.

(Nice to know that that word isn't only horribly misused in the anime-manga community, though. :p)

 

Offline Snail

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Offline Spoon

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And if you're going to fling about the term "filler" to any mission that doesn't directly advance the plot, then you might as well levy it at a good third of the missions in the FS1 campaign, and a decent chunk of those in FS2 to boot...unless, of course, you can find some overwhelming significance in hunting down Vasudan wings in an asteroid field, or protecting a few fleeing Vasudan transports from NTF fighters.  Not every mission in a campaign has to irrevocably advance the plot; good design also leaves room for more mundane missions that help contribute to the development of the campaign's characters or the further fleshing-out of its atmosphere.

(Nice to know that that word isn't only horribly misused in the anime-manga community, though. :p)
Filler in anime production is often used when the anime is catching up with the manga material. They have to air *something* and usually just make something up, usually this doesn't even contribute to the canon story. This is often the case with long running shows like naruto&bleach. But filler episodes also occur with series that only run for 24 episodes, when the cast just spends a day at the beach for the heck of it and nothing story wise happens. The production company has to 'fill in' those 24 episodes. Hence, filler. You can completely skip out on watching these episodes and not miss a thing.
Of course this term can't really be applied to the retail FS campaigns, they weren't catching up with a comic book or a TV show or anything :P Yes, hunting down Vasudan wings in an asteroid field does little to drive the main plot line forth. But it is a great way to have the player learn the game and to give the player a bit of a taste of the atmosphere in the Terran-Vasudan war. Not to mention that those missions often actually had some degree of effect on the next ones.
Quote from: Wiki
If you were unable to engage the Vasudan Ace, then the freighters will jump out at 2:00 and 4:00 into the mission instead of 5:00 and 8:00. For each freighter that escapes, expect another wing of Anubis fighters. Also, in the unlikely event that you let a Vasudan Anubis escape in the previous mission, the Orff will arrive with its hull knocked down to 65%
Certainly not my favorite kind of missions but I see their purpose.
Derelict however did this wrong imo. A few missions with nothing but respawning 'pirate/mercenaries' (Because apparently it is A-Okay for Mercs to be suicidal, Yup that explains it all. And no I'm not talking about the damn loki drones  :rolleyes:), no plot advancement, no atmosphere building. Just an unbelievable enemy who truely deserves the name of Suicide Kings. Yes, I call those filler missions. They can be skipped completely and you wouldn't miss out a thing.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline TrashMan

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Shrouding the light was a good campaign but at no point did it ever reached 'epic'
Because it did 'more with less'. Destroyers are a rare occasion, most of the capital work was done by cruisers and usually there wasn't more then 12 fighters in play at a time.

So you define Epic by the size of the ship present?

Lord, what shallow definition.
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Offline TrashMan

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Has anyone here managed to get FoW:CotS working and think it's good? I was looking at the Mefdef on FS Wiki and was reminded that I still have some form of urge to play it, if only to see what TrashMan has made.

You cannot get it to work? :wtf:


Well, if all else fails, I'm in the middle of the process of cleaning out and fixing all of my tables, and adjusting FOW:COTS and DOTA to work with new AI and armor tables. Which means a re-release.
Nobody dies as a virgin - the life ****s us all!

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Offline Androgeos Exeunt

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What's DOTA in this case? Not Defense Of The Ancients, surely?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Spoon

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Shrouding the light was a good campaign but at no point did it ever reached 'epic'
Because it did 'more with less'. Destroyers are a rare occasion, most of the capital work was done by cruisers and usually there wasn't more then 12 fighters in play at a time.

So you define Epic by the size of the ship present?

Lord, what shallow definition.
I'm not even going to humor you with a serious reply  :blah:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

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I'm not even going to humor you with a serious reply  :blah:

Trash has a good point, as rare as that is.

I mean you have a mission with over twelve cruisers running around in it at least once.
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Offline Androgeos Exeunt

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I concur with TrashMan. A good mission does not necessarily have to involve very large ships. Look at Eve of Destruction.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Spoon

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I concur with TrashMan. A good mission does not necessarily have to involve very large ships. Look at Eve of Destruction.
You are mistaking epic with good.
As I said before I think STL is a Good campaign but not Epic. (Or did everyone forget what the word Epic really means? )

Quote from: NGTM-1R
I mean you have a mission with over twelve cruisers running around in it at least once.
Yeah but that was one of the final missions. Most STL missions are pretty small scale. And due to it being in the FS1 area there are no beams and corvettes the whole campaign does not feel as grand and epic as say the retail FS2 campaign.
It's kinda sad that I have to keep giving disclaimers for people that can't read but, again I stress that I think STL is a Good campaign But it did not give me a feeling of 'Epicness'. Its impossible to offer criticism of any kind to Derelict or STL without 20 people jumping into its defense.  :doubt:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them