Right, yeah I had to figure out why the hades was 90% invisible in game lol. maps spread out all over.
All those issues are done for now, I skipped defender and protector cause I knew they would be a problem initially.
Good thing I know a lot of low poly modlers. Of course I had previously converted like 50% of the BSG roster, I just got done getting all the source files again.
So here's the 64k $ questinon: Do you have a specific ship list in mind Dekker?
In other words: What do you actually need in the "non-mod".
Are you aiming strictly for nbsg or Tos , or a mixture of both? i don't think that was firmly decided yet, unless I merely missed that part?
And although I already talked with someone via PM about this issue, aside from the fact permissions have been granted, certain people might get a bit miffed at the use of certain models.
[However they have been in use since Feb/Mar of 2007 for at least two other released mods so I don't see the issue at all...] - after all, this isn't going to be some polished thing. what you see is what you get.
"Normal map"? Tell you what, you people are lucky it even HAS a map, I call that pretty normal.

Want something pretty or fancy, then go do it!
