Author Topic: New Shivan Theories  (Read 21661 times)

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Offline redsniper

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I think it's already been established that the FS games are meant to be WWII dogfights in space.

No they're not. They're WWI-style turning fights. I dare you to try to use WWII-type speed-based tactics in FS and see how well it works.
K, maybe not the dogfights themselves. But still, the whole "carriers throwing fighters at each other" thing and the fact that the fighter to fighter combat is really close range and gun-heavy is what I was getting at. :)
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Offline Kopachris

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I think it's already been established that the FS games are meant to be WWII dogfights in space.

No they're not. They're WWI-style turning fights. I dare you to try to use WWII-type speed-based tactics in FS and see how well it works.
K, maybe not the dogfights themselves. But still, the whole "carriers throwing fighters at each other" thing and the fact that the fighter to fighter combat is really close range and gun-heavy is what I was getting at. :)
Well, I was talking about storyline, not gameplay/strategy. :confused:
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No they're not. They're WWI-style turning fights. I dare you to try to use WWII-type speed-based tactics in FS and see how well it works.

In the mods that feature ships reaching 200 m/s, high speed passes are a good tactic, especially against ships that don't reach 150 m/s.
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Offline High Max

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« Last Edit: May 26, 2010, 12:12:57 am by High Max »
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Offline Spoon

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We don't use bosch in dutch any more though, its just 'bos' these days. Bosch is a really really old spelling.

edit: I just opened my dishwasher and noticed it is from the Bosch brand  :lol:
« Last Edit: April 17, 2010, 04:57:45 am by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
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[02:44] <@Axem> well
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Offline Mikes

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I got a 'new one'(tm) for ya. (I hope)

The people at V are Shivans, letting us grow in tech and knowledge by making FS1 and 2. And now that we beat them in game in both accounts (more or less) they are secretly building up a more massive army. So when they eventually build FS3 and release it without warning we wont know what hit us. Those who do find out about FS3 will buy it  but the numbers will be few due to Interplays ****ty advertizing again and Shivans will overun us and rule the galixy! [spolier]And this time they make it to Sol which we will see in reality, out of game.[/spoiler]
So...the fate of the galixy is in your hands! You are Alpha 1! And we (Alpha 1's) must wait for it....

and the release date is going to be 2335 eh ? :)

 

Offline High Max

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« Last Edit: May 26, 2010, 12:13:06 am by High Max »
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Offline Kopachris

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No, it was released in 2000 in another universe and never will be in this one, and if it is released in this universe by some ironic chance, people will whine and say it wasn't as good as they thought it would be. I can see that happening, especially if it isn't Volition-made.
If it ain't [V], it ain't FS3.
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Offline High Max

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« Last Edit: May 26, 2010, 12:13:14 am by High Max »
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Offline Mongoose

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No, it was released in 2000 in another universe and never will be in this one, and if it is released in this universe by some ironic chance, people will whine and say it wasn't as good as they thought it would be. I can see that happening, especially if it isn't Volition-made.
So did any copies survive alternate-Earth's destruction? :p

 

Offline High Max

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« Last Edit: May 26, 2010, 12:17:55 am by High Max »
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I witnessed a subspace breach in my back yard the other day, and a copy of FS3 emerged, landing on my porch. The cover says something about "discover humanity's dark connection to the Shivans", but the DRM is air-tight.

 
Quote
Well in one universe, the Earth has FS3 and almost all else is the same as now and the Earth is still here. In another, it was destroyed before FS ever existed. Depends on what universe, if the multiverse does in fact exist with unlimited possibilities. Heck, from that point of view, BWO and FS3 are already released and retail INF Ch2 is out now too, maybe even FS4 and FS5. Sounds nice, huh?

and there is no war because everyones playing fs3. International disputes are settled over squad war

 

Offline Marcov

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Re: New Shivan Theories
I think it's already been established that the FS games are meant to be WWII dogfights in space.

No they're not. They're WWI-style turning fights. I dare you to try to use WWII-type speed-based tactics in FS and see how well it works.

...but in the cutscenes ships can be extremely fast. In the endgame of Descent (http://www.youtube.com/watch?v=kXeI4EJiZh4), you can see that a Hercules comes across half of the "head" (or frontal segment) of the Lucifer in 1 second (as seen in 0:17 to 0:18), so it got as fast as 420 m/s, which is actually 1,500 kilometers per hour. Compare that to the P-51 Mustang, which is only as I recall, around 600 kilometers per hour. Volition just made FS more fun and enjoyable to play by making the battles less logical, but more dramatic through flying in a WWI-velocity fighter.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Thaeris

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Re: New Shivan Theories
I've been citing the speed issues for quite a while.

Two words: Gameplay mechanic.

A FS ship concievably would be fueld by a high-density nuclear fuel source with a high mass-energy conversion ratio, or some other brand of super propulsion. Fusion-power is noted canonically. Thus, there really isn't a speed cap of sorts which you should strictly follow in creating fiction alone (though that does need to mesh with gameplay where applicable), but the limits on structures and human factors should be considered when imagining super high-velocity combat, despite any artificial gravity/inertial damping/acceleration modifiers which are supposed to exist in the FS universe. Just because you can run the engine for long periods and achive extreme speeds without the risk of running out of fuel doesn't mean you would - you still need to efficiently engage targets. Whirring past at thousands of (relative) m/s may not be all that effective as you need to turn back around to engage the target once more. The faster you're going, the longer that's going to take and the forces on your ships' systems will also increase dramatically. Also, you don't want to burn up that engine of yours, either...
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Offline IronForge

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Re: New Shivan Theories

Actually I was thinking there had all the while been an undiscovered jump node in capella. Yes, thats right, IN the star itself. Smack in the center (ok, maybe a little to the left or right) of it. The reason we couldn't find it is because it is in the star and the star kinda masks everything else. It is a weak unstable node. Blowing up the star is the only way to get close enough to initiate jump.
It was obvious the shivians were in a hurry, hence the lack of advanced tactics and not taking over planets, but individual nodes. If they wanted to pwn us over they would have used the saths to take us down, world by world. Very cylon like. But domination, it appears, is not the goal here. They want something we have, and we are just in the way. Glassing of vasuda. Heading towards SoL. Why not kill everything along the way?
Vasuda apparently has lots of jump nodes, and maybe since we kept harassing them, killing the planet was like nuking the base. Heading to SoL, maybe there was something in SoL. Or maybe they thought since we had so much forces there, it must be what they are looking for when in reality it is just our home. The shivians seem very mobile, the concept of 'home' may be unknown to them. In fact I don't know if they are even thinking beings and not like the nomads of Freelancer.

 

Offline General Battuta

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Re: New Shivan Theories
SoL is Shadows of Lylat.

I think you're trying to say 'Sol', Earth's sun.

 

Offline Marcov

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Re: New Shivan Theories
For sure we know that the enitre Sathanas fleet was a minor part of the enitre Shivan race.

- in FS wiki the Sathani could be called "armed transports", since they could be carrying Shivan personnel on their journey to their own universe from Capella
- The Sathani were simply nomads, wandering from home (how big IS "home"?)

Hell, maybe the Shivans had THOUSANDS of Sathani  ;7

Sorry...erm...millions!  :shaking:
« Last Edit: May 16, 2010, 10:10:52 pm by Marcov »
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 
Re: New Shivan Theories
Quote from: Grammar Inquisition
No one expects the Grammar Inquisition!

Since the name "Sathanas" is derived from Greek, the proper pluralization would be "Sathanes".
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Offline General Battuta

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Re: New Shivan Theories
Quote from: Grammar Inquisition
No one expects the Grammar Inquisition!

Since the name "Sathanas" is derived from Greek, the proper pluralization would be "Sathanes".

The canonical pluralization is Sathanas juggernaughts, which neatly sidesteps the whole issue.  :nervous: