Author Topic: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)  (Read 2349 times)

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Offline MR_T3D

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Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
basically its an RTS, BUT WITH TIME TRAVEL
that's right, TIME TRAVEL.
http://achrongame.com/site/index.php
command units in past, present, and future, and send units back/forward in time aswell, changing in the timeline take time to propegate though, and it spares itself from paradoxes it seems.
new indie game in development, can 'buy' now and play the current version like in natural selection and the like.
the possibilities have been boggling my mind.

« Last Edit: April 15, 2010, 04:55:00 pm by MR_T3D »

 

Offline Colonol Dekker

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Re: Achron Meta-time-strategy
Looks good. Vorlons, Collectors, and cyborg ninjas from MGS :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline Pred the Penguin

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Re: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
I'd probably **** my brains out trying to play that.
What happens if you lose in past but win in the future?

 

Offline Black Wolf

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Re: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
How could it possibly know you're going to send units from the future? Unless you do send units from the future and get to replay from the moment you sent them?
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Offline MR_T3D

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Re: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
I'd probably **** my brains out trying to play that.
What happens if you lose in past but win in the future?
basicially you'll have to send some units back to stop it or go back even further to try to stop the base disappearing as the 'time wave' created from the altered timeline (your base blowing up) propigates, eliminating the future base somewhat gradually.
How could it possibly know you're going to send units from the future? Unless you do send units from the future and get to replay from the moment you sent them?
well, in the game, you're above the ingame realm of time, able to freely move forward and back a couple minutes to give orders,
or so the videos lead me to believe.
fascinating concept, no?

 

Offline Mongoose

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Re: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
It'd probably tear my brain to shreds, but it sounds like a lot of fun. :)

 

Offline Ghostavo

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Re: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
How could it possibly know you're going to send units from the future? Unless you do send units from the future and get to replay from the moment you sent them?

You can't. You replay it.

The game has what the designers call a "timewave" feature, changes in the past take time to perpetuate into the present.

What this means is that instead of playing at a single instance in time like it's normal, you are playing in an interval of time.

The awesome part seems to be the paradoxes.

http://achrongame.com/site/achron-and-the-grandfather-paradox.php
« Last Edit: April 16, 2010, 05:18:53 pm by Ghostavo »
"Closing the Box" - a campaign in the making :nervous:

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Offline Droid803

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Re: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
This game sounds so awesome, but at the same time, it seems likely to break my brain XD
(´・ω・`)
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Offline Rodo

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Re: Achron Meta-time-strategy (IE an RTS WITH TIME TRAVEL)
weird stuff, but seems to be :yes:
el hombre vicio...