Author Topic: Freespace-descent  (Read 4859 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Well, I'm not sure. I suppose anyway that indoor missions will be very limited, but I think that with more mobility ( movement allowed in the 3 axis), the AI may handle better difficult environments (usually it does try to avoid impact, but with the speed and all, it's often too late). I'll do a level test, with some big rooms linked by tunnels, and a true bot (you may have noticed that the lifter bots in my demo are just models that replace the TC2 cargo... not very challenging  )

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I was borred, and watched some internet forums, I didn't know what do do, so I grabbed the spinning weapons bitmaps from the game, and made spinning anis for the techroom. For now I have the GAUSS gun (my favourite   ) and the Mega missile. I never heard of other spinning weapon anis, btw, did other people made some?

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page

[This message has been edited by venom2506 (edited 05-16-2001).]
SCREW CANON!

 

Offline Sushi

  • Art Critic
  • 211
How'd you do the Gauss? Fighter Flak?


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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
very fast invisible tempests, sort of, with the sound from descent

------------------
venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!