Author Topic: Cyclops missiles unavailable, FS2 open  (Read 1798 times)

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Offline Pants

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Cyclops missiles unavailable, FS2 open
I'm running Freespace 2 open, the original campaign, and 2 missions in a row the cyclops missiles have been unavailable...  Unavailable from the weapon selection, even though both missions call for them, and not listed in the tech room either.   The first mission I just played through with no cyclops and had my wingmen do the dirty work on the cap ships, but now i'm a mission later and the same prob is there, and I'd rather not continue to launch volleys of rockeye at corvettes and cap ships :-)

 searched these forums, and the only answer i could find was to restart any campaign from the campaign selector.  I fired up a few mods I wasn't playing and restarted those campaigns, as I didn't want to lose my main campaign progress.  Did that and it didn't work.

I used the latest "Turrey" installer with "the works", and so of course it has all the mods and files that go with it. 


Any help would be GREATLY appreciated, I'm having a great time replaying what has always been my favorite game of all time, and am amazed at the updated graphics and options FSO has to offer to keep this game in the current generation!  Incredible!  Thanks

 

Offline The E

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Re: Cyclops missiles unavailable, FS2 open
Which mission exactly is this happening on?

Can you provide a fs2_open.log (instructions on how to do this are found in the Support FAQ stickied here)?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline FUBAR-BDHR

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Re: Cyclops missiles unavailable, FS2 open
Sounds like a corrupted pilot file.  You shouldn't use the same pilot for more then one mod.  Try creating a new pilot and then play with that and see if they show up. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Pants

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Re: Cyclops missiles unavailable, FS2 open
Uh oh, I didn't know you weren't supposed to use the same pilot for different mods :-( I've only messed around with a few different mods to check them out, but I DID use my same pilot. 

E, The missions affected are "The King's Gambit" (completed) and now "The Sicilian Defense.". Fubar, I tried a new pilot, but of course this starts me off at mission 1 of the campaign, where I'd rather not be and lose all of my progress... At any rate, the cyclops still doesn't show up in the tech room.  But I'm not sure if it's not supposed to show up until I unlock it in the campaign anyways?

I'll get the open.log file and post it here, thanks a million guys!!

 

Offline General Battuta

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Re: Cyclops missiles unavailable, FS2 open
Your best best is probably to start a new file, go to the techroom mission simulator, press Ctrl-Shift-S, and play the missions in order from there.

I'm not sure if cutscenes will play in the right places, though.

 

Offline Pants

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Re: Cyclops missiles unavailable, FS2 open
Here's the log file, thanks guys!

[attachment deleted by admin]

 

Offline The E

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Re: Cyclops missiles unavailable, FS2 open
Code: [Select]
  -tbp
  -wcsaga

Do NOT use these flags UNLESS you are playing either TBP or WCSaga.

Also, does this error appear with the mediavps selected as a mod in the Launcher?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Pants

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Re: Cyclops missiles unavailable, FS2 open
I'm sorry, were those flags from the log file?  I haven't added any commands myself...  Here is what my "custom flags" field says, by default:

-ambient_factor 70 -spec_exp 8.2 -spec_tube 1.0 -spec_point 8.6 -spec_static 3.5

I tried mediavps as the mod, and still no cyclops in mission or tech room.

Battuta, tried the simulator and the cyclops' are indeed there!  Thanks!! Don't really care much about the cutscenes... but will consecutive missions unlock if I play from the simulator??

 

Offline General Battuta

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Re: Cyclops missiles unavailable, FS2 open
You need to press ctrl-shift-S to unlock all missions.

You really, really, really don't want to miss the cutscenes. Especially towards the end of the game.

Hey, what about the skipmemymissionyo cheat? How does that work?

 

Offline The E

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Re: Cyclops missiles unavailable, FS2 open
I'm sorry, were those flags from the log file?  I haven't added any commands myself...  Here is what my "custom flags" field says, by default:

In the features tab, set the list view to "Gameplay". The boxes named "Enable features for WCS" and "Enable features for TBP" need to be off.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Pants

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Re: Cyclops missiles unavailable, FS2 open
Yeah, I was thinking I could skip the cutscenes as I've seen them before... but that WAS ten years ago :-p

E, I unchecked those boxes, they were indeed checked... Not sure if I did that messin' around or if they were on by default.  Still no cyclopses in the main campaign, however.

 

Offline Jeff Vader

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23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
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01:09 < achillion > well
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01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
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Offline Pants

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Re: Cyclops missiles unavailable, FS2 open
Thanks mucho, that certainly answers it!  I'll be sure to make a new pilot for the different mods from now on.