Author Topic: NuLambda: Lambda-class Shuttle  (Read 12903 times)

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Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
Yes, and Zoo gets credit for all the conversion work and everything surrounding the Lambda that isn't modeling it or texturing it
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Offline chief1983

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Re: NuLambda: Lambda-class Shuttle
Yup, zookeeper has become our conversion/model setup goto guy, so that's gonna start going without saying after a while.  We'll just know he's awesome :)
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Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
And another WIP.  Same camera angle so the curious can flip back and forth between images to see the changes =)

Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline StarSlayer

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Re: NuLambda: Lambda-class Shuttle
So I don't suppose we get to float in space after being shot out of our snubfighter, nervously waiting to see if the approaching SAR shuttle has the Imp Purple Gear or the Red Rebel Bird on the bottom? :D
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Offline rhettro

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Re: NuLambda: Lambda-class Shuttle
Looks great!

 

Offline Angelus

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Re: NuLambda: Lambda-class Shuttle
And another WIP.  Same camera angle so the curious can flip back and forth between images to see the changes =)



Looks great :yes:

I know it's still WIP, but i'd like to know what's the difference in polycount between the two renders.
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Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
None, the details you see are doing procedurally via a displacement texture.  In other words, highly advanced normal maps
Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Aardwolf

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Re: NuLambda: Lambda-class Shuttle
They're like normal maps, but bumpier!  :)

 

Offline Angelus

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Re: NuLambda: Lambda-class Shuttle
None, the details you see are doing procedurally via a displacement texture.  In other words, highly advanced normal maps

Highly advanced yes, highly good-looking for sure.

Hope you can post a high-res close-up render of the ventral side, once the Lady is finished. I wanna  examine this area very closely.
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
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Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
Looking for my mistakes? hehe
Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Angelus

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Re: NuLambda: Lambda-class Shuttle
Looking for my mistakes? hehe

nah, i'm just curious.  :)
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
{Eights++}

 

Offline rhettro

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Re: NuLambda: Lambda-class Shuttle
This is a question I feel kind of stupid for asking, as it has probably been answered before.  But, what is the method you use for creating your displacement maps.  Do you simply sketch out bitmaps or do you 3d model the detail and create bitmaps from that? 

 

Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
I draw them in a greyscale map
Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
And another update:

Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Mongoose

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Re: NuLambda: Lambda-class Shuttle
I was all bummed that I wouldn't be able to see all of those awesome map details in the final playable version...and then I remembered that I now have a card which supports normal maps.  Funny how old habits die hard. :p

 

Offline rhettro

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Re: NuLambda: Lambda-class Shuttle
I draw them in a greyscale map

Awesome, thanks.  :)

 

Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
And now it's about time to start getting her dirty.

Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Mongoose

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Re: NuLambda: Lambda-class Shuttle
Oh baby.  ;7

 

Offline brandx0

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Re: NuLambda: Lambda-class Shuttle
And we're done:

Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: NuLambda: Lambda-class Shuttle
So hot, want to touch the hiney
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays